Julien <[EMAIL PROTECTED]> writes: > +/*********************************************************************** > + * SetupDiDestroyClassImageList(SETUPAPI.@) > + */ > +BOOL WINAPI SetupDiDestroyClassImageList(PSP_CLASSIMAGELIST_DATA > ClassImageListData) > +{ > + FIXME ("Stub %p\n", ClassImageListData); > + SetLastError(ERROR_CALL_NOT_IMPLEMENTED); > + return TRUE; > +} > + > +/*********************************************************************** > + * SetupDiGetClassImageList(SETUPAPI.@) > + */ > +BOOL WINAPI SetupDiGetClassImageList(PSP_CLASSIMAGELIST_DATA > ClassImageListData) > +{ > + FIXME ("Stub %p\n", ClassImageListData); > + SetLastError(ERROR_CALL_NOT_IMPLEMENTED); > + return TRUE; > +}
It makes no sense to set last error if you return success. And you really shouldn't return success unless you also store the right things in that data structure. -- Alexandre Julliard [EMAIL PROTECTED]