Re: Removed as super maintainer

2006-12-13 Thread Aaron Slunt

So do we have to reapply now, or can you just readd me as supermaintainer to
half-life sound selector? My email I use on there is the same as this one.

On 12/13/06, Chris Morgan <[EMAIL PROTECTED]> wrote:


We can modify the cleanup script to output a list of people being
removed as maintainers so we can rule that out as a culprit.

I'm open to other suggestions about logging operations or storing
deleted entries but flagging them as "deleted" and adding a date field
if appropriate to track the last time the row was modified, etc.

Chris


On 12/13/06, Alexander Nicolaysen Sørnes <[EMAIL PROTECTED]> wrote:
> Onsdag 13 desember 2006 19:14, skrev Chris Morgan:
> > If you didn't receive an email about how you haven't logged in in a
> > while then it isn't likely that the appdb cleanup system removed your
> > super maintainership. Could this possibly be related to the super
> > maintainer changes you put in recently? Like if you process a
> > submitted application does it remove your super maintainer status for
> > some other apps?
> >
> > We unfortunately don't log events on the appdb. If we did we could log
> > all kinds of stuff and go back and figure out when your entry was
> > removed.
> >
> > Chris
>
> I couldn't find anything suspicious in my changes, and everything was OK
when
> I was logged in yesterday.  I applied as super maintainer for an app and
> approved one in the queue, but that did not remove me.  It seems like
all the
> removals (not just mine) happened between today and yesterday.
>
>
> Regards,
>
> Alexander N. Sørnes
>
>
> >
> > On 12/13/06, Alexander Nicolaysen Sørnes <[EMAIL PROTECTED]>
wrote:
> > > Hello,
> > >
> > > It seems like I have been removed from all the applications I was
> > > previously a super maintainer of.  All my non-super maintainerships
seem
> > > to be unaffected. Does anyone know the reason?  Is it related to the
> > > recent server problems?
> > >
> > >
> > > Regards,
> > >
> > > Alexander N. Sørnes
> > > AppDB Administrator
>






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Re: Removed as super maintainer

2006-12-13 Thread Aaron Slunt

Chris Morgan wrote:

Have you recently submitted any new applications or versions? Have you
logged in to appdb within the last few months?

Chris


On 12/13/06, Aaron Slunt <[EMAIL PROTECTED]> wrote:

Alexander Nicolaysen Sørnes wrote:
> Hello,
>
> It seems like I have been removed from all the applications I was 
previously a
> super maintainer of.  All my non-super maintainerships seem to be 
unaffected.
> Does anyone know the reason?  Is it related to the recent server 
problems?

>
>
> Regards,
>
> Alexander N. Sørnes
> AppDB Administrator
>
>
>
>
I just noticed the same thing, I was removed from Half-Life Sound
Selector without any notification





No not recently, I've had real life to deal with. But seeing as how HLSS 
hasn't been updated for years, I don't see any new versions  of it 
coming out or whatever. I have logged in within the last few months, 
most definitely.





Re: Removed as super maintainer

2006-12-13 Thread Aaron Slunt

Alexander Nicolaysen Sørnes wrote:

Hello,

It seems like I have been removed from all the applications I was previously a 
super maintainer of.  All my non-super maintainerships seem to be unaffected.  
Does anyone know the reason?  Is it related to the recent server problems?



Regards,

Alexander N. Sørnes
AppDB Administrator



  
I just noticed the same thing, I was removed from Half-Life Sound 
Selector without any notification





Re: Firefox-1.5.x on Wine slow on javascript-heavy pages

2006-12-03 Thread Aaron Slunt

On my family computer, which runs windows xp, js is incredibly slow on
firefox with pages such as gmail. as well.

550mhz P3.

I wouldn't think it's necessarily a wine issue moreso than a hardware issue,
or the fact that javascript can be cpu intensive.

On 12/3/06, Dan Kegel <[EMAIL PROTECTED]> wrote:


I've been using Firefox-1.5.x again on wine
(using the winehq packages for Ubuntu)
on my dual 650MHz system as my main browser
again for the last few months.  It's working quite
well... except that javascript-heavy pages/apps like
gmail are a tad sluggish at accepting keyboard input.
For some reason, yahoo.com's main page is also sluggish;
they must do something fancy.
Both are fine with native firefox on this system.

I'm sure this won't affect anyone with a modern
system, but it is kind of sad that my trusty
old dual CPU system isn't up to daily tasks
anymore.  Sniff... ah, well, I see Fry's has
amd64 4000 motherboard/cpu combos for $189,
guess it's time to upgrade.

At some point it'd be nice to look into why Firefox's
javascript is slow under Wine, though.
- Dan






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Re: Bug in MapAndLoad function

2006-11-17 Thread Aaron Slunt

Aaron Slunt wrote:

Adam Connell wrote:

Greetings,

While investigating why a game (Kasparov's Chessmate) didn't work,
I think I found a bug in the implementation of imagehlp.dll in the
the MapAndLoad function located in dlls/imagehlp/access.c lines
165-167. The function looks like it tries to open an uninitialized
string szFileName instead of the passed file name "pszImageName".

I think there has been a bug filed already (Bug 6099 Alien Shooter
needs imagehlp.dll override) and I think this explains it.

Wine version 0.9.25

/***
 *MapAndLoad (IMAGEHLP.@)
 */
BOOL WINAPI MapAndLoad(
  LPSTR pszImageName, LPSTR pszDllPath, PLOADED_IMAGE pLoadedImage,
  BOOL bDotDll, BOOL bReadOnly)
{
  CHAR szFileName[MAX_PATH];
  HANDLE hFile = NULL;
  HANDLE hFileMapping = NULL;
  HMODULE hModule = NULL;
  PIMAGE_NT_HEADERS pNtHeader = NULL;

  TRACE("(%s, %s, %p, %d, %d)\n", pszImageName, pszDllPath, 
pLoadedImage,

bDotDll, bReadOnly);
/* PathCombine(&szFileName, pszDllPath, pszImageName); */
  /* PathRenameExtension(&szFileName, bDotDll?:"dll":"exe"); */

  /* FIXME: Check if the file already loaded (use 
IMAGEHLP_pFirstLoadedImage) */

  if(!(hFile = CreateFileA(
szFileName, GENERIC_READ, 1, /* FIXME: FILE_SHARE_READ not 
defined */

NULL, OPEN_EXISTING, 0, NULL)))
{
  SetLastError(ERROR_FILE_NOT_FOUND);
  goto Error;
}

Cheers,
Adam



  


Please file a bug in bugzilla regarding this. wine-devel is not the 
place to file bug reports, much more can get done in bugzilla.


http://bugs.winehq.org

Thank you.

And yes I saw a bug was already filed about it, I meant if you think it 
might've been a different issue to file a separate report. But if you 
think it's the same bug, then the best you can do is post about it in 
bugzilla, since wine-devel is not a place to report bugs.


Thank you.




Re: Bug in MapAndLoad function

2006-11-17 Thread Aaron Slunt

Adam Connell wrote:

Greetings,

While investigating why a game (Kasparov's Chessmate) didn't work,
I think I found a bug in the implementation of imagehlp.dll in the
the MapAndLoad function located in dlls/imagehlp/access.c lines
165-167. The function looks like it tries to open an uninitialized
string szFileName instead of the passed file name "pszImageName".

I think there has been a bug filed already (Bug 6099 Alien Shooter
needs imagehlp.dll override) and I think this explains it.

Wine version 0.9.25

/***
 *  MapAndLoad (IMAGEHLP.@)
 */
BOOL WINAPI MapAndLoad(
  LPSTR pszImageName, LPSTR pszDllPath, PLOADED_IMAGE pLoadedImage,
  BOOL bDotDll, BOOL bReadOnly)
{
  CHAR szFileName[MAX_PATH];
  HANDLE hFile = NULL;
  HANDLE hFileMapping = NULL;
  HMODULE hModule = NULL;
  PIMAGE_NT_HEADERS pNtHeader = NULL;

  TRACE("(%s, %s, %p, %d, %d)\n", pszImageName, pszDllPath, 
pLoadedImage,

bDotDll, bReadOnly);
  
  /* PathCombine(&szFileName, pszDllPath, pszImageName); */

  /* PathRenameExtension(&szFileName, bDotDll?:"dll":"exe"); */

  /* FIXME: Check if the file already loaded (use 
IMAGEHLP_pFirstLoadedImage) */

  if(!(hFile = CreateFileA(
szFileName, GENERIC_READ, 1, /* FIXME: FILE_SHARE_READ not defined 
*/

NULL, OPEN_EXISTING, 0, NULL)))
{
  SetLastError(ERROR_FILE_NOT_FOUND);
  goto Error;
}

Cheers,
Adam



  


Please file a bug in bugzilla regarding this. wine-devel is not the 
place to file bug reports, much more can get done in bugzilla.


http://bugs.winehq.org

Thank you.




Re: Wine 0.9.25 full of regressions!

2006-11-12 Thread Aaron Slunt
On 11/12/06, Joseph Garvin <[EMAIL PROTECTED]> wrote:
Aaron Slunt wrote:>> Wine is still beta software, it has never been officially released,>> therefore you have to expect these sorts of things.I think that misses the point. Users expect software to improve between
releases, not totally break. It's pretty obvious that there is no onechecking to make sure common apps work before rolling the releasetarballs. Granted, sometimes it's necessary for parts of wine to betotally restructured in order to do things correctly and avoiding
regressions in this case is unavoidable, but as far as I'm aware fromlurking on wine-patches there weren't any great restructurings of howOpenGL worked in 0.9.25. To be honest it doesn't feel like there has
been a significant move towards preventing regressions since 0.9.0,which I thought was the point of that release, although I may misunderstand.Why would it be so difficult to have someone to pick a couple of common
apps, like winzip, word, and warcraft3, and make sure they stillfunction before every release?I don't see the point in this. It's not officially released software, so why put resources in to test apps on non-official software?
If something breaks in the latest release, go back to the one before that that was working, and file a bug in bugzilla about the regressions.If there isn't a problem, then properly testing beta software will just waste time. If there is a problem, then bugzilla is just as effective as testing.
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Re: Wine 0.9.25 full of regressions!

2006-11-12 Thread Aaron Slunt

Mirek wrote:
Hi, i just instaled wine 0.9.25 (i had 0.9.24) and it is full of 
regressions, why is this possible, why is not there someone who can 
test wine before it came out to new release?


1. 3DMark 2003 - cant open setigns menu
2. 3DMark 2003 - with GLSL, almost all working test are broken (bad 
graphic)

3. 3DMark 2003 - with ARB is about 25% slower
4. HL2 Episode One - Some characters are black
5. NFS: MW - with ARB it is slower
6. W3 - cannot run, because of Opengl init
7. W3 FT - same as W3
8. nVidiaSDK - opengl demos in nVidia are not working anymore
9. nVidiaSDK - some Direct3D demos are broken more than in release 0.9.24
9. Prey - not working


This is pretty big list, almost half of my apps are not working, or 
working worst than before, it is sad.


Mirek Slugen



Wine is still beta software, it has never been officially released, 
therefore you have to expect these sorts of things.






Re: Re[2]: Linux with Wine is faster than windowsXP?

2006-11-05 Thread Aaron Slunt
On 11/5/06, ErV <[EMAIL PROTECTED]> wrote:
Dmitry<[EMAIL PROTECTED]> wrote:> Calculating PI is not a representative OS performance test at all, since> it doesn't involve actual OS facilities and mostly uses CPU math power
> only.Well, I'm not talking about a performance. Since calculating PI is apure CPU-related task, results must be same or linearly dependand. As I understand, WINEdoes not modify program, just loads it and resolve references to
dlls to correct equivalents. But calculation times surely aren'tlinearly dependant nor equal. Why?Victor "ErV" Eremin.You forget, there are different processes between different OSs that are running, which affects cpu load...
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Re: Hey what about the GL View ports problem.

2006-10-21 Thread Aaron Slunt
Philip V. Neves wrote:
> I'm starting to see that unless we whine and complain in Bugzilla that
> nothing gets done on this issue.  So I'm comming on to the wine
> developers group to complain. This is a bug that is long and
> contentious. Its preventing a large number of perfectly good apps to
> be used.  Wonder when if ever you people plan on working on it. I mean
> really no wonder the people testing are annoyed.
>
*Roderick* Colenbrander is currently doing a lot of work on opengl.
Perhaps you could ask him?

And if anyone turns this into a flame war...immaturity goes down hill.




Requesting testing for the hotkey implementation

2006-10-10 Thread Aaron Slunt
I'm attaching the patch, first started by Robert Reif, then finished off 
by Vincent Povirk, and cleaned up by myself to apply to the current GIT 
tree.


I'm asking devs/users to please test this patch out. It implements 
Register/UnregisterHotkey in wine. I have yet to come across any issues 
with it. The primary concern for this patch would be  to see what 
happens when two separate programs, or two instances of the same 
program, try to register a hotkey that is already in use.


Please let me know how this turns out. It would be really great to 
finally have this in wine, but testing needs to happen first.


Thanks.

--

Index: dlls/user/driver.c
===
RCS file: /home/wine/wine/dlls/user/driver.c,v
retrieving revision 1.4
diff -u -r1.4 driver.c
--- dlls/user/driver.c3 Apr 2006 19:46:56 -1.4
+++ dlls/user/driver.c7 May 2006 20:15:34 -
@@ -76,6 +76,8 @@

GET_USER_FUNC(ActivateKeyboardLayout);
GET_USER_FUNC(Beep);
+GET_USER_FUNC(RegisterHotKey);
+GET_USER_FUNC(UnregisterHotKey);
GET_USER_FUNC(GetAsyncKeyState);
GET_USER_FUNC(GetKeyNameText);
GET_USER_FUNC(GetKeyboardLayout);
@@ -216,6 +218,16 @@
return -1;
}

+static BOOL nulldrv_RegisterHotKey(HWND hwnd,INT id,UINT modifiers,UINT vk)
+{
+return FALSE;
+}
+
+static BOOL nulldrv_UnregisterHotKey(HWND hwnd,INT id)
+{
+return FALSE;
+}
+
static void nulldrv_SetCursor( struct tagCURSORICONINFO *info )
{
}
@@ -421,6 +433,8 @@
nulldrv_ToUnicodeEx,
nulldrv_UnloadKeyboardLayout,
nulldrv_VkKeyScanEx,
+nulldrv_RegisterHotKey,
+nulldrv_UnregisterHotKey,
/* mouse functions */
nulldrv_SetCursor,
nulldrv_GetCursorPos,
@@ -538,6 +552,16 @@
return load_driver()->pVkKeyScanEx( ch, layout );
}

+static BOOL loaderdrv_RegisterHotKey(HWND hwnd,INT id,UINT 
modifiers,UINT vk)

+{
+return load_driver()->pRegisterHotKey( hwnd, id, modifiers, vk );
+}
+
+static BOOL loaderdrv_UnregisterHotKey(HWND hwnd,INT id)
+{
+return load_driver()->pUnregisterHotKey( hwnd, id );
+}
+
static void loaderdrv_SetCursor( struct tagCURSORICONINFO *info )
{
load_driver()->pSetCursor( info );
@@ -737,6 +761,8 @@
loaderdrv_ToUnicodeEx,
loaderdrv_UnloadKeyboardLayout,
loaderdrv_VkKeyScanEx,
+loaderdrv_RegisterHotKey,
+loaderdrv_UnregisterHotKey,
/* mouse functions */
loaderdrv_SetCursor,
loaderdrv_GetCursorPos,
Index: dlls/user/input.c
===
RCS file: /home/wine/wine/dlls/user/input.c,v
retrieving revision 1.10
diff -u -r1.10 input.c
--- dlls/user/input.c27 Mar 2006 20:51:17 -1.10
+++ dlls/user/input.c7 May 2006 20:15:35 -
@@ -653,8 +653,10 @@
 */
BOOL WINAPI RegisterHotKey(HWND hwnd,INT id,UINT modifiers,UINT vk)
{
-FIXME_(keyboard)("(%p,%d,0x%08x,%d): stub\n",hwnd,id,modifiers,vk);
-return TRUE;
+TRACE_(keyboard)("(%p,0x%x,0x%08x,0x%08x)\n",hwnd,id,modifiers,vk);
+if (USER_Driver->pRegisterHotKey)
+return USER_Driver->pRegisterHotKey( hwnd, id, modifiers, vk );
+return FALSE;
}

/***
@@ -662,8 +664,10 @@
 */
BOOL WINAPI UnregisterHotKey(HWND hwnd,INT id)
{
-FIXME_(keyboard)("(%p,%d): stub\n",hwnd,id);
-return TRUE;
+TRACE_(keyboard)("(%p,%d)\n",hwnd,id);
+if (USER_Driver->pUnregisterHotKey)
+return USER_Driver->pUnregisterHotKey( hwnd, id );
+return FALSE;
}

/***
Index: dlls/user/user_private.h
===
RCS file: /home/wine/wine/dlls/user/user_private.h,v
retrieving revision 1.20
diff -u -r1.20 user_private.h
--- dlls/user/user_private.h10 Aug 2005 09:56:23 -1.20
+++ dlls/user/user_private.h7 May 2006 20:15:35 -
@@ -114,6 +114,8 @@
INT(*pToUnicodeEx)(UINT, UINT, LPBYTE, LPWSTR, int, UINT, HKL);
BOOL   (*pUnloadKeyboardLayout)(HKL);
SHORT  (*pVkKeyScanEx)(WCHAR, HKL);
+BOOL   (*pRegisterHotKey)(HWND, INT, UINT, UINT);
+BOOL   (*pUnregisterHotKey)(HWND, INT);
/* mouse functions */
void   (*pSetCursor)(struct tagCURSORICONINFO *);
BOOL   (*pGetCursorPos)(LPPOINT);
Index: dlls/x11drv/keyboard.c
===
RCS file: /home/wine/wine/dlls/x11drv/keyboard.c,v
retrieving revision 1.90
diff -u -r1.90 keyboard.c
--- dlls/x11drv/keyboard.c20 Apr 2006 09:41:15 -1.90
+++ dlls/x11drv/keyboard.c7 May 2006 20:15:38 -
@@ -89,7 +89,7 @@
static int min_keycode, max_keycode, keysyms_per_keycode;
static WORD keyc2vkey[256], keyc2scan[256];

-static int NumLockMask, AltGrMask; /* mask in the XKeyEvent state */
+static int NumLockMask, ScrollLockMask, AnyLockMask, AltGrMask, 
Met

Re: opengl32: Correctly size and position opengl child windows

2006-10-05 Thread Aaron Slunt

Ulrich Czekalla wrote:

This patch override glViewport and glScissor to correctly position and size
opengl child windows.

I've only tested this patch with Google Earth and Google Sketchup so I'd
like to get some feedback to see if this solves the problem for your
application.

Roderick: I realize you're currently reworking opengl32 so let me know if
this conflicts with what you are doing.

Thanks,

/Ulrich

---

 dlls/opengl32/make_opengl |   15 +++
 dlls/opengl32/opengl_ext.h|5 ++
 dlls/opengl32/opengl_norm.c   |   10 ++---
 dlls/opengl32/wgl.c   |   78 +
 dlls/winex11.drv/opengl.c |   72 --
 dlls/winex11.drv/winex11.drv.spec |1 
 6 files changed, 172 insertions(+), 9 deletions(-)


6b6a26ef714827017c5ae438b2f843766d711cb2
diff --git a/dlls/opengl32/make_opengl b/dlls/opengl32/make_opengl
index 837b8d9..bfb0191 100755
--- a/dlls/opengl32/make_opengl
+++ b/dlls/opengl32/make_opengl
@@ -266,6 +266,21 @@ sub GenerateThunk($)
 if ( $func_ref->[0] eq "glGetIntegerv" ) {
$wine_func_ref_name = "internal_glGetIntegerv";
 }
+if ( $func_ref->[0] eq "glEnable" ) {
+   $wine_func_ref_name = "internal_glEnable";
+}
+if ( $func_ref->[0] eq "glIsEnable" ) {
+   $wine_func_ref_name = "internal_glIsEnable";
+}
+if ( $func_ref->[0] eq "glDisable" ) {
+   $wine_func_ref_name = "internal_glDisable";
+}
+if ( $func_ref->[0] eq "glScissorr" ) {
+   $wine_func_ref_name = "internal_glScissorr";
+}
+if ( $func_ref->[0] eq "glViewport" ) {
+   $wine_func_ref_name = "internal_glViewport";
+}
 $ret = "$ret$prefix$wine_func_ref_name( $call_arg);\n";
 if ($thread_safe) {
$ret = "$ret  LEAVE_GL();\n";
diff --git a/dlls/opengl32/opengl_ext.h b/dlls/opengl32/opengl_ext.h
index a7fe233..b7263df 100644
--- a/dlls/opengl32/opengl_ext.h
+++ b/dlls/opengl32/opengl_ext.h
@@ -75,5 +75,10 @@ extern const int extension_registry_size
 
 const GLubyte* internal_glGetString(GLenum name);

 void internal_glGetIntegerv(GLenum pname, GLint* params);
+void internal_glDisable(GLenum cap);
+void internal_glEnable(GLenum cap);
+GLboolean internal_glIsEnabled(GLenum cap);
+void internal_glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
+void internal_glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
 
 #endif /* __DLLS_OPENGL32_OPENGL_EXT_H */

diff --git a/dlls/opengl32/opengl_norm.c b/dlls/opengl32/opengl_norm.c
index 8374a86..047770f 100644
--- a/dlls/opengl32/opengl_norm.c
+++ b/dlls/opengl32/opengl_norm.c
@@ -815,7 +815,7 @@ void WINAPI wine_glDepthRange( GLclampd 
 void WINAPI wine_glDisable( GLenum cap ) {

   TRACE("(%d)\n", cap );
   ENTER_GL();
-  glDisable( cap );
+  internal_glDisable( cap );
   LEAVE_GL();
 }
 
@@ -915,7 +915,7 @@ void WINAPI wine_glEdgeFlagv( GLboolean*

 void WINAPI wine_glEnable( GLenum cap ) {
   TRACE("(%d)\n", cap );
   ENTER_GL();
-  glEnable( cap );
+  internal_glEnable( cap );
   LEAVE_GL();
 }
 
@@ -1772,7 +1772,7 @@ GLboolean WINAPI wine_glIsEnabled( GLenu

   GLboolean ret_value;
   TRACE("(%d)\n", cap );
   ENTER_GL();
-  ret_value = glIsEnabled( cap );
+  ret_value = internal_glIsEnabled( cap );
   LEAVE_GL();
   return ret_value;
 }
@@ -2889,7 +2889,7 @@ void WINAPI wine_glScalef( GLfloat x, GL
 void WINAPI wine_glScissor( GLint x, GLint y, GLsizei width, GLsizei height ) {
   TRACE("(%d, %d, %d, %d)\n", x, y, width, height );
   ENTER_GL();
-  glScissor( x, y, width, height );
+  internal_glScissor( x, y, width, height );
   LEAVE_GL();
 }
 
@@ -3759,6 +3759,6 @@ void WINAPI wine_glVertexPointer( GLint 
 void WINAPI wine_glViewport( GLint x, GLint y, GLsizei width, GLsizei height ) {

   TRACE("(%d, %d, %d, %d)\n", x, y, width, height );
   ENTER_GL();
-  glViewport( x, y, width, height );
+  internal_glViewport( x, y, width, height );
   LEAVE_GL();
 }
diff --git a/dlls/opengl32/wgl.c b/dlls/opengl32/wgl.c
index 1c3973c..76785d7 100644
--- a/dlls/opengl32/wgl.c
+++ b/dlls/opengl32/wgl.c
@@ -84,6 +84,7 @@ static Display *default_display;  /* dis
 static HMODULE opengl32_handle;
 
 static void* (*p_glXGetProcAddressARB)(const GLubyte *);

+static void  (*p_SyncCurrentDrawable)();
 
 static char  internal_gl_disabled_extensions[512];

 static char* internal_gl_extensions = NULL;
@@ -95,6 +96,9 @@ typedef struct wine_glcontext {
   GLXFBConfig fb_conf;
   GLXContext ctx;
   BOOL do_escape;
+  RECT viewport;
+  RECT scissor;
+  BOOL scissor_enabled;
   struct wine_glcontext *next;
   struct wine_glcontext *prev;
 } Wine_GLContext;
@@ -124,6 +128,7 @@ inline static Display *get_display( HDC 
 return display;

 }
 
+

 /***
  * wglCreateLayerContext (OPENGL32.@)
  */
@@ -563,6 +568,72 @@ BOOL WINAPI wglUseFontOutlinesW(HDC hdc,
 return wglUseFontOutlines_common(hdc, first, count, listBase, deviati

Re: Copy protection

2006-10-04 Thread Aaron Slunt

Jesse Allen wrote:
Guys, Wine programs can write to the MBR already with correct 
permissions...


http://bugs.winehq.org/show_bug.cgi?id=4672




I hope nobody needs to explain why that's a very bad idea...




Re: my dsound/winealsa hacks

2006-09-23 Thread Aaron Slunt

Tomas Carnecky wrote:
.. another small update, now tries to create the buffer size as close 
as possible to what the app requested.
The whole patch is available at the same URL, I also created a patch 
of only ./dlls/winmm/winealsa/audio.c to make it easier to read the 
patch, the patch is here: 
http://dbservice.com/ftpdir/tom/alsa-audio.patch


tom




This sounds beautiful under counter-strike and counter-strike:source.

Now if only microphones worked in those games...(never did anyways, lol)




Re: RegisterHotKey/UnregisterHotKey implementation...success?

2006-09-19 Thread Aaron Slunt

Vincent Povirk wrote:

I believe you misunderstood my problem. If the same program tries to
register the same hotkey twice, it will fail. However, if another X
program (or another wine program) has already registered a key and you
try to register it, this will cause an X error. Which is fine, but I
don't think I ever got around to properly handling the X error.

On 9/19/06, Aaron Slunt <[EMAIL PROTECTED]> wrote:

http://www.winehq.com/pipermail/wine-devel/2006-May/047460.html

The above link I looked at, and I saw this person was apparently
crashing with the patch when trying to register a hotkey twice (that's
how I interpreted it).

Anyways, I looked at the patch, and cleaned it up so it applies to the
current git tree. Anyways, it seems that I simply cannot reproduce the
crash he was talking about. I binded F1 in HLSS (Half-Life Sound
Selector), and opened another copy of HLSS. It simply would not allow me
to register the key again. So I closed the second copy of HLSS and
opened Ventrilo. I attempted to bind F1, and again it simply would not
allow it.

And let me make this clear, not once did I crash with this patch. HLSS
works (fundamentally, not perfectly) when using it with Counter-strike
(the hotkey works, there are window management problems though which
have nothing to do with this) and I just never crashed with it.

I'm attaching the patch for others to test if they could, and to see if
a crash can be reproduced. But to me it looks like the work Robert Reif
and Vincent Povirk is a huge success.


As I had said...I might not have been clear on it. I tried both 
instances you just said, and not once did have any problems.





RegisterHotKey/UnregisterHotKey implementation...success?

2006-09-19 Thread Aaron Slunt

http://www.winehq.com/pipermail/wine-devel/2006-May/047460.html

The above link I looked at, and I saw this person was apparently 
crashing with the patch when trying to register a hotkey twice (that's 
how I interpreted it).


Anyways, I looked at the patch, and cleaned it up so it applies to the 
current git tree. Anyways, it seems that I simply cannot reproduce the 
crash he was talking about. I binded F1 in HLSS (Half-Life Sound 
Selector), and opened another copy of HLSS. It simply would not allow me 
to register the key again. So I closed the second copy of HLSS and 
opened Ventrilo. I attempted to bind F1, and again it simply would not 
allow it.


And let me make this clear, not once did I crash with this patch. HLSS 
works (fundamentally, not perfectly) when using it with Counter-strike 
(the hotkey works, there are window management problems though which 
have nothing to do with this) and I just never crashed with it.


I'm attaching the patch for others to test if they could, and to see if 
a crash can be reproduced. But to me it looks like the work Robert Reif 
and Vincent Povirk is a huge success.*

*


0003-modified-dlls-user-driver.c.txt
Description: application/crossover-txt



Something's wrong with my GIT tree

2006-09-19 Thread Aaron Slunt

http://pastebin.ca/176787

I've had this for several days, and git fetch tells me everything's up 
to date. Is this a known issue? How do I get rid of this?


./configure --x-libraries=/emul/linux/x86/usr/lib/ 
LDFLAGS="-L/emul/linux/x86/usr/lib -L/emul/linux/x86/lib" && make depend 
&& make


That configure has always worked for me, and it gets through make 
depend, it's just failing on make with that error message.





Re: ALSA implementation

2006-09-17 Thread Aaron Slunt

Jan Zerebecki wrote:

On Sun, Sep 17, 2006 at 05:26:12PM +0100, James Courtier-Dutton wrote:
  
I am an ALSA developer, and at one point tried to fix the wine alsa 
support. I found the wine source code very difficult to read and 
understand. Windows seems to have so many different sound APIs, I did 
not really know where to start.



Everything in wine that uses alsa is below dlls/winmm/winealsa/.
I explained in a different mail to this thread what bugs are in
winealsa. (Archive link to that mail is:
http://www.winehq.org/pipermail/wine-devel/2006-September/050826.html )

  
I suspect that either wine will have to change a lot, or ALSA will have 
to change a lot before they work nicely together.



As explained in the mail refrenced above the main problem is that
in wine the alsa callback signal (that we currently use) won't
work properly without special care, but the fd based method (for
example with select) should work as expected. We just need
someone to code this change.

It seems I just found out how to fix the other winealsa problem I
mentioned in that mail, I'm currently testing if it works.


Jan




  

Jan, could you please clarify what you mean by an fd-based method? Thanks.




Re: Low-level coding

2006-09-11 Thread Aaron Slunt

Saulius Krasuckas wrote:

* On Sun, 10 Sep 2006, Aaron Slunt wrote:
  
I was interested in starting to play with wine and maybe even build a 
few functions for it...but then I realized that it's low-level coding, 
something I'm not familiar with (higher level is more of my expertise). 
Correct me if I'm wrong, I could be looking at the wrong files :S.



You are welcome! :)
Can you refer to exact file names your were looking at?

  
Does anyone have any good places to go to to learn about low-level 
coding, and afterwards coding for wine specifically?



For me Wine embraces libs for quite wide spectra of functions and not so 
few ioctls:


  $ grep -rI "ioctl[^a-zA-Z0-9]*(" dlls/ | wc -l
  276

  $ grep -rIc "ioctl[^a-zA-Z0-9]*(" dlls/ | grep -v :0
  dlls/avicap32/avicap32_main.c:4
  dlls/dinput/joystick_linux.c:10
  dlls/dinput/joystick_linuxinput.c:7
  dlls/dinput/effect_linuxinput.c:2
  dlls/iphlpapi/ifenum.c:9
  dlls/kernel/comm.c:4
  dlls/kernel/sync.c:1
  dlls/kernel/oldconfig.c:1
  dlls/ntdll/cdrom.c:57
  dlls/ntdll/directory.c:7
  dlls/ntdll/file.c:1
  dlls/ntdll/serial.c:10
  dlls/ntdll/tape.c:11
  dlls/qcap/v4l.c:17
  dlls/winedos/int13.c:1
  dlls/winedos/ppdev.c:8
  dlls/winmm/joystick/joystick.c:4
  dlls/winmm/wineaudioio/audio.c:6
  dlls/winmm/wineoss/audio.c:61
  dlls/winmm/wineoss/dscapture.c:11
  dlls/winmm/wineoss/dsrender.c:15
  dlls/winmm/wineoss/midi.c:5
  dlls/winmm/wineoss/mixer.c:17
  dlls/winmm/wineoss/mmaux.c:3
  dlls/wnaspi32/aspi.c:2
  dlls/ws2_32/socket.c:2

As for me, low level coding is writing a device driver for linux kernel 
:-] and using it from the Wine code.  

But there is also a bunch of hardware platform specific issues also, like 
advanced signal handling which may be needed for example to make remote 
process operations work [1] or to implement ntoskrnl and make safedisc 
work [2].


All that stuff needs knowledge of glibc programming at least, I guess.  
So maybe you should read recent libc.pdf if you are interested into this 
area?


Also, some guys are working on DCOM/OLE stuff [3] which seems to be quite 
low level for me sometimes (wire-protocol compatibility).


Going further (upper?) most of Wine code tries to use WinAPI, which I 
doubt should be considered as low-level.  To get into basic Wine coding it 
may be usefull to review Janitorial Projects [4] and maybe to hang on one 
of it? :)


Without naming exact Wine component or functionality you are interested in 
I doubt someone will answer you more specifically :-P



[1] http://wiki.winehq.org/RemoteProcessOperations
[2] http://wiki.winehq.org/VitaliyMargolen
[3] http://wiki.winehq.org/RobShearman
[4] http://wiki.winehq.org/JanitorialProjects

  
Thanks all for the replies. I took note to the JanitorialProjects page, 
and found the DllCanUnloadNow project.


I wrote a patch for the dinput.c one, to start with getting familiar 
with wine's code, and it compiles fine, but I have no way (at least know 
of a way) of testing if the implementation actually works or not. It 
looks like it should, and it compiles, but I don't know for sure how to 
test it out...I've skimmed through the wiki, but I need some human help 
as well :(


And I guess I really meant "lower-level" coding, C looks scary as I'm 
not familiar with it and it looks more complex than other languages like 
Java, but the same syntax makes it a lot easier :O


Thanks for the support, makes things much easier :)




Low-level coding

2006-09-10 Thread Aaron Slunt
Hi,I was interested in starting to play with wine and maybe even build a few functions for it...but then I realized that it's low-level coding, something I'm not familiar with (higher level is more of my expertise). Correct me if I'm wrong, I could be looking at the wrong files :S. Does anyone  have any good places to go to to learn about low-level coding, and afterwards coding for wine specifically?
Thanks.-- Tired of being hammered by spyware, or want to browse the internet in a whole new way? Download Firefox and enjoy a much better internet experience.
http://getfirefox.com/



ALSA implementation

2006-09-08 Thread Aaron Slunt

Hi,

I talked on #winehq in irc about how horribly alsa is implemented right 
now. I was told that winmm would need a complete re-write and the dsound 
needs some changes as well.


My question is: anybody here who's familiar with all of the changes that 
need to be made to get alsa working properly?


Thanks.