Error in make install
Since I do not know which part is relevant, I have placed as much of the output from a wine build at http://www.anr1963.pwp.blueyonder.co.uk as was available on the terminal window. Below are the last few lines. /usr/bin/gcc -c -I. -I. -I../../include -I../../include -D__WINESRC__ -D_ADVAPI32_ -D_REENTRANT -fPIC -Wall -pipe -mpreferred-stack-boundary=2 -fno-strict-aliasing -gstabs+ -Wpointer-arith -g -O2 -o security.o security.c {standard input}: Assembler messages: {standard input}:19402: Error: invalid character (0x8) in operand 2 make[2]: *** [security.o] Error 1 make[2]: Leaving directory `/home/andrew/Download/Software/wine/dlls/advapi32' make[1]: *** [advapi32/__install-lib__] Error 2 make[1]: Leaving directory `/home/andrew/Download/Software/wine/dlls' make: *** [dlls/__install-lib__] Error 2 -- Andrew You can be the captain I will draw the chart Sailing into destiny Closer to the heart Closer to the Heart by Rush (A Farewell to Kings, 1977) ~
Re: Google "Summer of Code"
On 6/4/05, Jesse Allen <[EMAIL PROTECTED]> wrote: > > > The game installs its own codec. "blizzard.ax" > > -rw-r--r-- 1 jesse users 606208 2004-12-31 20:23 > .wine/drive_c/war3/blizzard.ax > > system.reg: > [Software\\Classes\\CLSID\\{307A6C42--0010-8000-00AA00389B71}] 1100377251 > @="DivX for Blizzard Decoder Filter" > > [Software\\Classes\\CLSID\\{307A6C42--0010-8000-00AA00389B71}\\InprocServer3 > 2] 1100377837 > @="C:\\war3\\blizzard.ax" > "ThreadingModel"="Both" > One more key [Software\\Classes\\CLSID\\{083863F1-70DE-11D0-BD40-00A0C911CE86}\\Instance\\{30 7A6C42--0010-8000-00AA00389B71}] 1117488034 "CLSID"="{307A6C42--0010-8000-00AA00389B71}" "FilterData"=hex:02,00,00,00,00,00,80,00,02,00,00,00,00,00,00,00,30,70,69,33,\ 00,00,00,00,01,00,00,00,02,00,00,00,00,00,00,00,00,00,00,00,30,74,79,33,00,\ 00,00,00,70,00,00,00,80,00,00,00,31,74,79,33,00,00,00,00,70,00,00,00,90,00,\ 00,00,31,70,69,33,08,00,00,00,01,00,00,00,01,00,00,00,00,00,00,00,00,00,00,\ 00,30,74,79,33,00,00,00,00,70,00,00,00,a0,00,00,00,76,69,64,73,00,00,10,00,\ 80,00,00,aa,00,38,9b,71,42,6c,7a,30,00,00,10,00,80,00,00,aa,00,38,9b,71,42,\ 4c,5a,30,00,00,10,00,80,00,00,aa,00,38,9b,71,00,00,00,00,00,00,00,00,00,00,\ 00,00,00,00,00,00 "FriendlyName"="DivX for Blizzard Decoder Filter"
Re: Google "Summer of Code"
On 6/4/05, Lionel Ulmer <[EMAIL PROTECTED]> wrote: > > * Quartz32 does not seem to support the divx codec the game uses. > > Here we should check what is wrong... Basically, check if this codec is > installed 'by default' in a Windows installation (if it's really DivX I > doubt it). If it's not in basic Windows, then the game must install the > codec itself and we need to check why it can't be used by our QUARTZ. > > Lionel > > -- > Lionel Ulmer - http://www.bbrox.org/ > The game installs its own codec. "blizzard.ax" -rw-r--r-- 1 jesse users 606208 2004-12-31 20:23 .wine/drive_c/war3/blizzard.ax system.reg: [Software\\Classes\\CLSID\\{307A6C42--0010-8000-00AA00389B71}] 1100377251 @="DivX for Blizzard Decoder Filter" [Software\\Classes\\CLSID\\{307A6C42--0010-8000-00AA00389B71}\\InprocServer3 2] 1100377837 @="C:\\war3\\blizzard.ax" "ThreadingModel"="Both" Jesse
Re: Steam with Wine
On Sun, 2005-06-05 at 00:58 +0200, Andreas 'GlaDiaC' Schneider wrote: > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > Hello, > > I have updated our Steam How-To. It is possible to get Steam working > without Internet Explorer. You need only 3 dll files. I had steam working, and HL2 installed through steam with 0 extra dll files. It does crash every time there's Update News, however, until restarted. -- Ivan Gyurdiev <[EMAIL PROTECTED]> Cornell University
Possible regression
Something has changed in the last couple of weeks, running the sidenet installer under solaris crashes Xorg, Under the Xsun Xserver I get an unhandled exception dialog at the same point and now the wmp7 installer just hangs there. Starting points anyone ?
Re: typelib test: test only stdole32.tlb as we don't have olepro32.dll in Wine
This time with patch... Changelog: Test only stdole32.tlb as we don't have olepro32.dll in Win Index: dlls/oleaut32/tests/typelib.c === RCS file: /home/wine/wine/dlls/oleaut32/tests/typelib.c,v retrieving revision 1.1 diff -u -p -r1.1 typelib.c --- dlls/oleaut32/tests/typelib.c 19 Aug 2004 20:29:16 - 1.1 +++ dlls/oleaut32/tests/typelib.c 4 Jun 2005 22:49:34 - @@ -58,9 +58,6 @@ void ref_count_test(LPCWSTR type_lib) START_TEST(typelib) { -static const WCHAR type_lib_olepro32[] = {'o','l','e','p','r','o','3','2','.','d','l','l',0}; static const WCHAR type_lib_stdole32[] = {'s','t','d','o','l','e','3','2','.','t','l','b',0}; - -ref_count_test(type_lib_olepro32); ref_count_test(type_lib_stdole32); }
Steam with Wine
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello, I have updated our Steam How-To. It is possible to get Steam working without Internet Explorer. You need only 3 dll files. HL2 doesn't work very well at the moment. I hope Oliver will release a new patchset soon. You can find the howto here: http://www.linux-gamers.net/modules/wfsection/article.php?articleid=17 Comments are welcome. -- andreas - -- http://www.linux-gamers.net - your online gaming resource -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.0 (GNU/Linux) Comment: Using GnuPG with Thunderbird - http://enigmail.mozdev.org iD8DBQFCojH5f94+j/M+P8YRAsZWAJ9R6GQEF4zKODmtT26fXmMfVzDCoQCfe3Qq /R28bLjrykGftpnvIhhsOaQ= =TtmQ -END PGP SIGNATURE-
Re: Wine does not build
What about this? ../../../tools/winegcc/winegcc -B../../../tools/winebuild -mconsole encode.o protectdata.o testlist.o -o crypt32_test.exe.so -L../../../libs/port -lwine_port -L../../../dlls -L../../../dlls/crypt32 -L../../../libs -lcrypt32 encode.o(.text+0x38): In function `func_encode': /home/phantom/src/wine/dlls/crypt32/tests/encode.c:56: undefined reference to `CryptEncodeObjectEx' encode.o(.text +0x83):/home/phantom/src/wine/dlls/crypt32/tests/encode.c:63: undefined reference to `CryptEncodeObjectEx' encode.o(.text +0x12a):/home/phantom/src/wine/dlls/crypt32/tests/encode.c:71: undefined reference to `CryptEncodeObjectEx' encode.o(.text +0x175):/home/phantom/src/wine/dlls/crypt32/tests/encode.c:75: undefined reference to `CryptEncodeObjectEx' encode.o(.text +0x246):/home/phantom/src/wine/dlls/crypt32/tests/encode.c:101: undefined reference to `CryptDecodeObjectEx' encode.o(.text +0x285):/home/phantom/src/wine/dlls/crypt32/tests/encode.c:108: undefined reference to `CryptDecodeObjectEx' encode.o(.text +0x2c7):/home/phantom/src/wine/dlls/crypt32/tests/encode.c:112: undefined reference to `CryptDecodeObjectEx' encode.o(.text +0x317):/home/phantom/src/wine/dlls/crypt32/tests/encode.c:118: undefined reference to `CryptDecodeObjectEx' encode.o(.text +0x3a3):/home/phantom/src/wine/dlls/crypt32/tests/encode.c:126: undefined reference to `CryptDecodeObjectEx' encode.o(.text +0x3f8):/home/phantom/src/wine/dlls/crypt32/tests/encode.c:131: more undefined references to `CryptDecodeObjectEx' follow encode.o(.text+0x593): In function `func_encode': /home/phantom/src/wine/dlls/crypt32/tests/encode.c:173: undefined reference to `CryptUnregisterOIDFunction' encode.o(.text +0x5fb):/home/phantom/src/wine/dlls/crypt32/tests/encode.c:179: undefined reference to `CryptUnregisterOIDFunction' encode.o(.text +0x6b7):/home/phantom/src/wine/dlls/crypt32/tests/encode.c:196: undefined reference to `CryptUnregisterOIDFunction' protectdata.o(.text+0x390): In function `func_protectdata': /home/phantom/src/wine/dlls/crypt32/tests/protectdata.c:114: undefined reference to `CryptUnprotectData' protectdata.o(.text +0x3f4):/home/phantom/src/wine/dlls/crypt32/tests/protectdata.c:120: undefined reference to `CryptUnprotectData' protectdata.o(.text +0x467):/home/phantom/src/wine/dlls/crypt32/tests/protectdata.c:129: undefined reference to `CryptUnprotectData' protectdata.o(.text +0x4ec):/home/phantom/src/wine/dlls/crypt32/tests/protectdata.c:140: undefined reference to `CryptUnprotectData' protectdata.o(.text +0x669):/home/phantom/src/wine/dlls/crypt32/tests/protectdata.c:160: undefined reference to `CryptUnprotectData' protectdata.o(.text +0x6d6):/home/phantom/src/wine/dlls/crypt32/tests/protectdata.c:167: more undefined references to `CryptUnprotectData' follow collect2: ld returned 1 exit status winegcc: gcc failed. make[3]: *** [crypt32_test.exe.so] Error 2 make[3]: Leaving directory `/home/phantom/src/wine/dlls/crypt32/tests' make[2]: *** [tests] Error 2 make[2]: Leaving directory `/home/phantom/src/wine/dlls/crypt32' make[1]: *** [crypt32] Error 2 make[1]: Leaving directory `/home/phantom/src/wine/dlls' make: *** [dlls] Error 2 -- Ivan Gyurdiev <[EMAIL PROTECTED]> Cornell University
Re: Google "Summer of Code"
Jeremy White <[EMAIL PROTECTED]> writes: > How should we structure it? My first thought was that > we ought to have a set of volunteers (a dreaded committee > perhaps), that reviews and agrees on the tasks > (so that they can be normalized a bit). I'll even > volunteer :-/. Other ideas? > > And I think that we indicate to Google that the task > is done when: >a) We, the committee agree that it accomplishes >the goalAND >b) Alexandre commits it. Just to let people know, we have now organized an "official" committee composed of Jeremy, Dimi, Lionel, Dan Kegel and myself. We'll be reviewing the applications that Google forwards to us. So now if your application gets rejected you know who's to blame ;-) -- Alexandre Julliard [EMAIL PROTECTED]
Re: Google "Summer of Code"
> * Quartz32 does not seem to support the divx codec the game uses. Here we should check what is wrong... Basically, check if this codec is installed 'by default' in a Windows installation (if it's really DivX I doubt it). If it's not in basic Windows, then the game must install the codec itself and we need to check why it can't be used by our QUARTZ. Lionel -- Lionel Ulmer - http://www.bbrox.org/
Requ: Detect a broken pipe
Hallo, I just mailed a testcase to wine-patches, fingerpointing at a todo_wine() with wine not seeing a broken pipe. This still keeps Altera Quartus from starting up. I tried to fix for myself for some time , but to no avail. Any help/patches welcome. Thanks -- Uwe Bonnes[EMAIL PROTECTED] Institut fuer Kernphysik Schlossgartenstrasse 9 64289 Darmstadt - Tel. 06151 162516 Fax. 06151 164321 --
Re: safedisc stuff
Stephen Torri wrote: I synced with CVS and applied your patch. I get a problem compiling dlls/ntdll/file.c: The problem was an operator error in failing to copy a file to the right location. I do get a real error, honest I do. fixme:ntdll:NtCreateFile failing because of error c00f fixme:file:CreateFileW Unable to create file L".\\Secdrv" (status c00e) This happens trying to play SSI Rites of War. This is normal, actually expected, safedisc open it just in case it's already running. Anyway, run the game once, you should get a crash. Then run it again immediately and you should get a splash screen if all goes well. Turn the ntoskrnl debug channel on just in case. Ivan.
Bug 3002: regression in serial port
Howdy, Just forwarding to the list... in bug 3002 http://bugs.winehq.org/show_bug.cgi?id=3002 the reporter has found a regression in serial port handling, and narrowed it down to this CVS commit from January: http://www.winehq.org/hypermail/wine-cvs/2005/01/0378.html Log message: - got rid of include/async.h - fixed some overlapped issues in socket handling - moved kernel32.CancelIo implementation to ntdll The bug includes a description of where to get the app and how to run it.
Re: Wine does not build.
On Fri, 2005-06-03 at 08:10 -0400, gslink wrote: > There were a number of update rpms recently posted for gcc. One way to > cause this problem is to omit loading one of them. This happened to me > and I believe that one of the updates was not posted with the others. > All the updates are there now. The easiest way to check for this > problem is to set up a kernel source. If that shows errors when you run > rpmbuild then this is the likely cause. # rpm -qa|grep gcc libgcc-4.0.0-9 gcc-4.0.0-9 gcc-c++-4.0.0-9 gcc-java-4.0.0-9 yum reports no new packages.. -HK
Re: Google Summer of Code - Website maintenance
Hi, I would be interested in working on the AppDB. What skills exactly are you looking for? --Mitchell Mebane -- The roots of education are bitter, but the fruit is sweet. --Aristotle Chris Morgan wrote: As a developer on http://appdb.winehq.org I'd like to say that we could certainly use some help with the php that runs that site. The application database is an important resource to new and potential wine users and will only become more important as we approach the 0.9 and 1.0 releases of wine. There are several outstanding todo items of reasonable size and I'm sure people on the mailing list can come up with a few more. Chris On 6/2/05, Ed Mack <[EMAIL PROTECTED]> wrote: Hello, I'm terribly sorry if this is the wrong forum to ask my question, if it is please redirect me :) But, I think I'm in the right from poking in the archives. Anyway, I'm really interested in maintaining the Wine site as per http://www.winehq.org/site/contributing , and would love some more info on the the responsibilities and aims. I have pretty good knowledge of PHP, and enjoy web-design. I've worked with MySQL, but not any of the other commercial databases. My little homepage http://www.edmack.com has many little sites I've built up for various games. My day-to-day language is C++ (games development with openGL), although I originally learnt C. Thanks for your time, Ed Mack .
WWN Issue #277
5,000 X 200 = 1,000,000 not 2,000,000 Tom
Re: Google "Summer of Code"
On Fri, 2005-06-03 at 19:02 -0500, Robert Shearman wrote: > No one should feel that they can't hack on InstallShield. However, if > anyone has an InstallShield installer that doesn't work they send me > links to free demos and I will do my best to get them installing. Sure, obviously if somebody is interested then by all means help out. I'd just rather people spent their time writing patches to other areas than doing the work necessary to come up to speed on InstallShield issues. The documentation is a lot better than it was, but it still took both of us several months to really get a grip on the internals of DCOM, and several months is time that could be spent improving D3D or whatever. thanks -mike