Re: [PATCH] opengl32: Disable wglGetProcAddress for core GL 1.0/1.1 functions

2012-07-25 Thread Marvin
Hi,

While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://winetestbot.dolphin/JobDetails.pl?Key=85

Your paranoid android.


=== debiantesting (build) ===
Patch failed to apply




Re: [PATCH] opengl32: Disable wglGetProcAddress for core GL 1.0/1.1 functions

2012-06-25 Thread Marvin
Hi,

While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=19550

Your paranoid android.


=== WINEBUILD (build) ===
Patch failed to apply




Re: [PATCH] opengl32: Disable wglGetProcAddress for core GL 1.0/1.1 functions

2012-06-25 Thread Roderick Colenbrander
On Mon, Jun 25, 2012 at 10:40 PM, Marvin  wrote:
> Hi,
>
> While running your changed tests on Windows, I think I found new failures.
> Being a bot and all I'm not very good at pattern recognition, so I might be
> wrong, but could you please double-check?
> Full results can be found at
> http://testbot.winehq.org/JobDetails.pl?Key=19550
>
> Your paranoid android.
>
>
> === WINEBUILD (build) ===
> Patch failed to apply

I don't think the test-bot didn't picked up the patch since the file
it links to on the page is empty.

Roderick