Re: [4/7] [wined3d] add NP2 fixup code to shader_hw_sample (ARB) (resend)

2009-06-30 Thread Tobias Jakobi
It's very easy. Only ordinary sampling is supported, because I have no
application which I can use to test the others variants (only support
the features you can actually test).




Re: [4/7] [wined3d] add NP2 fixup code to shader_hw_sample (ARB) (resend)

2009-06-30 Thread Stefan Dösinger
Am Monday 29 June 2009 21:42:20 schrieb Tobias Jakobi:

> +if (flags) FIXME("Only ordinary sampling from NP2 
textures is supported.\n");
Why does projected sampling not work? Is this a limit of Tex_rect or the NP2 
fixup code? TXB certainly does not work because tex_rect doesn't support 
mipmapping

Its fine with me if projected texturing is just not implemented in this 
patchset currently, I'm just curious. If it is not a GL limit it should just 
work with the code you wrote, unless I am missing something.