Re: About: d3dx9: Store transform matrix per-sprite.
On Wed, Oct 20, 2010 at 2:31 PM, Joris Huizer wrote: > > --- On Tue, 10/19/10, Austin English wrote: > >> While these emails are very helpful, can you please do a >> reply to the >> original thread? It makes it easier for those of us using >> clients with >> threaded mode to follow. >> >> Thanks! >> >> -- >> -Austin >> > > I can understand that's easier, less messy - I didn't do so up until now as > it is quite a number of emails per day (especially if tracking both > wine-devel and wine-patch) -- and my contributions/'contributions' are rare; > > Is there a way to do this other than registering to get the emails daily sent > to me? I usually browse through the updates via the web (the mail archive and > the patch watcher at http://source.winehq.org/patches/), and as far as I know > there is no way of replying on either ? > > I think I will register to receive emails from the wine-devel and wine-patch > mailing lists unless there's an other way to reply to thread. Registering is the only way I know of. You can setup a filter in your mail client to ignore them / put them in their own folder so they don't flood your inbox. -- -Austin
Re: About: d3dx9: Store transform matrix per-sprite.
--- On Tue, 10/19/10, Austin English wrote: > While these emails are very helpful, can you please do a > reply to the > original thread? It makes it easier for those of us using > clients with > threaded mode to follow. > > Thanks! > > -- > -Austin > I can understand that's easier, less messy - I didn't do so up until now as it is quite a number of emails per day (especially if tracking both wine-devel and wine-patch) -- and my contributions/'contributions' are rare; Is there a way to do this other than registering to get the emails daily sent to me? I usually browse through the updates via the web (the mail archive and the patch watcher at http://source.winehq.org/patches/), and as far as I know there is no way of replying on either ? I think I will register to receive emails from the wine-devel and wine-patch mailing lists unless there's an other way to reply to thread. Best regards, Joris
Re: About: d3dx9: Store transform matrix per-sprite.
2010/10/19 Joris Huizer : > Hello, > > In this patch ID3DXSpriteImpl_Flush is adapted; the new loop being like: > > int i, count, start; > /* ... */ > for(start=0;startsprite_count;start+=count,count=0) { > i=start; > while(isprite_count && > (count==0 || > This->sprites[i].texture==This->sprites[i-1].texture)) { > /* filling in array */ > } > /* rest of the outer loop, using array and count */ > } > > It seems count is used uninitialised here on the first iteration ? > > HTH, > Joris > Argh! You're absolutely right. Apparently it managed to work fine for me so I didn't notice that silly mistake... Thank you, I'll send a fix immediately.
About: d3dx9: Store transform matrix per-sprite.
Hello, In this patch ID3DXSpriteImpl_Flush is adapted; the new loop being like: int i, count, start; /* ... */ for(start=0;startsprite_count;start+=count,count=0) { i=start; while(isprite_count && (count==0 || This->sprites[i].texture==This->sprites[i-1].texture)) { /* filling in array */ } /* rest of the outer loop, using array and count */ } It seems count is used uninitialised here on the first iteration ? HTH, Joris