Question about X11DRV_ChoosePixelFormat glXChooseFBConfig returns NULL (glError: 0)

2005-11-29 Thread L. Lenders
Just for the info: after some digging i found a quick
hack to get rid of the error: comment line 208 in
dlls/x11drv/opengl.c:

//TEST_AND_ADD1(ppfd-dwFlags  PFD_STEREO,
GLX_STEREO);


Somehow setting the PFD_STEREO flag makes doom3 crash
and triggers the error mentioned in the subject.
After commenting line 208 doom3 starts up just fine.
Digging further.  :)
(any help appreciated) Louis



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Re: Question about X11DRV_ChoosePixelFormat glXChooseFBConfig returns NULL (glError: 0)

2005-11-28 Thread L. Lenders
Hi,thanks for looking into this. Appearantly this bug
is different from the ones you're writing the patch
for. I found that when i run it like this:
WINEDEBUG=+relay,seh wine doom3.exe 2/dev/null 
the app comes up just fine. Somehow it needs to be
slowed down a bit. I'll do some more digging to see if
i can find anything useful. The bug must not be
closed, as doom3 _does_ crash when i run it with
current cvs in  a normal way.
--- Daniel [EMAIL PROTECTED]
wrote:

 On Sun, Nov 27, 2005 at 03:24:32PM +, L. Lenders
 wrote:
  Hi Daniel, i opened a bug for this with requested
  info: bug 3956. Thanks for the help btw! regards
 Louis
 
 Ok, I managed to catch up. So let's see:
 
 1. You do have client GLX 1.3, but server GLX 1.2
Raphael: That amounts to GLX version 1.2, the
 lower version is
important.
 2. You have a different problem. The calls to
 glXChooseFBConfig return
NULL because your card doesn't want to do the
 requested visual. If
you look closely, you will see another call to
 glXChooseFBConfig that
does not fail because your card wants to do this
 visual.
 3. bug #3956 should be closed.
 
 Daniel
 




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Re: Question about X11DRV_ChoosePixelFormat glXChooseFBConfig returns NULL (glError: 0)

2005-11-27 Thread L. Lenders


 Can you provide me with a +opengl trace of
 running the demo? Also, I would like the output of
 'glxinfo' on your system,
 along with 'XFree86 -version'
 I'll open a bug in bugzilla and post you the link,
 along with the info you asked.
 
 There is a native linux version[1] of that game.
 Why bothering with the windows version under wine?
 I know there's a linux version, but i would like to
 try this in wine for two reasons:
 1. just to see if it runs, and see if i run into bugs
 in wine.
 2. I've never been able to play the game in windows
 nor linux as it did shutdown my computer after about
 1 minute (probably a problem with my hardware) I've
 been able to run the demo using wine for about 10
minutes
 now (allthough  in desktop 640x480) without any
 bugs...   
 
 
   

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DirectX 8 wrapper update

2005-11-21 Thread L. Lenders
That works here, it looks like it's complaining about
800x600 support being missing.

I get this error only when i run in desktop mode. When
run fullscreen it say's:


Text: Failed to set technique DrawShadowMapNV in
effect Shaders/StaticMesh technique not found


last lines of console
fixme:d3d_decl:IWineD3DVertexDeclarationImpl_SetDeclaration
Parsing declatation 9
fixme:d3d:IWineD3DDeviceImpl_EndStateBlock
(0x7ff2ebe0) not recording! returning error
fixme:d3d9:IDirect3DDevice9Impl_EndStateBlock
IWineD3DDevice_EndStateBlock returned an error




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