Instead of requiring every user of this function to know to do this
magic, do it in a common place.
Signed-off-by: Keith Packard kei...@keithp.com
---
glamor/glamor_fill.c | 1 -
glamor/glamor_glyphblt.c | 2 --
glamor/glamor_vbo.c | 1 +
3 files changed, 1 insertion(+), 3 deletions(-)
diff --git a/glamor/glamor_fill.c b/glamor/glamor_fill.c
index a0c8d99..ec11c9f 100644
--- a/glamor/glamor_fill.c
+++ b/glamor/glamor_fill.c
@@ -248,7 +248,6 @@ _glamor_solid_boxes(PixmapPtr pixmap, BoxPtr box, int nbox,
float *color)
box += box_cnt;
}
-glBindBuffer(GL_ARRAY_BUFFER, 0);
glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
glUseProgram(0);
glamor_put_context(glamor_priv);
diff --git a/glamor/glamor_glyphblt.c b/glamor/glamor_glyphblt.c
index 6328d4c..4e1f744 100644
--- a/glamor/glamor_glyphblt.c
+++ b/glamor/glamor_glyphblt.c
@@ -156,7 +156,6 @@ glamor_poly_glyph_blt_pixels(DrawablePtr drawable, GCPtr gc,
}
glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
-glBindBuffer(GL_ARRAY_BUFFER, 0);
glUseProgram(0);
glamor_put_context(glamor_priv);
@@ -329,7 +328,6 @@ glamor_push_pixels_points(GCPtr gc, PixmapPtr bitmap,
glDrawArrays(GL_POINTS, 0, num_points);
glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
-glBindBuffer(GL_ARRAY_BUFFER, 0);
glUseProgram(0);
glamor_put_context(glamor_priv);
diff --git a/glamor/glamor_vbo.c b/glamor/glamor_vbo.c
index 5e98bfe..31e0730 100644
--- a/glamor/glamor_vbo.c
+++ b/glamor/glamor_vbo.c
@@ -153,6 +153,7 @@ glamor_put_vbo_space(ScreenPtr screen)
glBufferData(GL_ARRAY_BUFFER, glamor_priv-vbo_offset,
glamor_priv-vb, GL_DYNAMIC_DRAW);
}
+glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
--
1.9.0
___
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