[Wireshark-dev] QT graphics version for Windows

2014-11-18 Thread Graham Bloice
I just noticed that the buildbots (and presumably the releases) are using
the opengl version of QT, whereas I've always used the angle version in my
local builds.

The QT page on the choice (
http://qt-project.org/wiki/Qt-5-on-Windows-ANGLE-and-OpenGL) implies that
the angle version is more general purpose and required if you want to use
RDP or QTMultimedia video.

Has there been an explicit discussion on the QT version that I've missed,
or should we discuss this now?

-- 
Graham Bloice
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Re: [Wireshark-dev] QT graphics version for Windows

2014-11-18 Thread Pascal Quantin
2014-11-18 13:35 GMT+01:00 Graham Bloice graham.blo...@trihedral.com:

 I just noticed that the buildbots (and presumably the releases) are using
 the opengl version of QT, whereas I've always used the angle version in my
 local builds.

 The QT page on the choice (
 http://qt-project.org/wiki/Qt-5-on-Windows-ANGLE-and-OpenGL) implies that
 the angle version is more general purpose and required if you want to use
 RDP or QTMultimedia video.

 Has there been an explicit discussion on the QT version that I've missed,
 or should we discuss this now?


Hi Graham,

I don't think this was ever discussed. As RDP is a quite common usage on
Windows (as seen with the GTK2 specific memory bug reports we got), ANGLE
would seem to be the best choice. The drawback of dropping Windows XP
support is not an issue as we already decided to stop supporting it
officially.

Regards,
Pascal.
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Re: [Wireshark-dev] QT graphics version for Windows

2014-11-18 Thread Gerald Combs

  
  
On 11/18/14 4:54 AM, Pascal Quantin
  wrote:


  

  2014-11-18 13:35 GMT+01:00 Graham
Bloice graham.blo...@trihedral.com:

  I just noticed that the buildbots (and
presumably the releases) are using the opengl version of
QT, whereas I've always used the angle version in my
local builds.


The QT page on the choice (http://qt-project.org/wiki/Qt-5-on-Windows-ANGLE-and-OpenGL)
  implies that the angle version is more general purpose
  and required if you want to use RDP or QTMultimedia
  video.


Has there been an explicit discussion on the QT
  version that I've missed, or should we discuss this
  now?

  



Hi Graham,
  
  I don't think this was ever discussed. As RDP is a quite
  common usage on Windows (as seen with the GTK2 specific
  memory bug reports we got), ANGLE would seem to be the
  best choice. The drawback of dropping Windows XP support
  is not an issue as we already decided to stop supporting
  it officially.

  

  

We fall under the "

Your application does not use OpenGL at all" case described in the
page linked above, so I followed their recommendations and installed
the OpenGL packages. If anyone plans on adding an RTP video player
or using QGLWidget I can switch to the ANGLE packages.

Are there issues with using our current packages over RDP? It's been
working fine here, even at low color depths.


BTW, there are unofficial Chocolatey packages for the Qt SDK and
Creator: https://chocolatey.org/packages?q=qt-sdk, although 64-bit
VS2013 support seems to be missing. It might be feasible to create a
wireshark-build-essentials metapackage at some point.
  

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Re: [Wireshark-dev] QT graphics version for Windows

2014-11-18 Thread Pascal Quantin
Le 18 nov. 2014 18:28, Gerald Combs ger...@wireshark.org a écrit :

 On 11/18/14 4:54 AM, Pascal Quantin wrote:

 2014-11-18 13:35 GMT+01:00 Graham Bloice graham.blo...@trihedral.com:

 I just noticed that the buildbots (and presumably the releases) are
using the opengl version of QT, whereas I've always used the angle version
in my local builds.

 The QT page on the choice (
http://qt-project.org/wiki/Qt-5-on-Windows-ANGLE-and-OpenGL) implies that
the angle version is more general purpose and required if you want to use
RDP or QTMultimedia video.

 Has there been an explicit discussion on the QT version that I've
missed, or should we discuss this now?


 Hi Graham,

 I don't think this was ever discussed. As RDP is a quite common usage on
Windows (as seen with the GTK2 specific memory bug reports we got), ANGLE
would seem to be the best choice. The drawback of dropping Windows XP
support is not an issue as we already decided to stop supporting it
officially.

 We fall under the  Your application does not use OpenGL at all case
described in the page linked above, so I followed their recommendations and
installed the OpenGL packages. If anyone plans on adding an RTP video
player or using QGLWidget I can switch to the ANGLE packages.

 Are there issues with using our current packages over RDP? It's been
working fine here, even at low color depths.

I did not check it myself and just assumed that what was written on the Qt
page was right. If it works with OpenGL and RDP,  that's fine! (and I will
change my local configuration).

 BTW, there are unofficial Chocolatey packages for the Qt SDK and Creator:
https://chocolatey.org/packages?q=qt-sdk, although 64-bit VS2013 support
seems to be missing. It might be feasible to create a
wireshark-build-essentials metapackage at some point.

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Re: [Wireshark-dev] QT graphics version for Windows

2014-11-18 Thread Graham Bloice
On 18 November 2014 17:35, Pascal Quantin pascal.quan...@gmail.com wrote:


 Le 18 nov. 2014 18:28, Gerald Combs ger...@wireshark.org a écrit :
 
  On 11/18/14 4:54 AM, Pascal Quantin wrote:
 
  2014-11-18 13:35 GMT+01:00 Graham Bloice graham.blo...@trihedral.com:
 
  I just noticed that the buildbots (and presumably the releases) are
 using the opengl version of QT, whereas I've always used the angle version
 in my local builds.
 
  The QT page on the choice (
 http://qt-project.org/wiki/Qt-5-on-Windows-ANGLE-and-OpenGL) implies that
 the angle version is more general purpose and required if you want to use
 RDP or QTMultimedia video.
 
  Has there been an explicit discussion on the QT version that I've
 missed, or should we discuss this now?
 
 
  Hi Graham,
 
  I don't think this was ever discussed. As RDP is a quite common usage
 on Windows (as seen with the GTK2 specific memory bug reports we got),
 ANGLE would seem to be the best choice. The drawback of dropping Windows XP
 support is not an issue as we already decided to stop supporting it
 officially.
 
  We fall under the  Your application does not use OpenGL at all case
 described in the page linked above, so I followed their recommendations and
 installed the OpenGL packages. If anyone plans on adding an RTP video
 player or using QGLWidget I can switch to the ANGLE packages.
 
  Are there issues with using our current packages over RDP? It's been
 working fine here, even at low color depths.

 I did not check it myself and just assumed that what was written on the Qt
 page was right. If it works with OpenGL and RDP,  that's fine! (and I will
 change my local configuration).

I didn't check either, just read the page and thought the angle version was
best for us.

-- 
Graham Bloice
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Re: [Wireshark-dev] QT graphics version for Windows

2014-11-18 Thread Graham Bloice
On 18 November 2014 17:27, Gerald Combs ger...@wireshark.org wrote:


 BTW, there are unofficial Chocolatey packages for the Qt SDK and Creator:
 https://chocolatey.org/packages?q=qt-sdk, although 64-bit VS2013 support
 seems to be missing. It might be feasible to create a
 wireshark-build-essentials metapackage at some point.


That was on my long list, but might move it up so that it could be invoked
by CMake. I'm likely to change my Windows build approach in CMake a bit for
the final step as well where we copy all the third party libs into the
run directory, by wrapping all that up in a PowerShell script and
invoking that from CMake as a custom build task.

-- 
Graham Bloice
Software Developer
Trihedral UK Limited
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