On Tue, Nov 21, 2006 at 07:10:30PM +0800, Dmitry Timoshkov wrote:
You could avoid a call to LeaveCriticalSection by moving
EnterCriticalSection
after the wined3d_fake_gl_context_available check.
This would make this sequence of events (perhaps only in theory)
possible:
release wined3d_fake_gl_context_available==FALSE
create enter lock
create wined3d_fake_gl_context_available=TRUE
create leave lock
release TRACE_(d3d_caps)(context not available\n);
release return
Though this is not realy a race condition, the trace doesn't
realy tell the whole truth in this sequence of events, either. I
think it's easier to see that the original code has correct
locking (compared to your suggestion) and as this part of the
code is not realy time critical, I prefer to leave it that way.
Jan
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