Am Donnerstag 27 Juli 2006 15:59 schrieb H. Verbeet:
> about simply creating a new surface and copying the original
> surface's contents
This would go through the whole surface construction code, a HeapAlloc, and
the release code + HeapFree every frame to draw the cursor. If I created the
surface when the pointer is set I would still have to do refcounting tricks
because the newly created surface normally addrefs the device and creates a
circular refcount dependency
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