Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/gci18nfixes into lp:widelands

2014-03-05 Thread SirVer
We merged the i18n branch - so this merge request is superseeded by this merge 
and therefore rejected.
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/gci18nfixes into lp:widelands

2014-03-03 Thread SirVer
just fyi: We did some more hacking on properly merging this branch yesterday. 
The result can be found in lp:~widelands-dev/widelands/i18n - that is the 
branch that we are going to merge on wednesday. 

This merge request is therefore kinda outdated.
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/gci18nfixes into lp:widelands

2014-03-03 Thread GunChleoc
Do you have any ideas how to get rid of the added/removed/deleted conflicts?

I did a full manual merge and now bzr wants to track something somewhere and is 
generating these conflicts.

I tried saving my work, doing a bzr merge and then copying my files over, but 
then I get the same conflicts directly in the branch.

I tried stuff like deleting the test and po directories and copying them over 
from trunk, how to I tell bzr to shut up and accept the changes already?
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/gci18nfixes into lp:widelands

2014-03-02 Thread SirVer
Mmh.. but it seems like the merge conflicts are not gone. If I do a 

bzr merge lp:widelands 

I still get tons of merge conflicts. We need to resolve those, otherwise we 
will not be able to merge on wed. Can you have another look?
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/gci18nfixes into lp:widelands

2014-03-02 Thread SirVer
I fixed the compile errors in trunk and ran the testsuite. So it seems like 
everything is working fine now.

Are you able to compile trunk again? You'll need gcc 4.7 or later.
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/gci18nfixes into lp:widelands

2014-03-01 Thread GunChleoc
So did my best to merge trunk. All uncompiled and untested. Also, the .pot 
catalogs etc. will need to be rebuilt.
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/gci18nfixes into lp:widelands

2014-03-01 Thread GunChleoc
Sound like that is the reason then. I just tried and can't compile trunk either.

I decided to do a full manual diff, because the automated merge killed some of 
my string changes. I'll do my best not to kill your bformat and ngettext Lua 
functions :)
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/gci18nfixes into lp:widelands

2014-03-01 Thread SirVer
Feel free to push a non-compiling version that does not contain any merge 
conflicts any more. I'll look into this.

as for the compiler warnings: you need gcc 4.6 or later (or clang 3) to compile 
widelands since a c++11 transition I pushed to trunk recently. It made troubles 
for lots of people, but I believe dealing with getting the fleet to support 
c++11 is the right choice mid and long term.
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/gci18nfixes into lp:widelands

2014-02-28 Thread GunChleoc
P.S: I also noticed than when I merge from trunk to my branch, some of the 
texts I proofread are reverted to the previous version. I will will also have 
to mantually diff everything. after the merge.

The general rules for the merge conflicts that bazaar flags up are this:

- Ignore the po/pot, we will need to run buildcat.py/buildlocale.py anyway 
after the merge

- Anything changed in Lua or for Lua stays in. Especially localized strings in 
the tribes and scenarios.

- Anything that is a localized string in C++ stays in

- Take anything else in C++ from Master.

The file with the most conflicts is src/logic/playercommand.cc. Take all of 
these from Master.
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/gci18nfixes into lp:widelands

2014-02-28 Thread GunChleoc
I did a merge on my local hard drive trunk -> gci18nfixes, and now I get a 
whole bunch of errors of the type

/src/logic/productionsite.h:156:33: error: ‘override’ does not name a type
/src/logic/productionsite.h:157:38: error: expected ‘;’ at end of member 
declaration

I get them in logic and economy files as well.

This is code I have not touched, so I have no idea where to start looking.
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/gci18nfixes into lp:widelands

2014-01-15 Thread GunChleoc
If we merge this soon after the next build release, we could retrieve the 
translations from the build tag.
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/gci18nfixes into lp:widelands

2014-01-14 Thread SirVer
A short amendment: As soon as we merge this a lot of translations will go stale 
- we have manually save them somehow, otherwise a lot of work is lost.
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/gci18nfixes into lp:widelands

2014-01-14 Thread GunChleoc
> I haven't looked closely at this, but it seems to have fixed the VICTORY/NEW
> OBJECTIVES headlines in campaing texts.

This is correct. I have overhauled the code in all the tutorial campaigns, 
taking the Atlanteans as a blueprint.
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/gci18nfixes into lp:widelands

2013-12-27 Thread SirVer
> Does ngettext need to be added as a new build dependency

No new dependencies are needed, so this should be fine without any (further) 
cmake file fixes.
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/gci18nfixes into lp:widelands

2013-12-27 Thread Hans Joachim Desserud
Hi, thanks for your work on this. :)

I haven't looked closely at this, but it seems to have fixed the VICTORY/NEW 
OBJECTIVES headlines in campaing texts. I think this branch perhaps should be 
linked up to bug 835559 (maybe it's even fixed most of the issues), could you 
take a look at that?

>- Adds support for ngettext into Lua, the lua xgettext extractor.

Does ngettext need to be added as a new build dependency, or is it already 
provided either by lua or gettext? If it needs to be added, we should probably 
look at that before this branch is merged so that CMake is able to tell whether 
all required dependencies are present or not.
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