Re: The present state of Direct3D in WINE

2009-06-03 Thread MD.IMAM HOSSAIN
On Wed, Jun 3, 2009 at 12:55 PM, Ben Klein  wrote:

> Please bottom post on wine-devel. Thanks.
>
> 2009/6/3 MD.IMAM HOSSAIN :
>
> > I confirm Hitman X games have no problems with WINE 1.1.11 on Intel
> > graphics card.
>


Sorry for giving wrong information.
It is the problem of Intel graphics driver.
My system is UBUNTU 9.04. After changing xorg.conf file to that :

Option "AccelMethod" "EXA"
Option "MigrationHeuristic" "greedy"

The Hitman X and 3DMark2001 vertex shader problem are gone.

So, this is not a WINE's bug rather than latest Intel driver bug.

Best regards,
MD. IMAM HOSSAIN



Re: The present state of Direct3D in WINE

2009-06-02 Thread Ben Klein
Please bottom post on wine-devel. Thanks.

2009/6/3 MD.IMAM HOSSAIN :
> I have tested Hitman X games to Intel graphics card And Prince of
> Persia X games to nVidia graphics card.
>
> I confirm Hitman X games have no problems with WINE 1.1.11 on Intel
> graphics card.

Does the problem first appear in 1.1.12, and does it remain in 1.1.22?

> We all know that Intel 3D driver is open-source and nVidia 3D driver
> is proprietary.
>
> best regards,
> MD.IMAM HOSSAIN

Just for your information, the question about open/closed source is
important, as open-source "nv" driver is 2D-only, open-source
"nouveau" has poor support for cards, and ATI/AMD also have a choice
between 3D-enabled open-source (radeonhd) and closed-source (fglrx)
drivers.




Re: The present state of Direct3D in WINE

2009-06-02 Thread MD.IMAM HOSSAIN
I have tested Hitman X games to Intel graphics card And Prince of
Persia X games to nVidia graphics card.

I confirm Hitman X games have no problems with WINE 1.1.11 on Intel
graphics card.

We all know that Intel 3D driver is open-source and nVidia 3D driver
is proprietary.

best regards,
MD.IMAM HOSSAIN

On 6/3/09, Francois Gouget  wrote:
> On Wed, 3 Jun 2009, MD.IMAM HOSSAIN wrote:
> [...]
>> >From my experiment with recent version of WINE 1.1.22 :
>>
>> 3DMark 2001 has vertex shader problem (Under Game Lobby and Vertex Shader
>> test).
>> Hitman 2 Silent Assassin (No Human Body could be seen).
>> Hitman 3 Contracts (No Human Body could be seen).
>> Prince of Persia Sand of Time (Nothing could be seen).
>> Prince of Persia Warrior Within (Nothing could be seen).
>
> In the past I have noticed differences like this (missing bodies)
> between my Intel graphics card and Nvidia graphics card. So it would
> help if you could specify which graphics card you have, and which
> version of the drivers you have (along with whether this is the
> open-source or proprietary drivers).
>
>
> --
> Francois Gouget   http://fgouget.free.fr/
> The nice thing about meditation is that it makes doing nothing quite
> respectable
>   -- Paul Dean
>




Re: The present state of Direct3D in WINE

2009-06-02 Thread Francois Gouget
On Wed, 3 Jun 2009, MD.IMAM HOSSAIN wrote:
[...]
> >From my experiment with recent version of WINE 1.1.22 :
> 
> 3DMark 2001 has vertex shader problem (Under Game Lobby and Vertex Shader
> test).
> Hitman 2 Silent Assassin (No Human Body could be seen).
> Hitman 3 Contracts (No Human Body could be seen).
> Prince of Persia Sand of Time (Nothing could be seen).
> Prince of Persia Warrior Within (Nothing could be seen).

In the past I have noticed differences like this (missing bodies) 
between my Intel graphics card and Nvidia graphics card. So it would 
help if you could specify which graphics card you have, and which 
version of the drivers you have (along with whether this is the 
open-source or proprietary drivers).


-- 
Francois Gouget   http://fgouget.free.fr/
The nice thing about meditation is that it makes doing nothing quite respectable
  -- Paul Dean




The present state of Direct3D in WINE

2009-06-02 Thread MD.IMAM HOSSAIN
Dear,

WINE Developers, Thanks to all of you for creating an environment where
people can enjoy games.
I very much pleased by the present state of WINE's Direct3D.
In my short range of views on earlier versions of wine Grend Theft Auto San
Andreas runs very slowly.
But now it is very playable. On WINE 1.1.22 all the improvement made to
Direct3D is good but there are some
incompatibilities too.

>From my experiment with recent version of WINE 1.1.22 :

3DMark 2001 has vertex shader problem (Under Game Lobby and Vertex Shader
test).
Hitman 2 Silent Assassin (No Human Body could be seen).
Hitman 3 Contracts (No Human Body could be seen).
Prince of Persia Sand of Time (Nothing could be seen).
Prince of Persia Warrior Within (Nothing could be seen).

I only able to test these games.

I hope coming WINE release will fix these problem.

Your sincerely,
MD.IMAM HOSSAIN