Fwd: [alkyproject-announce] End of an era

2008-01-07 Thread Vincent Povirk
Forwarding in case this might be useful to anyone here.


-- Forwarded message --
From: Cody Brocious [EMAIL PROTECTED]
Date: Jan 7, 2008 3:46 AM
Subject: [alkyproject-announce] End of an era
To: [EMAIL PROTECTED]



It is with great sadness that I announce the closing of Falling Leaf
Systems, LLC. We set out over a year ago to provide users of both old
and unsupported as well as alternative Operating Systems the
ability to run the latest games for the PC. Unfortunately, Falling
Leaf Systems was unable to achieve that goal.

However, every ending tends to open another door for opportunity and
though we are saddened to announce our departure, we are almost as
excited to announce the immediate availability of ALL source code for
the Alky Project! It is licensed under the LGPL and includes both the
orginal Alky Converter source used to convert the popular Prey Demo to
run on OSX and Linux, as well as the alpha release of the Alky
Compatibility Libraries which attempted to provide a DirectX10
compatible runtime for Windows XP.  All of this is available at
http://www.fallingleafsystems.com/

We have also created some new forums on the site for users to discuss
the coming cycle of DirectX 10 based games. We hope that you'll pop in
there from time to time, and we also hope you join our mailing list to
receive an announcement in case some other Open Source project decides
to carry on the Alky banner.

We appreciate all your past support; Happy gaming!

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-- 
Vincent Povirk




Fwd: [alkyproject-announce] End of an era

2008-01-07 Thread Marco da Silva
Can that code be used in wine? the DX implementation could help I think






Re: Fwd: [alkyproject-announce] End of an era

2008-01-07 Thread Stefan Dösinger
Am Montag, 7. Januar 2008 15:46:43 schrieb Marco da Silva:
 Can that code be used in wine? the DX implementation could help I think
Not really, no. I had a quick look at it, and it is at best a hello world 
implementation.

Looking at their D3D10 implementation, it is comparable to Andras' soc code, 
with the difference that Alky has a few lines to create a gl context and send 
off vertices, but Andras has written a D3D10.idl header. Adding the 
functionality of Alky to Andras' code is a matter of hours, if we do it the 
hacky way. So all in all I think that the not yet integrated d3d10 that Wine 
has is more advanced. (Andras: Do you plan to continue working on that 
somewhen?)

As far as other libraries go, there isn't much to see either. D3D9 isn't even 
comparable to the very first out-of-tree patch Oliver put onto Sourceforge 
years ago. No handling for stateblocks or shaders, no proper texture 
handling, no vertex arrays, etc. The other libraries are in a similar state. 
D3DX has a few math functions implemented, but we have all of that already 
thanks to David and the other D3DX hackers.

While the code may not be of any use for us(or anyone else, since Wine 
exists), Cody seems to have written a lot of code. It might not be comparable 
to Wine, which has enjoyed the work of almost thousand developers and is 
almost 15 years old, it seems to be quite some accomplishment for a project 
which has been developed by apparently one(two?) persons. (I have no 
comparison how Wine started though. I only had a Gameboy back then :-) )

And kudos to them for releasing the source!