De : Matteo Bruni matteo.myst...@gmail.com
À : Nozomi Kodama nozomi.kod...@yahoo.com
Cc : Wine Devel wine-devel@winehq.org
Envoyé le : Jeudi 1 août 2013 9h46
Objet : Re: d3dx9 [patch 1/2]: Implement D3DXCreatePolygon
2013/8/1 Nozomi Kodama nozomi.kod...@yahoo.com:
+ vertices = HeapAlloc(GetProcessHeap(), 0, 2 * (sides + 1) *
sizeof(D3DXVECTOR3));
+ if (!vertices)
+ {
+ TRACE(Not memory enough for vertex buffer\n);
+ polygon-lpVtbl-Release(polygon);
+ return E_OUTOFMEMORY;
+ }
+
+ hr = polygon-lpVtbl-LockVertexBuffer(polygon, D3DLOCK_DISCARD,
(VOID **)vertices);
Why are you allocating memory and immediately dropping track of it?
Recheck how ID3DXMesh::LockVertexBuffer works.
It is a leftover of my tests about the requested size of the buffer :(
Also I'm having a deja-vu here, this patch looks suspiciously similar
(up to having this same issue) to one I've already reviewed in the
past.
I don't understand what you mean here. Can you tell more?
I send a newer version. This one should be fine.
Nozomi.