Re: About: d3dx9: Store transform matrix per-sprite.

2010-10-20 Thread Joris Huizer

--- On Tue, 10/19/10, Austin English austinengl...@gmail.com wrote:

 While these emails are very helpful, can you please do a
 reply to the
 original thread? It makes it easier for those of us using
 clients with
 threaded mode to follow.
 
 Thanks!
 
 -- 
 -Austin
 

I can understand that's easier, less messy - I didn't do so up until now as it 
is quite a number of emails per day (especially if tracking both wine-devel and 
wine-patch) -- and my contributions/'contributions' are rare;

Is there a way to do this other than registering to get the emails daily sent 
to me? I usually browse through the updates via the web (the mail archive and 
the patch watcher at http://source.winehq.org/patches/), and as far as I know 
there is no way of replying on either ?

I think I will register to receive emails from the wine-devel and wine-patch 
mailing lists unless there's an other way to reply to thread.

Best regards,
Joris


  




Re: About: d3dx9: Store transform matrix per-sprite.

2010-10-20 Thread Austin English
On Wed, Oct 20, 2010 at 2:31 PM, Joris Huizer joris_hui...@yahoo.com wrote:

 --- On Tue, 10/19/10, Austin English austinengl...@gmail.com wrote:

 While these emails are very helpful, can you please do a
 reply to the
 original thread? It makes it easier for those of us using
 clients with
 threaded mode to follow.

 Thanks!

 --
 -Austin


 I can understand that's easier, less messy - I didn't do so up until now as 
 it is quite a number of emails per day (especially if tracking both 
 wine-devel and wine-patch) -- and my contributions/'contributions' are rare;

 Is there a way to do this other than registering to get the emails daily sent 
 to me? I usually browse through the updates via the web (the mail archive and 
 the patch watcher at http://source.winehq.org/patches/), and as far as I know 
 there is no way of replying on either ?

 I think I will register to receive emails from the wine-devel and wine-patch 
 mailing lists unless there's an other way to reply to thread.

Registering is the only way I know of. You can setup a filter in your
mail client to ignore them / put them in their own folder so they
don't flood your inbox.

-- 
-Austin




About: d3dx9: Store transform matrix per-sprite.

2010-10-19 Thread Joris Huizer
Hello,

In this patch ID3DXSpriteImpl_Flush is adapted; the new loop being like:

int i, count, start;
/*  ... */
for(start=0;startThis-sprite_count;start+=count,count=0) {
i=start;
while(iThis-sprite_count 
  (count==0 || 
This-sprites[i].texture==This-sprites[i-1].texture)) {
 /* filling in array */
  }
  /* rest of the outer loop, using array and count */
}

It seems count is used uninitialised here on the first iteration ?

HTH,
Joris


  




Re: About: d3dx9: Store transform matrix per-sprite.

2010-10-19 Thread Matteo Bruni
2010/10/19 Joris Huizer joris_hui...@yahoo.com:
 Hello,

 In this patch ID3DXSpriteImpl_Flush is adapted; the new loop being like:

    int i, count, start;
    /*  ... */
    for(start=0;startThis-sprite_count;start+=count,count=0) {
        i=start;
        while(iThis-sprite_count 
              (count==0 || 
 This-sprites[i].texture==This-sprites[i-1].texture)) {
         /* filling in array */
      }
      /* rest of the outer loop, using array and count */
    }

 It seems count is used uninitialised here on the first iteration ?

 HTH,
 Joris


Argh! You're absolutely right. Apparently it managed to work fine for
me so I didn't notice that silly mistake...
Thank you, I'll send a fix immediately.