Re: Current wine and HL2 family - well done!

2007-03-05 Thread Wojciech Arabczyk
Hello

   We just tried it and we can't reproduce your problem. We were even going
 in the water itself and the display was smooth and without any distortion.
 We set the DX9 mode in the game command line (parameter -dxlevel 90).

To say even more - with this new version all the random buffers that were 
displayed are finaly gone, so there's no more strange looking side effects on 
this map (especially at the bomb spot over at the ramp near the watter).

I've also made a test using UseGLSL=enabled, and the water looks perfect, tho 
the barrels seem overly shiny - same goes for the weapons the player is 
holding. I think there may be a texture stage missisng, tho everything else 
seems almost perfect (and with 16xAA looks amazingly well, with not much of a 
speed impact at 800x600).

-- 
Best regards
Wojciech Arabczyk




Re: gecko download busted?

2007-01-11 Thread Wojciech Arabczyk
Hello

 trace:wininet:HTTP_GetResponseHeaders raw headers: LHTTP/1.1 302
 Found\r\nDate: Thu, 11 Jan 2007 15:47:17 GMT\r\nServer: Apache/2.0.54
 (Debian GNU/Linux)\r\nLocation:
 http://optusnet.dl.sourceforge.net/sourceforge/wine/wine_gecko.cab\r\nConne
ction: close\r\nContent-Type: text/html\r\n\r\n

 but no connection request to that new URL, and the cabextract failed.

 I guess I'll try with a newer wine once I get to the office...

Sourceforge changed the mirror schema. The wine-gecko element is downloading 
correctly again since 0.9.29.

-- 
Pozdrawiam
Wojciech Arabczyk
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