EC> I have pretty much the same to say as everyone else. But in order
EC> to make this post useful (instead of just "me too!"), I would like
EC> to ask if anyone hear might know of good resources for beginners
EC> who want to learn stuff about graphics works.
A University-level reference that I've found helpful is
/Computer Graphics, Priniciples and Practice/, by Foley, van Dam et al.
I hear there's a second edition out, I've only used the first one.
I've found it covers most of the basic rendering, although it's a
little sketchy on anti-aliasing (it does cover Porter-Duff compositing
in reasonable detail, though). I don't recall any treatment of
geometric algorithms, though, be it plane or spatial.
Juliusz
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