Re: Tackling gdiplus?
On 3/9/07, Huw Davies <[EMAIL PROTECTED]> wrote: On Thu, Mar 08, 2007 at 10:50:30PM -0800, Dan Kegel wrote: > An increasing number of apps need gdiplus.dll. > Seems like it's time for Wine to include it. Yes, absolutely. > Since Mono has implemented much of gdiplus already > ( http://www.mono-project.com/Libgdiplus ), > we ought to be able to just slurp that into Wine and > get quite a ways. Except that's based on top of Cairo, whereas ours should be based on gdi32. But cairo has a win32 backend. So I think we can use mono-libgdiplus. Huw. -- Huw Davies [EMAIL PROTECTED]
Re: Tackling gdiplus?
So what would be the overall of the project? I'm interested in participating in this Google SoC, so this project sound interesting to me for this SoC 2007. Regards, Ivan On 3/9/07, Dan Kegel <[EMAIL PROTECTED]> wrote: An increasing number of apps need gdiplus.dll. Seems like it's time for Wine to include it. Since Mono has implemented much of gdiplus already ( http://www.mono-project.com/Libgdiplus ), we ought to be able to just slurp that into Wine and get quite a ways. Any objections? I'm thinking of asking a summer intern to try this. - Dan
Working on DIBEngine for SOC
Hello everyone. I'm thinking about participating in the Google SOC 2007. Given that Wine in one of my favorite Open Source projects I find interesting the idea of implementing the DIBEngine. In the past I've worked in some Open Source projects, one of them QT-Win32 and also I did little contributions to the OFC (Open Foundation Class). I've experience with C coding, mostly from working on Educational OS like GeekOS and PintOS. From what I understood the hard part of this project is INTEGRATION. I mean integrating the new code into the Wine repository without breaking everything? Am I right? About the drawing code, I read that is possible to use the X11 code, also the ReactOS code and the old Transgaming DIBEngine (incomplete). Is that correct? Waiting for your comments and ideas. Regards, Ivan