Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/amazons-coding-changes into lp:widelands
Hm I still get the following error in a release build. Unexpected error during the game vector::_M_range_check: __n (which is 255) >= this->size() (which is 131) will install a debug build now -- https://code.launchpad.net/~widelands-dev/widelands/amazons-coding-changes/+merge/371725 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/amazons-coding-changes. ___ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp
Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/amazons-coding-changes into lp:widelands
Review: Approve @bunnybot merge -- https://code.launchpad.net/~widelands-dev/widelands/amazons-coding-changes/+merge/371725 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/amazons-coding-changes. ___ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp
Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/amazons-coding-changes into lp:widelands
Review: Approve Looks like the crash has been identified: https://www.widelands.org/forum/topic/2897/?page=11#post-29630 So, this is a data issue unrelated to this branch. I'll revert the tribes and merge. -- https://code.launchpad.net/~widelands-dev/widelands/amazons-coding-changes/+merge/371725 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/amazons-coding-changes. ___ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp
Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/amazons-coding-changes into lp:widelands
try with gdb if you can -- https://code.launchpad.net/~widelands-dev/widelands/amazons-coding-changes/+merge/371725 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/amazons-coding-changes. ___ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp
Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/amazons-coding-changes into lp:widelands
While running an Ai only local multiplayer with 4 amazon tribes I get a crash with not very much information logged. Currently I don't know where this is coming from. -- https://code.launchpad.net/~widelands-dev/widelands/amazons-coding-changes/+merge/371725 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/amazons-coding-changes. ___ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp
Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/amazons-coding-changes into lp:widelands
Fixed the fieldaction bug and split off FindNodeTerraform. New terraform syntax: "findspace=size:any radius:6 terraform", "walk=coords", "terraform", "return" There´s no real reason why we need a World or EGBase in Tool parameters, is there? I removed it, as it can be fetched directly from the provided EIA. I would prefer to keep the EGBase parameter in FindNode::accept. For now World and Map would suffice, but if we want to write some other new worker program for a new tribe someday (e.g. a forester that plants trees only in the territory of enemy players?) there´s no way around an EGBase param, no need to do the whole rework again then IMHO. -- https://code.launchpad.net/~widelands-dev/widelands/amazons-coding-changes/+merge/371725 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/amazons-coding-changes. ___ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp
Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/amazons-coding-changes into lp:widelands
Review: Needs Fixing playtest I confirmed the critical behaviour (not having the build menu with buildcaps already have a flg build) is not in trunk so this needs fixing -- https://code.launchpad.net/~widelands-dev/widelands/amazons-coding-changes/+merge/371725 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/amazons-coding-changes. ___ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp
Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/amazons-coding-changes into lp:widelands
I just tested it with my first loadable(playable?) amazons data dir. However I didn't get a building menu when clicking on buildcap that already had a flg built. I got a view only menu instead. -- https://code.launchpad.net/~widelands-dev/widelands/amazons-coding-changes/+merge/371725 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/amazons-coding-changes into lp:widelands. ___ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp
Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/amazons-coding-changes into lp:widelands
I have done a first round of code review, no testing yet. Diff comments: > > === modified file 'src/editor/tools/delete_critter_tool.cc' > --- src/editor/tools/delete_critter_tool.cc 2019-02-23 11:00:49 + > +++ src/editor/tools/delete_critter_tool.cc 2019-08-23 14:48:43 + > @@ -41,7 +40,7 @@ > do > if (Widelands::Bob* const bob = > mr.location().field->get_first_bob()) { > args->old_bob_type.push_back(>descr()); > - bob->remove(egbase); > + bob->remove(eia.egbase()); We have egbase as a function parameter, so no need to get it from eia > } else { > args->old_bob_type.push_back(nullptr); > } > > === modified file 'src/editor/tools/delete_immovable_tool.cc' > --- src/editor/tools/delete_immovable_tool.cc 2019-02-23 11:00:49 + > +++ src/editor/tools/delete_immovable_tool.cc 2019-08-23 14:48:43 + > @@ -28,18 +28,17 @@ > /** > * Deletes the immovable at the given location > */ > -int32_t EditorDeleteImmovableTool::handle_click_impl(const Widelands::World&, > +int32_t EditorDeleteImmovableTool::handle_click_impl(const > Widelands::EditorGameBase&, > const > Widelands::NodeAndTriangle<>& center, > - EditorInteractive& > parent, > + EditorInteractive& eia, > EditorActionArgs* args, > Widelands::Map* map) { > - Widelands::EditorGameBase& egbase = parent.egbase(); > Widelands::MapRegion> mr( > *map, > Widelands::Area(map->get_fcoords(center.node), > args->sel_radius)); > do > if (upcast(Widelands::Immovable, immovable, > mr.location().field->get_immovable())) { > > args->old_immovable_types.push_back(immovable->descr().name()); > - immovable->remove(egbase); // Delete no buildings or > stuff. > + immovable->remove(eia.egbase()); // Delete no > buildings or stuff. We have egbase as a function parameter, so no need to get it from eia > } else { > args->old_immovable_types.push_back(""); > } > > === modified file 'src/editor/tools/resize_tool.cc' > --- src/editor/tools/resize_tool.cc 2019-04-24 07:09:29 + > +++ src/editor/tools/resize_tool.cc 2019-08-23 14:48:43 + > @@ -43,18 +42,17 @@ > args->resized.deleted_fields = > map->resize(egbase, center.node, args->new_map_size.w, > args->new_map_size.h); > > - map->recalc_whole_map(world); > + map->recalc_whole_map(egbase); > return 0; > } > > int32_t > -EditorResizeTool::handle_undo_impl(const Widelands::World& world, > +EditorResizeTool::handle_undo_impl(const Widelands::EditorGameBase&, > const > Widelands::NodeAndTriangle& center, > - EditorInteractive& parent, > + EditorInteractive& eia, > EditorActionArgs* args, > Widelands::Map* map) { > - Widelands::EditorGameBase& egbase = parent.egbase(); > - > + Widelands::EditorGameBase& egbase = eia.egbase(); Delete this line - we are already passing in EditorGameBase as a function argument; use that. Please check all editor tools to see that the code is cleaned up for the new function parameter. > map->resize(egbase, center.node, args->resized.old_map_size.w, > args->resized.old_map_size.h); > > for (const auto& it : args->resized.deleted_fields) { > > === modified file 'src/logic/map.cc' > --- src/logic/map.cc 2019-06-25 08:03:30 + > +++ src/logic/map.cc 2019-08-23 14:48:43 + > @@ -168,18 +168,19 @@ > check_neighbour_heights(f, radius); > recalc_brightness(f); > recalc_border(f); > - recalc_nodecaps_pass1(world, f); > + recalc_nodecaps_pass1(egbase, f); > } > > for (int16_t y = 0; y < height_; ++y) > for (int16_t x = 0; x < width_; ++x) { > f = get_fcoords(Coords(x, y)); > - recalc_nodecaps_pass2(world, f); > + recalc_nodecaps_pass2(egbase, f); > } > recalculate_allows_seafaring(); > } > > -void Map::recalc_default_resources(const World& world) { > +void Map::recalc_default_resources(const EditorGameBase& egbase) { We only need the world in this function, so this change can be reverted. > + const World& world = egbase.world(); > for (int16_t y = 0; y < height_; ++y) > for (int16_t x = 0; x < width_; ++x) { >
Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/amazons-coding-changes into lp:widelands
For more information about the concepts, see the discussion at https://www.widelands.org/forum/post/29315/ onwards… -- https://code.launchpad.net/~widelands-dev/widelands/amazons-coding-changes/+merge/371725 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/amazons-coding-changes into lp:widelands. ___ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp
Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/amazons-coding-changes into lp:widelands
The barbarian sites modified in this branch are only testcases, not intended for merging. The new amazons tribe (under development in another branch) will have a "Gardening Center" whose only purpose is that the worker walks around and turns the terrain nearby into a different, more fertile terrain type. The sentry idea is that this "Treetop Sentry" is a platform in the branches of a tree. Internally, I have created a value "built_over_immovable" in addition to the Size value – a building with this value set can be built only on a player-owned node where the max nodecaps is >= the building´s size and an immovable with the required attribute (in this case: big tree) stands on the node. The immovable is then removed when placing the building, but I hacked the animations so it looks as if it were still there. The AI is currently unable to build this sentry, and it won´t build a gardening center either, but otherwise it should be unaffected. -- https://code.launchpad.net/~widelands-dev/widelands/amazons-coding-changes/+merge/371725 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/amazons-coding-changes into lp:widelands. ___ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp
Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/amazons-coding-changes into lp:widelands
"treetop" means - in the branches of the mature tree, or does the building replace a tree? -- https://code.launchpad.net/~widelands-dev/widelands/amazons-coding-changes/+merge/371725 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/amazons-coding-changes into lp:widelands. ___ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp
Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/amazons-coding-changes into lp:widelands
So some sites (barbarian well and forester) will also "upgrade" land types as a side effect of cutting wood or mining water? Anyway this does not seem dangerous to me. What I dont understand is capability to build a sentry over a tree. Did you create another buildable field type, because this can not be handled by SMALL buildcaps... (I know that I can look into code, but the diff is too long. My basic question is - does this affect AI on current 4 tribes? -- https://code.launchpad.net/~widelands-dev/widelands/amazons-coding-changes/+merge/371725 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/amazons-coding-changes into lp:widelands. ___ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp