"F Capela" <[EMAIL PROTECTED]> wrote: > A small fix to those who play games using keyboard layouts with > deadkeys. Patch generated against 0.9.51 release. > Wine currently don't pass keypress events to the windows executable > when the keypress is either a deadkey or follows a deadkey. This makes > it impossible to use any of those keys with games that use WM_KEYDOWN > events to track keypresses - two examples are Guild Wars and World of > Warcraft. > This patch modifies dlls/winex11.drv/event.c to send all keypresses to > the client, and dlls/winex11.drv/keyboard.c to implement a WM_KEYDOWN > translation cache in order to correctly treat them as keys or deadkeys > and keep text input with deadkeys working. > Only tested with Notepad and Guild Wars. > This is my first patch; don't hesitate to point any problems.
This hack completely breaks native dead keys support on the X11 side. First thing to do is to write a test case which replicates the behaviour you would like to fix. -- Dmitry.