Re: Status of wine development

2006-12-19 Thread Mark Hatsell
"Stefan Dösinger" <[EMAIL PROTECTED]> wrote in message 
news:[EMAIL PROTECTED]
>
> DirectX10 will be after Wine 1.0 I am afraid. Development outside the tree 
> may
> start earlier, but last I knew AJ plans a feature freeze soon(aka when d3d 
> is
> stable), adding d3d10 would delay that way to much. Right now I am 
> rewriting
> the state management in wined3d, which is the last big thing I really want 
> to
> get in before the freeze.

Just wondered if D3D in a child window is likely to be implemented before 
the freeze?? See bug: http://bugs.winehq.org/show_bug.cgi?id=3568

Mark







Re: Status of wine development

2006-12-19 Thread Pierre d'Herbemont


On 19 déc. 06, at 00:51, Kai Blin wrote:


On Tuesday 19 December 2006 00:27, Remco wrote:
So, what's the status/news of DX10? DX in general? the Mac-port?  
Wine 1.0?
What's the status of anything else that has been a major thing  
last year?


As I don't own an Intel Mac, I can't tell you much about the Mac  
port. It
should work ok in X, the quartz driver is still pretty stubbed out  
for all I

know (correct me if I'm wrong).


Kay, you're right, the quartz driver is stubbed out, and will  
probably stay as is until the graphics drivers' factorization in  
user32 is completed, or sufficiently advanced :( The winex11 -> user  
move tends to be really tricky as we could break many things for x11  
platforms with those modifications. We also need to do that in a way  
that is acceptable for Alexandre. Which means, I think, not to  
reproduce the past errors (like extensive inter-calls between user32  
and x11drv)  in the x11drv architecture, that Alexandre had been  
fixing during last x11drv rewrite.


Pierre.



Re: Status of wine development

2006-12-19 Thread Stefan Dösinger
Am Dienstag 19 Dezember 2006 07:53 schrieb Tom Wickline:
> On 12/18/06, Remco <[EMAIL PROTECTED]> wrote:
> > So, what's the status/news of DX10? DX in general?
>
> See : http://wiki.winehq.org/DirectX-ToDo
>
> That ToDo is up to date as far as I know, DX10 = 0% completeness.
>
> If anyone is aware of something in need of change on the DX-ToDo
> please fix it or let me know and ill update the page.
DirectX10 will be after Wine 1.0 I am afraid. Development outside the tree may 
start earlier, but last I knew AJ plans a feature freeze soon(aka when d3d is 
stable), adding d3d10 would delay that way to much. Right now I am rewriting 
the state management in wined3d, which is the last big thing I really want to 
get in before the freeze.

That said, we're doing some preparative work for d3d10, like namespace 
cleanups. We also know the d3d10 changes a bit, and when we're making a 
design decision we decide with d3d10 in mind.

That said, if anyone wants to jump in, he can start working on Direct3D10 
support today. The first things will be easy, like adding the headers and 
writing stub versions of the interfaces.


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Re: Status of wine development

2006-12-18 Thread Kai Blin
On Tuesday 19 December 2006 08:11, Edward Savage wrote:
> The next issue of WWN is around half done and will most likely be submitted
> for the end of this week.

Great, thanks for picking this up. I remember WWN being incredibly helpful 
when I got started with Wine.

> Also more worrying is that I can't think of a good quip to put at the start
> of the news letter!

I guess this is a matter of practice. I'd suggest bugging Brian to let you in 
on the secret of witty remarks for Wine Weekly News (WRWWN).

Cheers,
Kai
-- 
Kai Blin, 
WorldForge developerhttp://www.worldforge.org/
Wine developer  http://wiki.winehq.org/KaiBlin/
--
Will code for cotton.


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Re: Status of wine development

2006-12-18 Thread Edward Savage

The next issue of WWN is around half done and will most likely be submitted
for the end of this week.  It will focus on the major changes since the last
issue and the work being done in d3dx.  The problem has mainly been the size
of wine and how many people there are working on it.  Catching up on threads
of discussion and the like takes a lot of caching of the wine-devel list and
tracking people down to ask questions to get a grasp of that area of
development is tricky. Expect the rate at which I am able to send in an
edition to increase drastically once the first one is out.

Also more worrying is that I can't think of a good quip to put at the start
of the news letter!

Edward

On 12/19/06, Kai Blin <[EMAIL PROTECTED]> wrote:



Well, there was somebody offering to pick up on Wine Weekly News, wonder
what
happened to that. Also, I'd disagree that minor releases aren't front-page
news. There's usually a significant change in features (and bugs) in every
release. :)


Cheers,
Kai





Re: Status of wine development

2006-12-18 Thread Tom Wickline

On 12/18/06, Remco <[EMAIL PROTECTED]> wrote:


So, what's the status/news of DX10? DX in general?


See : http://wiki.winehq.org/DirectX-ToDo

That ToDo is up to date as far as I know, DX10 = 0% completeness.

If anyone is aware of something in need of change on the DX-ToDo
please fix it or let me know and ill update the page.

Happy Holidays

Tom




Re: Status of wine development

2006-12-18 Thread Kai Blin
On Tuesday 19 December 2006 00:27, Remco wrote:
>  I ask it consisely, but maybe the answers could be posted as a news item
> on WineHQ. It would be great for Wine to get some exposure on tech sites
> from time to time. That requires some actual news (new minor releases
> aren't front-page news after all).

Well, there was somebody offering to pick up on Wine Weekly News, wonder what 
happened to that. Also, I'd disagree that minor releases aren't front-page 
news. There's usually a significant change in features (and bugs) in every 
release. :)

> So, what's the status/news of DX10? DX in general? the Mac-port? Wine 1.0?
> What's the status of anything else that has been a major thing last year?

I think the DX work is focusing on DX9 so far, and probably will stay like 
that for a while. Maybe some of the D3D people can fill in on the details. 
We're also working on getting DInput to be less broken, and someone in IRC 
seemed interested in DMusic, which could really need some love. We've ironed 
out almost all the bugs for running native DPlay, and I'm still working on 
figuring out that protocol. I expect this to take a while, though.

As I don't own an Intel Mac, I can't tell you much about the Mac port. It 
should work ok in X, the quartz driver is still pretty stubbed out for all I 
know (correct me if I'm wrong).

Wine 1.0 is due to be out in 6-18 months, as it's been the last 14 years.
Actually, all kidding aside, we might see something in that direction once the 
D3D development stabilizes. How long that'll take, well...

That's been my impression from reading the mailing list, people working on the 
single areas might know more specific things, so please correct me if this is 
all wrong. :)

Cheers,
Kai

-- 
Kai Blin, 
WorldForge developerhttp://www.worldforge.org/
Wine developer  http://wiki.winehq.org/KaiBlin/
--
Will code for cotton.


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Status of wine development

2006-12-18 Thread Remco
 I ask it consisely, but maybe the answers could be posted as a news item on 
WineHQ. It would be great for Wine to get some exposure on tech sites from time 
to time. That requires some actual news (new minor releases aren't front-page 
news after all).

So, what's the status/news of DX10? DX in general? the Mac-port? Wine 1.0? 
What's the status of anything else that has been a major thing last year?


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