Steampowered.com has sent me ~10 e-mails

2008-05-04 Thread Brian Fuller
I've gotten ~10 e-mails from steampowered.com regarding this issue.

Everyone of them is virtually nothing but quoted information.

I had TF2 crash on my computer, then I went back in, snagged the memory
dumps and submitted them to steampowered.com, told them I was on the wine
list and I needed better DLL support from Nvidia.

Once they established that I had the advanced guide for myself, and I
continued to procede by telling them:

After running Steam and opening TF2, download initializes from server
correctly, as connecting to server system goes down.

kern.log:
Apr 30 09:51:17 slinker-desktop kernel: [52605.857549]
totem-plugin-vi[20091]: segfault at 4 rip 411a15 rsp 7fff5f4cb3e0 error 4
Apr 30 09:51:17 slinker-desktop kernel: [52605.934792]
totem-plugin-vi[20089]: segfault at 4 rip 411a15 rsp 7fffaea1a930 error 4

Same two error messages in messages

---
Next: Brian,

Thank you for submitting these minidumps. If you continue to experience
problems with game crashes, please complete the steps in the link below.

Title: Troubleshooting Game Crashes
Link: http://support.steampowered.com/kb_article.php?ref=7169-TIAV-5361

-

I'm not sure if this helps, but I was working on WineHT.dll at the same
time, and maybe some sort of mis-interaction on the level of an application
running on my operating system with your product could've resulted in the
crash?

I was just hoping with the specific information on those memory locations
perhaps you could provide me some knowledge of the Windows/DirectX API that
deals with these particular switches, as to enlighten me towards my game not
crashing in the future.

Sorry to complicate the issue :\
-BAF

---

they responded with nothing but quotes

 Now I'm trying to differentiate on an iron curtain the color differences
being generated by heat being applied using nothing but a router. Figuring
out why it corrupted those packets would be accessed in the API, then put
into the CPU, calculating this. Once you've calculated the color
differentiations throughout the sheet, you could re-draw this sheet in 3d
with the right colors using OpenGL. That's the goal at least.


 The important part being the edges between the different colors.

They finally closed the ticket today.

-BAF

P.S. Just have a seat, I'll be right with you with valid code.



Explanation for HTWin32.dll (implications on WIneAPI=mormon thing)

2008-05-03 Thread Brian Fuller
Hopefully I didn't offend anybody with the subject line.


3dMark 2001 SE (dies into a debugger) → trying to display about from
screen app?


 Use a space as a seperator


 One or more words to search for, so I'm stealing from a website the EMP bit
when it tripped and took it down.


 : In this article I present a tool I wrote to extract trace evidence of
USB thumb drive activity from the Windows Registry. 


 Now if you're a wine developer, this makes sense.


 And the application interfacing with the DLLs is totally based off of
interrupts.in my version


 You just hope that you can get the timing of the interrupts right, I
suppose using the HT dll. The math in RSC is mathematically solved to be the
most efficient for object verification already?


 If that doesn't work easily, then beforehand I need a DLL to interface with
my DLL for wine (API pueposes)


 Once you find a spot for the object verification to be able to manage the
timing of an application that monitors accesses to particular files with
permissions, we can share the addressing issue of permissions with some Unix
commands more easily. (Hopefully using this step to encourage game
developers to write more POSIX specific games(think cell architecture))


 Well, object verification in my DLL set has been entirely mathematically
proven to be the most efficient method, so my DLL interfaces with another
DLL, but I have an API with 3 commands.


 2 command together lighted up means interrupt is about to occur on the
third light �C when this happens, you only have so long before you die. The
timing between the 2 commands being activated and the interrupt light must
be carefully timed and analyzed to make sure this event occurs.


 The computer there saves the information, and just have to hope the EMP
doesn't blast away the data somehow.


 Windows Registry never notices you plugin a USB thumb drive, another
application does, crashing a CPU within your computer. I'm sorry to bore you
guys with the details, I just wanted to explain the whack way I worded my
letters the other day.



Freeze in effect?

2008-05-03 Thread Brian Fuller
Gear = protein for all intents and purposes, as they stack, the cell grows.
DNA limits the stacking capabilities

All life starts from a cell (in atmosphere) mold first, water holds together
around the planet to allow this only time permitting, but luckily mold cares
just that much about the planet.

You really don't think I can finish my project before June so maybe it can
make it in 1.0?



Re: Freeze in effect?

2008-05-03 Thread Brian Fuller
My theory being that everytime an interrupt is generated at the point where
the skin-contact is breached, I need to collect these.

There's a cell with HIV in it. Instead of the traditional movement method of
cilius's it uses a rotor-like tail instead. Inside of the cell there is a
submarine. So luckily the white blood cell does not kill it.

I want to be able to analyze that white blood cell from a code level for
anybody who got past the cryptic talk and is still willing to give me a
chance :)

-BAF

On Sat, May 3, 2008 at 3:13 AM, Brian Fuller [EMAIL PROTECTED] wrote:


 Gear = protein for all intents and purposes, as they stack, the cell
 grows. DNA limits the stacking capabilities

 All life starts from a cell (in atmosphere) mold first, water holds
 together around the planet to allow this only time permitting, but luckily
 mold cares just that much about the planet.

 You really don't think I can finish my project before June so maybe it can
 make it in 1.0?