Re: [PATCH 1/7] d3dx9: Handle invalid byte code in D3DXFindShaderComment().
2013/1/1 Rico Schüller kgbric...@web.de: --- dlls/d3dx9_36/shader.c | 16 +++- dlls/d3dx9_36/tests/shader.c | 21 + 2 Dateien geändert, 32 Zeilen hinzugefügt(+), 5 Zeilen entfernt(-) +static inline BOOL is_valid_bytecode(DWORD token) +{ +token = 0x; +return token == 0x || token == 0xFFFE; +} This series looks good to me, but I'd prefer you use lowercase hexadecimal constants in the future.
Re: [PATCH 1/7] d3dx9: Handle invalid byte code in D3DXFindShaderComment().
On 01/02/13 14:38, Matteo Bruni wrote: 2013/1/1 Rico Schüller kgbric...@web.de: --- dlls/d3dx9_36/shader.c | 16 +++- dlls/d3dx9_36/tests/shader.c | 21 + 2 Dateien geändert, 32 Zeilen hinzugefügt(+), 5 Zeilen entfernt(-) +static inline BOOL is_valid_bytecode(DWORD token) +{ +token = 0x; +return token == 0x || token == 0xFFFE; +} This series looks good to me, but I'd prefer you use lowercase hexadecimal constants in the future. While you are at this, it may be simplified to: return token 0xfffe == 0xfffe; Cheers, Jacek