Re: [PATCH] opengl32: Disable wglGetProcAddress for core GL 1.0/1.1 functions
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://winetestbot.dolphin/JobDetails.pl?Key=85 Your paranoid android. === debiantesting (build) === Patch failed to apply
Re: [PATCH] opengl32: Disable wglGetProcAddress for core GL 1.0/1.1 functions
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://testbot.winehq.org/JobDetails.pl?Key=19550 Your paranoid android. === WINEBUILD (build) === Patch failed to apply
Re: [PATCH] opengl32: Disable wglGetProcAddress for core GL 1.0/1.1 functions
On Mon, Jun 25, 2012 at 10:40 PM, Marvin wrote: > Hi, > > While running your changed tests on Windows, I think I found new failures. > Being a bot and all I'm not very good at pattern recognition, so I might be > wrong, but could you please double-check? > Full results can be found at > http://testbot.winehq.org/JobDetails.pl?Key=19550 > > Your paranoid android. > > > === WINEBUILD (build) === > Patch failed to apply I don't think the test-bot didn't picked up the patch since the file it links to on the page is empty. Roderick