Re: [2/2] WINED3D: Fix D3DCOLOR swizzling in shaders.

2008-11-06 Thread Henri Verbeet
2008/11/6 Mark Kilgard [EMAIL PROTECTED]:

 WineD3D,

 Please be aware of this new OpenGL extension:

   http://www.opengl.org/registry/specs/EXT/vertex_array_bgra.txt
 http://www.opengl.org/registry/specs/EXT/vertex_array_bgra.txt

 This extension allows OpenGL implementations supporting the extension to
 implement the D3DCOLOR swizzle without any special coding.  This extension
 is fully supported in hardware by NVIDIA's upcoming 180.xx series drivers
 for both Linux and Windows.

 - Mark Kilgard, NVIDIA

Yeah, we noticed that extension a few weeks ago. It looks pretty
useful (as well as some of the other new extensions), and we'll
certainly start using it once there's driver support.

Henri




Re: [2/2] WINED3D: Fix D3DCOLOR swizzling in shaders.

2006-08-09 Thread Christoph Frick
On Sat, Aug 05, 2006 at 06:15:42PM +0200, H. Verbeet wrote:

 This patch fixes those issues by looking at the data types in the
 vertex declaration the shader will be used with. To be able to do
 that, we have to wait with compiling the shader until the shader is
 first used and we have a vertex declaration.

I am not sure, if exactly *this* patch fixes the problem - but i assume
so: the colors of the cars and lights in Live For Speed are not fixed
also. thanks for that!

-- 
cu


pgpVYvAYhYTb8.pgp
Description: PGP signature