Re: Game engines and wine

2010-02-14 Thread Dan Kegel
On Sun, Feb 14, 2010 at 2:39 AM, Stefan Dösinger  wrote:
> There are two issues here: One is supporting the products of the game engine, 
> and supporting the game builder itself. It's like supporting apps compiled by 
> visual studio 2008 versus supporting Visual Studio 2008 itself.

Exactly.

> I don't know about Unity3D, but Unreal 3 is basically working, although it is 
> slow(in dx9, not dx10). Luckily we don't need .NET to run the games :-/

:-)

> That said, supporting the build tools themselves might be useful for Wine 
> development purposes. When I worked on the DirectX SDK samples I sometimes 
> recompiled some samples to test a few things.

Yeah, having the build tools running on Wine is a "very nice to have",
not a must.
It's a developer convenience thing, both for us and for the game developers.
The less they have to switch between two operating systems to get
their work done, the more time they'll spend developing, testing, and
believing in
Wine.
- Dan




Re: Game engines and wine

2010-02-14 Thread Stefan Dösinger

Am 14.02.2010 um 05:26 schrieb Dan Kegel:
> The two main commercial ones with freely
> downloadable SDKs that I know about are Unity3D
> ( http://appdb.winehq.org/objectManager.php?sClass=version&iId=19268 )
> and Unreal
> ( Unreal's UDK requires .net 3.5, so it can't be installed at the moment ).
There are two issues here: One is supporting the products of the game engine, 
and supporting the game builder itself. It's like supporting apps compiled by 
visual studio 2008 versus supporting Visual Studio 2008 itself.

I don't know about Unity3D, but Unreal 3 is basically working, although it is 
slow(in dx9, not dx10). Luckily we don't need .NET to run the games :-/

That said, supporting the build tools themselves might be useful for Wine 
development purposes. When I worked on the DirectX SDK samples I sometimes 
recompiled some samples to test a few things.