mounting versioning filesystems

2005-12-07 Thread Saulius Krasuckas
Everybody hi there,

this may be a bit un(cor)related to Wine development, but I am stuck with 
choosing a way to mount some file versioning repository as a local FS.

I've found on the net following projects of that vein:

CvsFs   [1] 
(CvsFS-FUSE)
Wayback [2]
CopyFS  [3]
GitFS   [4]

cvsfs and wayback was tested on my box, though I was unable to mount my 
simple CVS repository correctly even for reading.  wayback had some 
another issues.

Now I've hit two more projects: copyfs and gitfs.  Well, I know I should 
test them myself but if anyone was toying around such stuff, it would be 
interesting to hear a response about it.

My aim is to update a file in the repository every time my editor changes 
that file.  So far only copyfs does reads/writes, IMHO, and gitfs is still 
only for a reads. :-(

Is there any more FS layers which do r/w?

There is another related project that might be interesting for someone who 
debugs changes on binary files - that's LoggedFS [5].

TIA


[1] http://sf.net/projects/cvsfs
[2] http://sf.net/projects/wayback
[3] http://n0x.org/copyfs/
[4] http://www.sfgoth.com/~mitch/linux/gitfs/
[5] http://sf.net/projects/loggedfs




winecfg: add options to switch between installed directx versions

2005-12-07 Thread Christian Gmeiner

Hi all.

I wanted to install Need for Speed - Most wanted under wine and the 
setup told me, that directx is not installed. So

i think we need a way to set installed/used directx version in winecfg.
Do you think its worth to start developing a patch in this direction?

Thanks

--
Christian Gmeiner - student of computer science

http://dxr3plugin.sf.net
http://itb04.ath.cx





Re: resend: [d3d] rearrange switch statement to have FIXMEs for unhalded query types

2005-12-07 Thread Alexandre Julliard
Christoph Frick [EMAIL PROTECTED] writes:

 hiho

 this is a resend of a patch i sent some time ago, which was not applied.

There's already a FIXME being printed, I don't think we need two of
them.

-- 
Alexandre Julliard
[EMAIL PROTECTED]




Re: Check some return values of fwrite()

2005-12-07 Thread Alexandre Julliard
Vincent Béron [EMAIL PROTECTED] writes:

 Suppress some warnings. This is the first in a serie of patches,
 checking the return values of a couple functions.

 Changelog:
 Check some return values of fwrite().

If you absolutely want to do that, please write a wrapper function,
don't add checks all over the place. Though it really doesn't seem
worth the trouble, especially in something like winedump.

-- 
Alexandre Julliard
[EMAIL PROTECTED]




Re: winecfg: add options to switch between installed directx versions

2005-12-07 Thread Christoph Frick
On Wed, Dec 07, 2005 at 12:38:46PM +, Christian Gmeiner wrote:

 I wanted to install Need for Speed - Most wanted under wine and the
 setup told me, that directx is not installed. So i think we need a way
 to set installed/used directx version in winecfg.  Do you think its
 worth to start developing a patch in this direction?

you should first found out (e.g. using WINEDEBUG=+reg) what the app
really wants. i had the case, that a game wanted a very current
directx-version and i just had to set a new number in wine.inf and
everything worked fine then. imho faking the most current version is the
best thing to do - i doubt that there are many apps out there that
really ask for a certain (lower) version number?

-- 
cu


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Re: resend: [d3d] rearrange switch statement to have FIXMEs for unhalded query types

2005-12-07 Thread Alexandre Julliard
Christoph Frick [EMAIL PROTECTED] writes:

 the fixme in the current CVS version is not executed for the unhandled
 defines (hence the break before default:)

There's another FIXME just after the switch that's executed in all
cases.

-- 
Alexandre Julliard
[EMAIL PROTECTED]




Re: winecfg: add options to switch between installed directx versions

2005-12-07 Thread Tom Wickline
On 12/7/05, Christian Gmeiner
[EMAIL PROTECTED] wrote:
 Hi all.

 I wanted to install Need for Speed - Most wanted under wine and the
 setup told me, that directx is not installed. So
 i think we need a way to set installed/used directx version in winecfg.
 Do you think its worth to start developing a patch in this direction?

 Thanks

 --
 Christian Gmeiner - student of computer science

A quick and easy work around is to edit AutoRun/autorun.cfg and remove
DirectXVersion=9.0c

Tom




josystick driver layer and support of multiple devices of one kind

2005-12-07 Thread Christoph Frick
hiho

i did recently some patches to mostly make joystick_linuxdinput.c handle
things more like joystick_linux.c. the main thing, that i dont like on
this work, is the fact, that i am just copy-and-paste code from one end
to another. i assume someone started back then the joystick_linuxdinput
part and if there where changes at either one of them they where not
done (or not all the time) also in the other file.

also if i have understood this correctly there is no support for
multiple joysticks of one kind at least in the joystick_linuxdinput part
(i can not confirm this, because i had for now a js-joystick and a
event-wheel - but a event-joystick is on the way). for many game-types
it is much likely, that the users want to use more than one input-device
(e.g. use the wheel and the pedals from two different manufactures, use
the pedals from your wheel with your flight stick, use two gamepads,
...) and its most likely that such a device is nowadays a usb device
poping up in /dev/input. if the current implementation works fine with
more than one js/event-driven joystick - so let me know; my
windows/dinput knowledge ist zero and i have not the hardware to test it
yet.

so my point: i want to make the joystick_... interface to be more
abstract. so to bring the code, that is common for the js and event into
one common part and then utilize implementations of a interface for each
js and event based joysticks. with this step it would make sense to also
allow the driver (i call it that way now) to report the joysticks that
are available and so have support for multiple joysticks. a split like
this would also allow an easier integration of e.g. joystick support for
OSX or other opteration systems that handle joysticks in another way
then unix/linux does.

so my questions:

- i this an approach, that would be acceptablefor wine? so if i start on
  something like this, is there a chance it would be submitted to the
  tree - or is there a problem in terms of wine does not work like this
  and we would ignore such an approach

- is the sound-system of wine with its lots of implementations a place
  to get ideas for such a change; or is this totally off, because the
  user only chooses one driver to use (instead of: only build the driver
  if appropriate and then let each driver search for hardware)

-- 
cu


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Re: resend: [d3d] rearrange switch statement to have FIXMEs for unhalded query types - d3d guru help requested

2005-12-07 Thread Christoph Frick
On Wed, Dec 07, 2005 at 01:10:49PM +0100, Alexandre Julliard wrote:

  the fixme in the current CVS version is not executed for the unhandled
  defines (hence the break before default:)
 There's another FIXME just after the switch that's executed in all
 cases.

yeah right - i just checked against my cvs-tree and saw, that this is
still open. the problem here (and some d3d guru might jump in here) is
that i think, that the comment about the lieing and the last fixme is
misleading/wrong?

first of all we no longer lie (only occlusion-query is handled the rest
not). second this is no stub - it works like advertised (ppQuery==NULL
is for checking only). following now a patch that hopefully fixes the
whole thing and give reasonable messages for user/developer.

-- 
cu

Index: dlls/wined3d/device.c
===
RCS file: /home/wine/wine/dlls/wined3d/device.c,v
retrieving revision 1.103
diff -u -r1.103 device.c
--- dlls/wined3d/device.c   3 Dec 2005 18:34:46 -   1.103
+++ dlls/wined3d/device.c   7 Dec 2005 12:48:23 -
@@ -1094,8 +1094,14 @@
 if (NULL == ppQuery) {
 /* Just a check to see if we support this type of query */
 HRESULT hr = D3DERR_NOTAVAILABLE;
-/* Lie and say everything is good (we can return ok fake data from a 
stub) */
 switch(Type) {
+case WINED3DQUERYTYPE_OCCLUSION:
+TRACE((%p) occlusion query\n, This);
+if (GL_SUPPORT(ARB_OCCLUSION_QUERY) || 
GL_SUPPORT(NV_OCCLUSION_QUERY))
+hr = D3D_OK;
+else
+WARN(Unsupported in local OpenGL implementation: 
ARB_OCCLUSION_QUERY/NV_OCCLUSION_QUERY\n);
+break;
 case WINED3DQUERYTYPE_VCACHE:
 case WINED3DQUERYTYPE_RESOURCEMANAGER:
 case WINED3DQUERYTYPE_VERTEXSTATS:
@@ -1109,16 +1115,11 @@
 case WINED3DQUERYTYPE_PIXELTIMINGS:
 case WINED3DQUERYTYPE_BANDWIDTHTIMINGS:
 case WINED3DQUERYTYPE_CACHEUTILIZATION:
-break;
-case WINED3DQUERYTYPE_OCCLUSION:
-TRACE((%p) occlusion query\n, This);
-if (GL_SUPPORT(ARB_OCCLUSION_QUERY) || 
GL_SUPPORT(NV_OCCLUSION_QUERY))
-hr = D3D_OK;
-break;
+FIXME((%p) Unsupported query type %d\n, This, Type);
+break;
 default:
-FIXME((%p) Unhandled query type %d\n,This , Type);
+FIXME((%p) Unhandled query type %d\n, This, Type);
 }
-FIXME((%p) : Stub request for query type %d returned %ld\n, This, 
Type, hr);
 return hr;
 }
 


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Re: resend: [d3d] rearrange switch statement to have FIXMEs for unhalded query types

2005-12-07 Thread Christoph Frick
On Wed, Dec 07, 2005 at 12:26:17PM +0100, Alexandre Julliard wrote:

  this is a resend of a patch i sent some time ago, which was not applied.
 There's already a FIXME being printed, I don't think we need two of
 them.

the fixme in the current CVS version is not executed for the unhandled
defines (hence the break before default:) imho this queries are also not
handled by wine, but they are known to wine.

-- 
cu


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RpcServerListen and RpcMgmtWaitServerListen

2005-12-07 Thread Phil Lodwick
Hi,

I have a program that basically does:

RpcServerUseProtseqEp
RpcServerRegisterIf
RpcServerListen(DontWait=FALSE)

On Windows this will block until another thread calls
RpcMgmtStopServerListening.

This does not appear to be the case with Wine's implementation.  Before I
start to dig in and investigate, I was wondering if this is already a
well-known problem.

Thanks,
Phil




Re: Fix dll_count in mis.c

2005-12-07 Thread Mike McCormack

Christian Gmeiner wrote:
I think that we need to init dll_count with 0 to get DllCanUnloadNow 
working correctly.



-static LONG dll_count;
+static LONG dll_count = 0;


Static variables should be initialized to zero by default.

Mike




Re: Shell32 File Property Dialog

2005-12-07 Thread Mike McCormack

Johannes Anderwald wrote:

@@ -1185,6 +1185,7 @@ BOOL SHELL_execute( LPSHELLEXECUTEINFOW 
 static const WCHAR wFile[] = {'f','i','l','e',0};

 static const WCHAR wHttp[] = {'h','t','t','p',':','/','/',0};
 static const WCHAR wExplorer[] = 
{'e','x','p','l','o','r','e','r','.','e','x','e',0};
+static const WCHAR wProperties[] = 
{'p','r','o','p','e','r','t','i','e','s',0};
 static const DWORD unsupportedFlags =
 SEE_MASK_INVOKEIDLIST  | SEE_MASK_ICON | SEE_MASK_HOTKEY |
 SEE_MASK_CONNECTNETDRV | SEE_MASK_FLAG_DDEWAIT | SEE_MASK_FLAG_NO_UI |
@@ -1275,7 +1276,11 @@ BOOL SHELL_execute( LPSHELLEXECUTEINFOW 
 sei-hInstApp = (HINSTANCE) 33;

 return TRUE;
 }
-
+if (sei_tmp.lpVerb)
+{
+if (!strcmpW(sei_tmp.lpVerb,wProperties))
+return SH_ShowPropertiesDialog(sei_tmp.lpFile);
+}


I should have pointed out earlier that this is not the right way to 
activate a properties dialog.  This will show the same properties dialog 
for all shell objects, which is wrong.


You should create a handler for the properties verb in the IContextMenu 
interface of the shell object that you're showing the dialog for. You 
need to modify both -QueryContextMenu and -InvokeCommand.


I have implement IContextMenu for the ShellLink object (shelllink.c). 
Perhaps try extending that code to make a properties dialog for the 
ShellLink object first.


The rest looks better though.

Mike




Re: RpcServerListen and RpcMgmtWaitServerListen

2005-12-07 Thread Robert Shearman

Phil Lodwick wrote:


Hi,

I have a program that basically does:

RpcServerUseProtseqEp
RpcServerRegisterIf
RpcServerListen(DontWait=FALSE)

On Windows this will block until another thread calls
RpcMgmtStopServerListening.

This does not appear to be the case with Wine's implementation.  Before I
start to dig in and investigate, I was wondering if this is already a
well-known problem.
 



This was a known problem to me, but not one I was intending to fix any 
time soon. The bug is in RpcMgmtWaitServerListen. It should wait on some 
synchronisation object, which RpcMgmtStopServerListening should signal.


--
Rob Shearman





Re: tests for LoadLibraryA [resend, 2nd]

2005-12-07 Thread Alexandre Julliard
Stefan Leichter [EMAIL PROTECTED] writes:

 Hello,

 this tests exhibit a problem of Wiso Sparbuch 2006 (german tax program). The 
 tests are verified against Win2k

 ChangeLog
 ---
 test loading an executable with LoadLibraryA

It doesn't really test that; and actually loading an executable works
fine. winhlp32 is a special case because it's a symlink to a different
executable, and that doesn't quite work. I don't think it warrants a
regression test, because it's not really supposed to work that
way. What we need is to provide a real winhlp32.exe.

-- 
Alexandre Julliard
[EMAIL PROTECTED]




Re: Robert Reif : winecfg: Added support for auto detecting all drivers by attempting to

2005-12-07 Thread Eric Pouech
I do think all the recent changes to winecfg are going into the wrong 
direction.


First of all, allowing the devices to be opened more than once without 
having the devices ready for that is a ready bad idea. Basically, 
windows drivers come in two flavors:

- single instance (they can be loaded only once in memory)
- multiple instance (they can be loaded several times in memory)
For the second type, a specific init string (gotten from the registry, 
and usually dealing with the HZ resources involved) is passed to the driver.
In the wine implementation, we don't get anything from the registry, we 
just let the device (from the unix interface it uses) return as many 
audio/midi... ports it finds. This is typically the behavior expected 
from single instance drivers. Among the issues we'll face here are dual 
open of the same unix resource (contention) for several instances, 
overwriting of internal data and structures (they are not prepared for 
that).

Therefore, the multiple open patch has to be reverted.

Secondly, I do think it's a bad idea to reconstruct in winecfg most the 
driver management. It's not done correctly (the DRV_INIT, DRV_ENABLE and 
DRV_LOAD messages are not correctly passed). If it works today, it's by 
chance as the configure message is never handled (we just put out a 
message box), but it doesn't access the internal structures. To do it, 
we need the DRV_ messages sent.


Finally, I'm not sure that presenting all the drivers, and the ports 
available is really meaningful for most users. Some drivers return just 
potential entries (esound for example). Even with the caps, most users 
won't tell the difference between alsa and oss entries.


Lately, the available drivers button is not really useful. We shouldn't 
present non available drivers to the users, and just let him/her choose 
among the available ones (or just to mark the ones which are not available).


--
Eric Pouech





Re: josystick driver layer and support of multiple devices of one kind

2005-12-07 Thread Eric Pouech


so my questions:

- i this an approach, that would be acceptablefor wine? so if i start on
  something like this, is there a chance it would be submitted to the
  tree - or is there a problem in terms of wine does not work like this
  and we would ignore such an approach

- is the sound-system of wine with its lots of implementations a place
  to get ideas for such a change; or is this totally off, because the
  user only chooses one driver to use (instead of: only build the driver
  if appropriate and then let each driver search for hardware)


there are several questions:
- share as much as possible code between dinput and winmm (you have to 
choose which one could call the other)
- how to abstract the interfaces: ddk is your friend. for the winmm 
part, check the include/mmddk.h, and dlls/winmm/joystick (the joystick 
driver). there's in it all what you need (google will help too).
- from the MM experience, don't recreate a separate driver for each 
known HW or interface, but rather stick everything in a single driver, 
and handle the complexity here


A+
--
Eric Pouech





Re: Robert Reif : winecfg: Added support for auto detecting all drivers by attempting to

2005-12-07 Thread Robert Reif

Eric Pouech wrote:

I do think all the recent changes to winecfg are going into the wrong 
direction.


First of all, allowing the devices to be opened more than once without 
having the devices ready for that is a ready bad idea. Basically, 
windows drivers come in two flavors:

- single instance (they can be loaded only once in memory)
- multiple instance (they can be loaded several times in memory)
For the second type, a specific init string (gotten from the registry, 
and usually dealing with the HZ resources involved) is passed to the 
driver.
In the wine implementation, we don't get anything from the registry, 
we just let the device (from the unix interface it uses) return as 
many audio/midi... ports it finds. This is typically the behavior 
expected from single instance drivers. Among the issues we'll face 
here are dual open of the same unix resource (contention) for several 
instances, overwriting of internal data and structures (they are not 
prepared for that).

Therefore, the multiple open patch has to be reverted.


We never load a driver more than once.  Winecfg calls winmm OpenDriver 
which will only ever load a single instance of the driver into memory.  
Subsequent OpenDriver calls will reference the existing in memory 
driver. Wine models the single instance device driver that supports 
multiple physical devices.  I work with highend multichannel sound cards 
in windows that show up as a single 8 channel device (with one card or 
16 channels with two cards) and as 4  (8) stereo devices.




Secondly, I do think it's a bad idea to reconstruct in winecfg most 
the driver management. It's not done correctly (the DRV_INIT, 
DRV_ENABLE and DRV_LOAD messages are not correctly passed). If it 
works today, it's by chance as the configure message is never handled 
(we just put out a message box), but it doesn't access the internal 
structures. To do it, we need the DRV_ messages sent.


It is true that winecfg is not calling each sub system driver (WaveIn, 
WaveOut, ...) like windows but device probing is done at main driver 
load in most drivers (and I am fixing the ones that don't) because 
device configuration is dynamic rather than read from the registry so 
opening the sub drivers individually to query static data is not a 
problem.  I have a version of the alsa driver that can change registry 
entries from the configure dialog.




Finally, I'm not sure that presenting all the drivers, and the ports 
available is really meaningful for most users. Some drivers return 
just potential entries (esound for example). Even with the caps, most 
users won't tell the difference between alsa and oss entries.


Jack and esound are fundamentally flawed because they create 10 virtual 
sound cards that all reference a single physical device.  This doesn't 
take into account multiple devices.  The proper way to implement this is 
to allow multiple opens of the same device (just like windows).  That 
way two or more programs can open one card and other programs can open 
another card and none of the programs are aware or even care about the 
others.  I have multiple sound cards and headsets in a single computer 
for music and VoIP and I need a way for individual programs to work with 
specific devices (just like in windows).




Lately, the available drivers button is not really useful. We 
shouldn't present non available drivers to the users, and just let 
him/her choose among the available ones (or just to mark the ones 
which are not available).


It would be trivial to only show the drivers that opened properly so 
missing drivers or non-functioning drivers would not be displayed.  You 
can infer that from the device tree now if no physical devices show up 
under a driver.  I could add icons to broken or disabled drivers (just 
like windows) to show driver/hardware state.  I also plan to add device 
and driver management to the device tree in future versions.  This is 
really just wine's version of the audio portion of windows device 
manager.  Hiding stuff in the registry without giving the user an easy 
way (GUI rather than reading the source and using regedit) of 
configuring the sound system is not good.



The direction I am trying to take the winecfg it to allow specific 
driver configuration through the windows DRV_CONFIGURE mechanism which 
displays a driver specific dialog box for changing driver specific 
registry entries.  This is the only time there is potential contention 
problems between programs but only if configuration is performed 
immediately while the other programs are accessing the driver.  This can 
be avoided by doing the reconfiguration at wine reboot time (winmm.dll 
unload/load) or by checking for open drivers and using locking to 
prevent modifications by other programs.  You could also move the sound 
drivers into the server but that won't happen.






Re: wglGetPixelFormatAttribivARB unexpected RenderType(100)

2005-12-07 Thread Raphael
On Monday 05 December 2005 23:53, Toan T Nguyen wrote:
 Hi, thanks for the clarification. Everything is fine then. Thank you
 for the patch.

was Nothing

 BTW, do you know how to improve OpenGL performance in wine? I get 
 about 10-30% drop in FPS compared to the Windows version (the card is
 overclocked about 10% both in CPU and memory frequencies in windows,
 so that might explains some of the performance drop). I set UseDGA to
 Y in wine regedit but that doesn't seem to help at all.

10-30% is not wine overhead (as wine overhead for opengl is very small)
i think it's a driver problem: no linux graphic drivers have the maturity andd 
performances of windows drivers :(


 Thanks again,
 Toan

Regards,
Raphael


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how do I find where wine itself is segfaulting?

2005-12-07 Thread Bill Medland
Background.  I am trying to figure out why a program that I 
thought ran OK on 25 October no longer runs and no longer runs 
when I recompile from that code too.

So the program accesses invalid memory down inside the WNDPROC 
stuff (winproc.c line 418, it says, so I guess it means line 
416)

So I turn on WINDEBUG=+relay to see what is being passed.

And wine segfaults.

Even
export WINEDEBUG=+relay
wine --version

which yields 
0009:Call kernel32.__wine_kernel_init() ret=77ed4e4d
Segmentation fault

I can't use gdb and I can't use winedbg.

Anyone know what is going on?

-- 
Bill Medland
mailto:[EMAIL PROTECTED]
http://webhome.idirect.com/~kbmed




OLE without TLS libraries

2005-12-07 Thread Cihan Altinay
Hi,

having a Xen system my Linux tls library path is not
in place (renamed to /lib/tls.disabled).
When I run a program that uses OLE/DCOM (with native
ole libraries) it crashes immediately. Using
LD_LIBRARY_PATH=/lib/tls.disabled wine program
makes it work again.
I am not sure if this is true for all OLE apps.

Is this known/expected behaviour or a bug?

Cheers,
Cihan





Re: Hungarian keyboard detection problem

2005-12-07 Thread Dmitry Timoshkov

Wallner Ádám [EMAIL PROTECTED] wrote:


+/*** Hungarian keyboard layout (setxkbmap hu) | modified by Adam Wallner*/
+static const char main_key_HU_new[MAIN_LEN][4] =
+{
+ 0§,1',2\,3+,4!,5%°,6/,7=,8(,9),AsA-,AzAo,AlA,
+ qQ,wW,eE,rR,tT,zZ,uU,iI,oOA¸,pP,AlA.,AsAs,
+ aA,sS,dD,fF,gG,hH,jJ,kK,lL,ASA?,AAA,AtA,
+ yY,xX,cC,vV,bB,nN,mM,,?,.:,-_,
+ A­A
+};
+
 /*** Polish (programmer's) keyboard layout ***/
 static const char main_key_PL[MAIN_LEN][4] =
 {
@@ -921,7 +931,7 @@
  {0x040a, Spanish keyboard layout, main_key_ES, main_key_scan_qwerty, 
main_key_vkey_qwerty},
  {0x0410, Italian keyboard layout, main_key_IT, main_key_scan_qwerty, 
main_key_vkey_qwerty},
  {0x040f, Icelandic keyboard layout, main_key_IS, main_key_scan_qwerty, 
main_key_vkey_qwerty},
- {0x040e, Hungarian keyboard layout, main_key_HU, main_key_scan_qwerty, 
main_key_vkey_qwertz},
+ {0x040e, Hungarian keyboard layout, main_key_HU_new, main_key_scan_qwerty, 
main_key_vkey_qwertz},


I'd suggest instead of creating a new keyboard layout to patch an existing one.

--
Dmitry.





Re: how do I find where wine itself is segfaulting?

2005-12-07 Thread Keith Dunwoody
Hi,

I'm running into the same problem.  File on the resulting core tells me it was
generated from wine-preloader.  I'm using wine 0.9.2 for Fedora Core 3 from
winehq (the i686 version I believe).  I'm running an x86_64, if that matters.

-- Keith

--- Bill Medland [EMAIL PROTECTED] wrote:

 Background.  I am trying to figure out why a program that I 
 thought ran OK on 25 October no longer runs and no longer runs 
 when I recompile from that code too.
 
 So the program accesses invalid memory down inside the WNDPROC 
 stuff (winproc.c line 418, it says, so I guess it means line 
 416)
 
 So I turn on WINDEBUG=+relay to see what is being passed.
 
 And wine segfaults.
 
 Even
 export WINEDEBUG=+relay
 wine --version
 
 which yields 
 0009:Call kernel32.__wine_kernel_init() ret=77ed4e4d
 Segmentation fault
 
 I can't use gdb and I can't use winedbg.
 
 Anyone know what is going on?
 
 -- 
 Bill Medland
 mailto:[EMAIL PROTECTED]
 http://webhome.idirect.com/~kbmed
 
 
 


__
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Re: OLE without TLS libraries

2005-12-07 Thread Marcus Meissner
On Thu, Dec 08, 2005 at 12:35:32PM +1000, Cihan Altinay wrote:
 Hi,
 
 having a Xen system my Linux tls library path is not
 in place (renamed to /lib/tls.disabled).
 When I run a program that uses OLE/DCOM (with native
 ole libraries) it crashes immediately. Using
 LD_LIBRARY_PATH=/lib/tls.disabled wine program
 makes it work again.
 I am not sure if this is true for all OLE apps.
 
 Is this known/expected behaviour or a bug?

Do you have a backtrace of the crash or similar?

Ciao, Marcus