Stefan Dösinger ste...@codeweavers.com writes:
This patch breaks a set of fog tests, so they're marked as todo. The tests
aren't really working correctly right now anyway, they depend on undefined
default values in opengl. A later patch will make the vertex shader select
the result.fogcoord(and glsl equivalent) depending on the fog settings, thus
really fixing this test.
The added todo doesn't fail here:
../../../tools/runtest -q -P wine -M d3d9.dll -T ../../.. -p d3d9_test.exe.so
visual.c touch visual.ok
visual.c:8746: Tests skipped: D3DFMT_G16R16F textures not supported
visual.c:8746: Tests skipped: D3DFMT_G32R32F textures not supported
visual.c:7536: Tests skipped: Card has unconditional pow2 support, skipping
conditional NP2 tests
visual.c:1540: Test succeeded inside todo block: fog vs1 ps0 fvm0 ftm0 0: got
color ff00, expected ff00 +-5%(todo)
visual.c:8607: Tests skipped: Only 1 simultaneous render target supported,
skipping MRT test
make[2]: *** [visual.ok] Error 1
--
Alexandre Julliard
julli...@winehq.org