Fwd: [alkyproject-announce] End of an era
Forwarding in case this might be useful to anyone here. -- Forwarded message -- From: Cody Brocious [EMAIL PROTECTED] Date: Jan 7, 2008 3:46 AM Subject: [alkyproject-announce] End of an era To: [EMAIL PROTECTED] It is with great sadness that I announce the closing of Falling Leaf Systems, LLC. We set out over a year ago to provide users of both old and unsupported as well as alternative Operating Systems the ability to run the latest games for the PC. Unfortunately, Falling Leaf Systems was unable to achieve that goal. However, every ending tends to open another door for opportunity and though we are saddened to announce our departure, we are almost as excited to announce the immediate availability of ALL source code for the Alky Project! It is licensed under the LGPL and includes both the orginal Alky Converter source used to convert the popular Prey Demo to run on OSX and Linux, as well as the alpha release of the Alky Compatibility Libraries which attempted to provide a DirectX10 compatible runtime for Windows XP. All of this is available at http://www.fallingleafsystems.com/ We have also created some new forums on the site for users to discuss the coming cycle of DirectX 10 based games. We hope that you'll pop in there from time to time, and we also hope you join our mailing list to receive an announcement in case some other Open Source project decides to carry on the Alky banner. We appreciate all your past support; Happy gaming! --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Alky Project Announcements group. To post to this group, send email to [EMAIL PROTECTED] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/alkyproject-announce?hl=en -~--~~~~--~~--~--~--- -- Vincent Povirk
Fwd: [alkyproject-announce] End of an era
Can that code be used in wine? the DX implementation could help I think
Re: Fwd: [alkyproject-announce] End of an era
Am Montag, 7. Januar 2008 15:46:43 schrieb Marco da Silva: Can that code be used in wine? the DX implementation could help I think Not really, no. I had a quick look at it, and it is at best a hello world implementation. Looking at their D3D10 implementation, it is comparable to Andras' soc code, with the difference that Alky has a few lines to create a gl context and send off vertices, but Andras has written a D3D10.idl header. Adding the functionality of Alky to Andras' code is a matter of hours, if we do it the hacky way. So all in all I think that the not yet integrated d3d10 that Wine has is more advanced. (Andras: Do you plan to continue working on that somewhen?) As far as other libraries go, there isn't much to see either. D3D9 isn't even comparable to the very first out-of-tree patch Oliver put onto Sourceforge years ago. No handling for stateblocks or shaders, no proper texture handling, no vertex arrays, etc. The other libraries are in a similar state. D3DX has a few math functions implemented, but we have all of that already thanks to David and the other D3DX hackers. While the code may not be of any use for us(or anyone else, since Wine exists), Cody seems to have written a lot of code. It might not be comparable to Wine, which has enjoyed the work of almost thousand developers and is almost 15 years old, it seems to be quite some accomplishment for a project which has been developed by apparently one(two?) persons. (I have no comparison how Wine started though. I only had a Gameboy back then :-) ) And kudos to them for releasing the source!