Re: [Yade-users] [Question #682290]: the correct use of collider.avoidSelfInteractionMask ?

2019-09-17 Thread Launchpad Janitor
Question #682290 on Yade changed:
https://answers.launchpad.net/yade/+question/682290

Status: Open => Expired

Launchpad Janitor expired the question:
This question was expired because it remained in the 'Open' state
without activity for the last 15 days.

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Re: [Yade-users] [Question #682290]: the correct use of collider.avoidSelfInteractionMask ?

2019-09-01 Thread Luc OGER
Question #682290 on Yade changed:
https://answers.launchpad.net/yade/+question/682290

Luc OGER gave more information on the question:
the last result without -DENABLE_MPI=OFF on OPENSUSE 15.1:
0b00 bb br gg gr rr
0b10 br gg gr
0b01 bb br gr
0b11 br gr


so the error link to MPI option is prooved!!

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Re: [Yade-users] [Question #682290]: the correct use of collider.avoidSelfInteractionMask ?

2019-08-31 Thread Luc OGER
Question #682290 on Yade changed:
https://answers.launchpad.net/yade/+question/682290

Luc OGER gave more information on the question:
complementary information: the two previous yade were made with UBUNTU
19!

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Re: [Yade-users] [Question #682290]: the correct use of collider.avoidSelfInteractionMask ?

2019-08-31 Thread Luc OGER
Question #682290 on Yade changed:
https://answers.launchpad.net/yade/+question/682290

Luc OGER gave more information on the question:
new information:

with the  Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz Irecent computer)  got the 
same kind of answer :
with -DENABLE_MPI=OFF : bad results
without DENABLE_MPI : same "good" results such as mask = 0b01 : bb br gr

i don't know how to interpret this facts

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Re: [Yade-users] [Question #682290]: the correct use of collider.avoidSelfInteractionMask ?

2019-08-31 Thread Luc OGER
Question #682290 on Yade changed:
https://answers.launchpad.net/yade/+question/682290

Luc OGER gave more information on the question:
I have just done a basic test with two different cmake option on my
UBUNTU 19 machine : enable-mpi=off or not

here the two answer for the #20 mask py program:
CASE 1: with MPI:
 /home/oger/full-yade-local/install_with_MPI/bin/yade-2019-08-30.git-a2f1fbf 
mask_test.py
Welcome to Yade 2019-08-30.git-a2f1fbf
Using python version: 3.7.3 (default, Apr  3 2019, 05:39:12)
[GCC 8.3.0]
TCP python prompt on localhost:9000, auth cookie `cssdyk'
XMLRPC info provider on http://localhost:21000
Running script mask_test.py
br gg gr
[[ ^L clears screen, ^U kills line. F12 controller, F11 3D view (press "h" in 
3D view for help), F10 both, F9 generator, F8 plot. ]]

CASE 2 WITHOUT MPI:
oger@hp-1021:~/programme_perso/yade$ 
/home/oger/full-yade-local/install/bin/yade-2019-08-30.git-a2f1fbf mask_test.py
Welcome to Yade 2019-08-30.git-a2f1fbf
Using python version: 3.7.3 (default, Apr  3 2019, 05:39:12)
[GCC 8.3.0]
TCP python prompt on localhost:9000, auth cookie `eskacd'
XMLRPC info provider on http://localhost:21000
Running script mask_test.py
bb br gb gg gr rr
[[ ^L clears screen, ^U kills line. F12 controller, F11 3D view (press "h" in 
3D view for help), F10 both, F9 generator, F8 plot. ]]


in all other OPENSUSE machines I have always put -DENABLE_MPI=OFF

which can epxlain the problemfor the solution it is another story!

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Re: [Yade-users] [Question #682290]: the correct use of collider.avoidSelfInteractionMask ?

2019-08-31 Thread Janek Kozicki
Question #682290 on Yade changed:
https://answers.launchpad.net/yade/+question/682290

Janek Kozicki posted a new comment:
Maybe check what is the linux kernel version in both of these cases? You
can check this with command “uname -a”

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Re: [Yade-users] [Question #682290]: the correct use of collider.avoidSelfInteractionMask ?

2019-08-31 Thread Janek Kozicki
Question #682290 on Yade changed:
https://answers.launchpad.net/yade/+question/682290

Janek Kozicki posted a new comment:
Only to clarify:

* the bug list on i7-2600 is the same as on i7-6700HQ
* AND the masks are working on i7-2600 AND not working on i7-6700HQ ?

I ask only because I would expect that when the mask is working, the bug
list would be different. And I expect that the bug list is different
depending on linux kernel configuration, which can have different
defaults in each linux distribution.

So please check if the buglist is the same in both of these cases:

1. “same old PC with older intel processor (see #35) the openuse 15.1 gave the 
answer as #28”
2. “BUT the UBUNTU 19 gave the answer #35”

If the buglist is the same, then we need to find more differences
between suse 15.1 and ubuntu 19 on i7-2600 processor.

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Re: [Yade-users] [Question #682290]: the correct use of collider.avoidSelfInteractionMask ?

2019-08-30 Thread Luc OGER
Question #682290 on Yade changed:
https://answers.launchpad.net/yade/+question/682290

Luc OGER gave more information on the question:

here the bug for the new intel AND also the old one: same list!!
bugs: cpu_meltdown spectre_v1 spectre_v2 spec_store_bypass l1tf mds 
swapgs

full old intel cpuinfo:

processor   : 7
vendor_id   : GenuineIntel
cpu family  : 6
model   : 42
model name  : Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz
stepping: 7
microcode   : 0x2f
cpu MHz : 1725.371
cache size  : 8192 KB
physical id : 0
siblings: 8
core id : 3
cpu cores   : 4
apicid  : 7
initial apicid  : 7
fpu : yes
fpu_exception   : yes
cpuid level : 13
wp  : yes
flags   : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov 
pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx rdtscp lm 
constant_tsc arch_perfmon pebs bts rep_good nopl xtopology nonstop_tsc cpuid 
aperfmperf pni pclmulqdq dtes64 monitor ds_cpl vmx smx est tm2 ssse3 cx16 xtpr 
pdcm pcid sse4_1 sse4_2 x2apic popcnt tsc_deadline_timer aes xsave avx lahf_lm 
epb pti ssbd ibrs ibpb stibp tpr_shadow vnmi flexpriority ept vpid xsaveopt 
dtherm ida arat pln pts md_clear flush_l1d
bugs: cpu_meltdown spectre_v1 spectre_v2 spec_store_bypass l1tf mds 
swapgs
bogomips: 6784.67
clflush size: 64
cache_alignment : 64
address sizes   : 36 bits physical, 48 bits virtual
power management:


processor   : 7
vendor_id   : GenuineIntel
cpu family  : 6
model   : 94
model name  : Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz
stepping: 3
microcode   : 0xcc
cpu MHz : 800.039
cache size  : 6144 KB
physical id : 0
siblings: 8
core id : 3
cpu cores   : 4
apicid  : 7
initial apicid  : 7
fpu : yes
fpu_exception   : yes
cpuid level : 22
wp  : yes
flags   : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov 
pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx pdpe1gb 
rdtscp lm constant_tsc art arch_perfmon pebs bts rep_good nopl xtopology 
nonstop_tsc cpuid aperfmperf tsc_known_freq pni pclmulqdq dtes64 monitor ds_cpl 
vmx est tm2 ssse3 sdbg fma cx16 xtpr pdcm pcid sse4_1 sse4_2 x2apic movbe 
popcnt tsc_deadline_timer aes xsave avx f16c rdrand lahf_lm abm 3dnowprefetch 
cpuid_fault epb invpcid_single pti ssbd ibrs ibpb stibp tpr_shadow vnmi 
flexpriority ept vpid ept_ad fsgsbase tsc_adjust bmi1 hle avx2 smep bmi2 erms 
invpcid rtm mpx rdseed adx smap clflushopt intel_pt xsaveopt xsavec xgetbv1 
xsaves dtherm ida arat pln pts hwp hwp_notify hwp_act_window hwp_epp md_clear 
flush_l1d
bugs: cpu_meltdown spectre_v1 spectre_v2 spec_store_bypass l1tf mds 
swapgs
bogomips: 5184.00
clflush size: 64
cache_alignment : 64
address sizes   : 39 bits physical, 48 bits virtual
power management:
full new intel cpuinfo:

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Re: [Yade-users] [Question #682290]: the correct use of collider.avoidSelfInteractionMask ?

2019-08-30 Thread Janek Kozicki
Question #682290 on Yade changed:
https://answers.launchpad.net/yade/+question/682290

Janek Kozicki posted a new comment:
in #34 you have pasted CPUINFO. There is line „bugs: ” but this line
is missing in #36. And I don’t know if there are no processor bugs, or
if you simply did not paste this line.

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Re: [Yade-users] [Question #682290]: the correct use of collider.avoidSelfInteractionMask ?

2019-08-30 Thread Luc OGER
Question #682290 on Yade changed:
https://answers.launchpad.net/yade/+question/682290

Luc OGER gave more information on the question:
Here the cmake comannd which is really the simplest one :
cmake DCMAKE_VERBOSE_MAKEFILE=ON -DCMAKE_INSTALL_PREFIX=../install 
-DPYTHON_VERSION=3 -DDISABLE_SAVE_TEMPS=1 -DENABLE_MPI=OFF ../trunk

and I have tried to compile and run yade on several machines, but the 
"simplest" comparison test is the following :
on the same laptop with new Intel processor (see #35) both Opensuse 15.1 and 
Ubuntu 19 generates the same bitmask error (see#28)

on th same old PC with older intel processor  (see #35) the openuse 15.1
gave the answer as #28 BUT the UBUNTU 19 gave the answer #35

Sorry but I am unable to answer to the #39 request as i don't know how
and where to look for...

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Re: [Yade-users] [Question #682290]: the correct use of collider.avoidSelfInteractionMask ?

2019-08-30 Thread Janek Kozicki
Question #682290 on Yade changed:
https://answers.launchpad.net/yade/+question/682290

Janek Kozicki posted a new comment:
I just had another idea: maybe it depends on the linux kernel version.
There were several vulnerabilities discovered in Intel processors. One
of the called „rowhammer” was a vulnerability where by toggling certain
bits you could affect other bits in RAM. Interaction mask works by
checking individual bits. Maybe a side effect of fixing this
vulnerability is that the old-good bitmask stops working. If this is
true, then there shouldn’t be a problem on AMD processor, or on an older
kernel version.

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Re: [Yade-users] [Question #682290]: the correct use of collider.avoidSelfInteractionMask ?

2019-08-30 Thread Bruno Chareyre
Question #682290 on Yade changed:
https://answers.launchpad.net/yade/+question/682290

Bruno Chareyre posted a new comment:
>so results only controled from bit in position 0 at right side

little endian vs. big endian?...

The most suprizing in all this is that Luc can reproduce the problem on
so many (though not all) computers. While nobody else can.

Also, Luc, please post your compilation procedure (cmake) just to be
sure.

Bruno

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Re: [Yade-users] [Question #682290]: the correct use of collider.avoidSelfInteractionMask ?

2019-08-26 Thread Luc OGER
Question #682290 on Yade changed:
https://answers.launchpad.net/yade/+question/682290

Luc OGER gave more information on the question:
Strange behaviour :
2 UBUNTU 19 environments on two differents machines:
the same compiler option and the same yade-2019-08-26 
result 
--on an old machine (cpu family : 6
model   : 42
model name  : Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz
stepping: 7
microcode   : 0x2f
cpu MHz : 1725.371
flags   : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov 
pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx rdtscp lm 
constant_tsc arch_perfmon pebs bts rep_good nopl xtopology nonstop_tsc cpuid 
aperfmperf pni pclmulqdq dtes64 monitor ds_cpl vmx smx est tm2 ssse3 cx16 xtpr 
pdcm pcid sse4_1 sse4_2 x2apic popcnt tsc_deadline_timer aes xsave avx lahf_lm 
epb pti ssbd ibrs ibpb stibp tpr_shadow vnmi flexpriority ept vpid xsaveopt 
dtherm ida arat pln pts md_clear flush_l1d)
the mask seems too work

--- on the new machine (cpu family  : 6
model   : 94
model name  : Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz
stepping: 3
microcode   : 0xcc
cpu MHz : 800.039) the 
flags   : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov 
pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx pdpe1gb 
rdtscp lm constant_tsc art arch_perfmon pebs bts rep_good nopl xtopology 
nonstop_tsc cpuid aperfmperf tsc_known_freq pni pclmulqdq dtes64 monitor ds_cpl 
vmx est tm2 ssse3 sdbg fma cx16 xtpr pdcm pcid sse4_1 sse4_2 x2apic movbe 
popcnt tsc_deadline_timer aes xsave avx f16c rdrand lahf_lm abm 3dnowprefetch 
cpuid_fault epb invpcid_single pti ssbd ibrs ibpb stibp tpr_shadow vnmi 
flexpriority ept vpid ept_ad fsgsbase tsc_adjust bmi1 hle avx2 smep bmi2 erms 
invpcid rtm mpx rdseed adx smap clflushopt intel_pt xsaveopt xsavec xgetbv1 
xsaves dtherm ida arat pln pts hwp hwp_notify hwp_act_window hwp_epp md_clear 
flush_l1d)
the result are similar to the bad previous series : full or no interactions??
this confirm the processor coompilation problem as suggested by Janek

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Re: [Yade-users] [Question #682290]: the correct use of collider.avoidSelfInteractionMask ?

2019-08-26 Thread Luc OGER
Question #682290 on Yade changed:
https://answers.launchpad.net/yade/+question/682290

Status: Answered => Open

Luc OGER is still having a problem:
Hi,

i have compiled yade-2019-08-25.git-0f74746 and run again the test #20... and 
this time the results is quite different!:
mask=0b00 : bb br gg gr rr
mask=0b01 : bb br gr
mask=0b10 : br gg gr
mask=0b11 : br gr

I will check my program now!

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Re: [Yade-users] [Question #682290]: the correct use of collider.avoidSelfInteractionMask ?

2019-08-17 Thread Luc OGER
Question #682290 on Yade changed:
https://answers.launchpad.net/yade/+question/682290

Luc OGER posted a new comment:
I have tried with two very different machines:
laptop : hp envy and server Dell R960
BUT I got the same answer???

here the CPUINFO:

server Dell :
processor   : 127
vendor_id   : GenuineIntel
cpu family  : 6
model   : 79
model name  : Intel(R) Xeon(R) CPU E7-4850 v4 @ 2.10GHz
stepping: 1
microcode   : 0xb2e
cpu MHz : 2094.877
cache size  : 40960 KB
physical id : 3
siblings: 32
core id : 15
cpu cores   : 16
apicid  : 127
initial apicid  : 127
fpu : yes
fpu_exception   : yes
cpuid level : 20
wp  : yes
flags   : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov 
pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx pdpe1gb 
rdtscp lm constant_tsc arch_perfmon pebs bts rep_good nopl xtopology 
nonstop_tsc cpuid aperfmperf pni pclmulqdq dtes64 monitor ds_cpl vmx smx est 
tm2 ssse3 sdbg fma cx16 xtpr pdcm pcid dca sse4_1 sse4_2 x2apic movbe popcnt 
tsc_deadline_timer aes xsave avx f16c rdrand lahf_lm abm 3dnowprefetch 
cpuid_fault epb cat_l3 cdp_l3 invpcid_single pti ssbd ibrs ibpb stibp 
tpr_shadow vnmi flexpriority ept vpid fsgsbase tsc_adjust bmi1 hle avx2 smep 
bmi2 erms invpcid rtm cqm rdt_a rdseed adx smap intel_pt xsaveopt cqm_llc 
cqm_occup_llc cqm_mbm_total cqm_mbm_local dtherm ida arat pln pts flush_l1d
bugs: cpu_meltdown spectre_v1 spectre_v2 spec_store_bypass l1tf
bogomips: 4191.91
clflush size: 64
cache_alignment : 64
address sizes   : 46 bits physical, 48 bits virtual

Laptop HP-ENVY:
processor   : 7
vendor_id   : GenuineIntel
cpu family  : 6
model   : 94
model name  : Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz
stepping: 3
microcode   : 0xcc
cpu MHz : 2600.000
cache size  : 6144 KB
physical id : 0
siblings: 8
core id : 3
cpu cores   : 4
apicid  : 7
initial apicid  : 7
fpu : yes
fpu_exception   : yes
cpuid level : 22
wp  : yes
flags   : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov 
pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx pdpe1gb 
rdtscp lm constant_tsc art arch_perfmon pebs bts rep_good nopl xtopology 
nonstop_tsc cpuid aperfmperf tsc_known_freq pni pclmulqdq dtes64 monitor ds_cpl 
vmx est tm2 ssse3 sdbg fma cx16 xtpr pdcm pcid sse4_1 sse4_2 x2apic movbe 
popcnt tsc_deadline_timer aes xsave avx f16c rdrand lahf_lm abm 3dnowprefetch 
cpuid_fault epb invpcid_single pti ssbd ibrs ibpb stibp tpr_shadow vnmi 
flexpriority ept vpid fsgsbase tsc_adjust bmi1 hle avx2 smep bmi2 erms invpcid 
rtm mpx rdseed adx smap clflushopt intel_pt xsaveopt xsavec xgetbv1 xsaves 
dtherm ida arat pln pts hwp hwp_notify hwp_act_window hwp_epp md_clear flush_l1d
bugs: cpu_meltdown spectre_v1 spectre_v2 spec_store_bypass l1tf mds
bogomips: 5184.00
clflush size: 64
cache_alignment : 64
address sizes   : 39 bits physical, 48 bits virtual

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Re: [Yade-users] [Question #682290]: the correct use of collider.avoidSelfInteractionMask ?

2019-08-16 Thread Janek Kozicki
Question #682290 on Yade changed:
https://answers.launchpad.net/yade/+question/682290

Janek Kozicki requested more information:
This is more and more strange. Because now I start to suspect the
hardware. What is the processor model in your computer? You can use `cat
/proc/cpuinfo` to find out. Can you try to reproduce this problem on a
computer with a different kind of processor?

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Re: [Yade-users] [Question #682290]: the correct use of collider.avoidSelfInteractionMask ?

2019-08-16 Thread Luc OGER
Question #682290 on Yade changed:
https://answers.launchpad.net/yade/+question/682290

Luc OGER posted a new comment:
it is only a "basic" one :
cmake -DCMAKE_VERBOSE_MAKEFILE=ON -DCMAKE_INSTALL_PREFIX=../install 
-DPYTHON_VERSION=3  -DDISABLE_SAVE_TEMPS=1 -DENABLE_MPI=OFF ../trunk


and to extend some tests :
here the results with 2 or 3 bit long for the mask!!
if mb,mg,mr = 0b10, 0b01, 0b11
0b00 : bb br gb gg gr rr
0b10 : bb br gb gg gr rr
0b01 :
0b11 :


if mb,mg,mr = 0b100, 0b010, 0b110
0b000 : bb br gb gg gr rr
0b010 : bb br gb gg gr rr
0b100 : bb br gb gg gr rr
0b110 : bb br gb gg gr rr

0b001 : 
0b011 : 
0b101 : 
0b111 : 

if mb,mg,mr = 0b101, 0b011, 0b111
0b000 : bb br gb gg gr rr
0b010 : bb br gb gg gr rr
0b100 : bb br gb gg gr rr
0b110 : bb br gb gg gr rr

0b001 : 
0b011 : 
0b101 : 
0b111 : 

so results only controled from bit in position 0 at right side

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Re: [Yade-users] [Question #682290]: the correct use of collider.avoidSelfInteractionMask ?

2019-08-16 Thread Janek Kozicki
Question #682290 on Yade changed:
https://answers.launchpad.net/yade/+question/682290

Janek Kozicki posted a new comment:
Also, Jan, perhaps it would be useful for us to turn your example into a
`yade --check` script?

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Re: [Yade-users] [Question #682290]: the correct use of collider.avoidSelfInteractionMask ?

2019-08-16 Thread Janek Kozicki
Question #682290 on Yade changed:
https://answers.launchpad.net/yade/+question/682290

Janek Kozicki requested more information:
So we know it is not the linux distribution. Because Luc has the same
problem also on ubuntu 19. So it just occurred to me that maybe it is
some of the compiler flags used in compilation, because I assume that
Luc used the same flags on suse and ubuntu.

Luc, please tell us what cmake invocation exactly did you use on ubuntu?

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Re: [Yade-users] [Question #682290]: the correct use of collider.avoidSelfInteractionMask ?

2019-08-16 Thread Jan Stránský
Question #682290 on Yade changed:
https://answers.launchpad.net/yade/+question/682290

Status: Open => Answered

Jan Stránský proposed the following answer:
Thanks for testing and output.
The results corresponds to your description of either all or none interactions.
Now we (at least I) can be sure that the problem is on the side of the program 
and not the interpretation of the results.
This is really vry strange and I see no reason for that (and therefore no 
solution)...
e.g. the "gb" interaction should not be there at all (independently on 
avoidSelfInteractionMask) because the masks are 0b01 and 0b10, respectively..
cheers
Jan

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Re: [Yade-users] [Question #682290]: the correct use of collider.avoidSelfInteractionMask ?

2019-08-16 Thread Luc OGER
Question #682290 on Yade changed:
https://answers.launchpad.net/yade/+question/682290

Luc OGER gave more information on the question:
I have run #20
and the answer is strange :
Mask=0b00 : bb br gb gg gr rr
Mask=0b10 : bb br gb gg gr rr

Mask = 0b01 or 0b11 = no line ouput ??

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Re: [Yade-users] [Question #682290]: the correct use of collider.avoidSelfInteractionMask ?

2019-08-15 Thread Luc OGER
Question #682290 on Yade changed:
https://answers.launchpad.net/yade/+question/682290

Status: Needs information => Open

Luc OGER gave more information on the question:
Same as reply in#9 every sphere passed through or every sphere interact
with all the others

OK I will try tu write as #19 20

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Re: [Yade-users] [Question #682290]: the correct use of collider.avoidSelfInteractionMask ?

2019-08-15 Thread Jan Stránský
Question #682290 on Yade changed:
https://answers.launchpad.net/yade/+question/682290

Status: Open => Needs information

Jan Stránský requested more information:
> I got exactly the same behavior

same as what?

> Jan'remark about the luck?

my remark was only about the order of commands. It works with
avoidSelfInteractionMask attribute, but would not work e.g. for
allowBiggerThanPeriod attribute

Really please please post here (or test yourself and tell if the result
is different or not) the output of the code in #19 and #20

cheers
Jan

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Re: [Yade-users] [Question #682290]: the correct use of collider.avoidSelfInteractionMask ?

2019-08-15 Thread Luc OGER
Question #682290 on Yade changed:
https://answers.launchpad.net/yade/+question/682290

Status: Needs information => Open

Luc OGER gave more information on the question:
I have installed UBUNTU 19 on one USB HDD and compiled the last yade:, 
yade-2019-08-11
Then I have run my py code... And I got exactly the same behavior !!!

So I agree with Jan'remark about the luck?

I will modify the collidermask use and position in the ode

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Re: [Yade-users] [Question #682290]: the correct use of collider.avoidSelfInteractionMask ?

2019-08-11 Thread Jan Stránský
Question #682290 on Yade changed:
https://answers.launchpad.net/yade/+question/682290

Status: Open => Needs information

Jan Stránský requested more information:
Hi Luc,

my code is just to test the interactions and print it in an understandamble, 
unambiguous, reproducible.. way.
the 10 lines just extracts and prints this info from real interactions.

to be sure the problem is on the OS side, please provide the output for 0b00, 
0b01, 0b10, 0b11 avoidSelfInteractionMask values
thanks
Jan

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Re: [Yade-users] [Question #682290]: the correct use of collider.avoidSelfInteractionMask ?

2019-08-11 Thread Luc OGER
Question #682290 on Yade changed:
https://answers.launchpad.net/yade/+question/682290

Status: Answered => Open

Luc OGER is still having a problem:
I am using only the basic cmake option plus MPI=OFF only

I have tried with several vesion or Yade but alwaays with OpenSuse 15.1

after my vacations i will install a linux UBUNTU to test and so avoid
this kind of problem

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Re: [Yade-users] [Question #682290]: the correct use of collider.avoidSelfInteractionMask ?

2019-08-10 Thread Bruno Chareyre
Question #682290 on Yade changed:
https://answers.launchpad.net/yade/+question/682290

Status: Open => Answered

Bruno Chareyre proposed the following answer:
This thread is definitely about Luc getting a completely different behaviour on 
a particular OS.
And it suggests that bitwise operators are completely broken on that OS. I feel 
helpless.
Still Luc, if you could check correctness on any other OS it would help making 
sure we are speaking of the same thing. 
Are you using really special compile options?

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Re: [Yade-users] [Question #682290]: the correct use of collider.avoidSelfInteractionMask ?

2019-08-10 Thread Luc OGER
Question #682290 on Yade changed:
https://answers.launchpad.net/yade/+question/682290

Status: Answered => Open

Luc OGER is still having a problem:
aSIMask=0b00 full interaction
aSIMask=0b01 full no interaction
aSIMask=0b10 full interaction
aSIMask=0b11 full no interaction

full no interaction = means all the spheres on top of the bottom fixed
one are not interacting with this bottom one and are falling down
outside the system

full interaction = means all the spheres are bouncing with all the ones
like the standard 2spheres bouncing case.


I have no special interaction depending on the avoidSelfInteractionMask choice 

PS I don't catch the meaning and the issue of the 10 lines after O.step()???
I have no problem of position or duplicated according to the initial display of 
the full sphere setup.

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Re: [Yade-users] [Question #682290]: the correct use of collider.avoidSelfInteractionMask ?

2019-08-10 Thread Bruno Chareyre
Question #682290 on Yade changed:
https://answers.launchpad.net/yade/+question/682290

Bruno Chareyre proposed the following answer:
I tried again with yadedaily (2018.02b-290bf6a54e~xenial), the results
are correct again.

@Luc, can't you try on a different computer to be sure we are on the
same page? I can't imagine that compiler options change the behavior of
bitwise operators...

@Jan, 
> "by luck" because avoidSelfInteractionMask is defined as static
Interesting... I wonder why it was defined static at all (probably off-topic 
though).

Jan's script made me realize my mistake, correct list in #12 was:
- if you set avoidSelf=1 you kill the 1-1 and 3-3 interactions.
- if you set avoidSelf=2 you kill the 2-2 and 3-3 interactions.
- if you set avoidSelf=3 you kill 1-1, 2-2, and 3-3; only 3-1 and 3-2 are left.

Below is a modified script which will not break python interpreter (and
is Python3 friendly). Note the explicit call to collider and
interactions.all() to get virtual interactions.

###
# mask values, "colors"
mb,mg,mr = 0b10, 0b01, 0b11
# mask to string dict
m2c = {mb:"b", mg:"g", mr:"r"}
# testing spheres, 2 of each color
sb1 = sphere((0,0,0),1,mask=mb)
sb2 = sphere((0,0.1,0),1,mask=mb)
sg1 = sphere((0.1,0,0),1,mask=mg)
sg2 = sphere((0,0,0.1),1,mask=mg)
sr1 = sphere((-0.1,0,0),1,mask=mr)
sr2 = sphere((0,-0.1,0),1,mask=mr)
O.bodies.append((sb1,sb2,sg1,sg2,sr1,sr2))
#
collider.avoidSelfInteractionMask = 0b00
collider.boundDispatcher.__call__()
collider.__call__()

idss = [(i.id1,i.id2) for i in O.interactions.all()] # id couples for each 
interaction
bss = [[O.bodies[i] for i in ids] for ids in idss] # body couple of each 
interaction
mss = [[b.mask for b in bs] for bs in bss] # mask couple of each interaction
mss = [tuple(sorted(ms)) for ms in mss] # make the mask couple of type tuple 
(needs by set below). Also sort it for proper deletion of duplicates
mss = set(mss) # make the entries unique (i.e. deleting duplicates)
css = ["".join(m2c[m] for m in ms) for ms in mss] # convert mask couples to 
strings
css.sort() # sort the result
css = " ".join(css) # make it one string
print(css) # print interacting color couples
###

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Re: [Yade-users] [Question #682290]: the correct use of collider.avoidSelfInteractionMask ?

2019-08-10 Thread Jan Stránský
Question #682290 on Yade changed:
https://answers.launchpad.net/yade/+question/682290

Status: Open => Answered

Jan Stránský proposed the following answer:
Hi guys,

sorry for coming late to the discussion.

what is "full interaction", "full no interaction" and "ful or zero
interactions"?

also, next time please try to make your script minimal and easily
understandable. E.g. here 1st, 5th, top, bottom... is ambiguous
according to view orientation..

For example:
###
# mask values, "colors"
mb,mg,mr = 0b10, 0b01, 0b11
# mask to string dict
m2c = {mb:"b", mg:"g", mr:"r"}
# testing spheres, 2 of each color
sb1 = sphere((0,0,0),1,mask=mb)
sb2 = sphere((0,0,0),1,mask=mb)
sg1 = sphere((0,0,0),1,mask=mg)
sg2 = sphere((0,0,0),1,mask=mg)
sr1 = sphere((0,0,0),1,mask=mr)
sr2 = sphere((0,0,0),1,mask=mr)
O.bodies.append((sb1,sb2,sg1,sg2,sr1,sr2))
#
collider.avoidSelfInteractionMask = 0b00
O.step()
#
idss = [(i.id1,i.id2) for i in O.interactions] # id couples for each interaction
bss = [[O.bodies[i] for i in ids] for ids in idss] # body couple of each 
interaction
mss = [[b.mask for b in bs] for bs in bss] # mask couple of each interaction
mss = [tuple(sorted(ms)) for ms in mss] # make the mask couple of type tuple 
(needs by set below). Also sort it for proper deletion of duplicates
mss = set(mss) # make the entries unique (i.e. deleting duplicates)
css = ["".join(m2c[m] for m in ms) for ms in mss] # convert mask couples to 
strings
css.sort() # sort the result
css = " ".join(css) # make it one string
print css # print interacting color couples
###

Please, provide your output for different avoidSelfInteractionMask
values such that we can test if your installation does wrong bit
operations or there is some misunderstanding.

For my case:
0b00: bb br gg gr rr
0b01: bb br gr
0b10: br gg gr
0b11: br gr

cheers
Jan

PS: a note
In your code, you first modify 'collider' and then in O.engines creates a new 
collider.
Setting avoidSelfInteractionMask works only "by luck" because 
avoidSelfInteractionMask is defined as static (for other values it could cause 
problems).
A cleaner way would be:
##
O.engines = [
   ...
   InsertionSortCollider(...,label="collider")
   ...
]
collider.avoidSelfInteractionMask = ...
##

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Re: [Yade-users] [Question #682290]: the correct use of collider.avoidSelfInteractionMask ?

2019-08-09 Thread Luc OGER
Question #682290 on Yade changed:
https://answers.launchpad.net/yade/+question/682290

Luc OGER gave more information on the question:
I have just tried with yade-2019-08-08.git-775ae74 and I got the same
problem!!

I guess that some compiler options are not going well in some  bit test?

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Re: [Yade-users] [Question #682290]: the correct use of collider.avoidSelfInteractionMask ?

2019-08-09 Thread Luc OGER
Question #682290 on Yade changed:
https://answers.launchpad.net/yade/+question/682290

Status: Answered => Open

Luc OGER is still having a problem:
It is a july version 
Like 12-07

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Re: [Yade-users] [Question #682290]: the correct use of collider.avoidSelfInteractionMask ?

2019-08-09 Thread Bruno Chareyre
Question #682290 on Yade changed:
https://answers.launchpad.net/yade/+question/682290

Status: Open => Answered

Bruno Chareyre proposed the following answer:
I meant to type collider.avoidSelfInteractionMask=X after reloading the scene, 
not before.
But I guess that's what you do already.

You did not mention your yade version. Is it old?

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Re: [Yade-users] [Question #682290]: the correct use of collider.avoidSelfInteractionMask ?

2019-08-09 Thread Luc OGER
Question #682290 on Yade changed:
https://answers.launchpad.net/yade/+question/682290

Luc OGER gave more information on the question:
Dear Bruno,

 As I don't know what is this function "avoidSelf_after_reloading" I
have not played with it.

how i can check its value or its rule?

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Re: [Yade-users] [Question #682290]: the correct use of collider.avoidSelfInteractionMask ?

2019-08-08 Thread Bruno Chareyre
Question #682290 on Yade changed:
https://answers.launchpad.net/yade/+question/682290

Bruno Chareyre posted a new comment:
I'm using Yade 2019-08-07.git-c9e148a here, but the "avoidSelfInteractionMask" 
code did not change in the last years.
Not sure which is 1st and which is 5th column, but with avoidSelf=1 I get 
spheres stuck on both of them (2 superimposed red spheres on one, 
green+red+blue on the other one).

It's really strange if you get something else. I can't see any explanation.
You change avoidSelf _after_ reloading, right?

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Re: [Yade-users] [Question #682290]: the correct use of collider.avoidSelfInteractionMask ?

2019-08-08 Thread Luc OGER
Question #682290 on Yade changed:
https://answers.launchpad.net/yade/+question/682290

Status: Answered => Open

Luc OGER is still having a problem:
When I run it on my computer this is not what I get :
in the 5th column with  avoidSelf=1 all the three balls on top of the blue 
fixed one passed through this one
and it is identical for the 5 colums series of events : every thing passed 
through...

this is what I don't catch especially if it is working on your version
of Yade

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Re: [Yade-users] [Question #682290]: the correct use of collider.avoidSelfInteractionMask ?

2019-08-08 Thread Bruno Chareyre
Question #682290 on Yade changed:
https://answers.launchpad.net/yade/+question/682290

Status: Open => Answered

Bruno Chareyre proposed the following answer:
As far as I understand you have mask= 2, 1, and 3.
At this point the possible interactions are 1-1, 2-2, 3-1, 3-2, 3-3.
The impossible ones are 1-2, they will never exist.
Agreed?

Then:
- if you set avoidSelf=1 you kill the 1-1 interactions.
- if you set avoidSelf=2 you kill the 2-2 interactions.
- if you set avoidSelf=3 you kill 1-1, 2-2, and 3-3; only 3-1 and 3-2 are left.

This is the expected behavior and it is what you script gives (a good
one! what about adding it to examples? it's funny to see the bounding
boxes shrinking as velocity decreases). I don't confirm your report in
terms of full/full-no.

Bruno

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Re: [Yade-users] [Question #682290]: the correct use of collider.avoidSelfInteractionMask ?

2019-08-08 Thread Janek Kozicki
Question #682290 on Yade changed:
https://answers.launchpad.net/yade/+question/682290

Janek Kozicki posted a new comment:
It is this one btw, that needs simplification: https://yade-
dev.gitlab.io/-/trunk/-/jobs/268573829/artifacts/install/share/doc/yade-
ci/html/yade.wrapper.html#yade.wrapper.Collider.avoidSelfInteractionMask

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Re: [Yade-users] [Question #682290]: the correct use of collider.avoidSelfInteractionMask ?

2019-08-08 Thread Janek Kozicki
Question #682290 on Yade changed:
https://answers.launchpad.net/yade/+question/682290

Janek Kozicki posted a new comment:
I don't understand. Do you want blue to interact with other blue or not?

Maybe you need to change the color (actually the bitmask) of these at
the bottom?

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Re: [Yade-users] [Question #682290]: the correct use of collider.avoidSelfInteractionMask ?

2019-08-08 Thread Luc OGER
Question #682290 on Yade changed:
https://answers.launchpad.net/yade/+question/682290

Status: Answered => Open

Luc OGER is still having a problem:
sorry for the creation of this long discussion but i am still not happy with 
the results of this Collider.avoidSelfInteractionMask functionnality:
according to the comment by Jérome (06-08-2019) if the 
Collider.avoidSelfInteractionMask=0b01 the blue would interact with themselves
but when I modified the line with the collider to 0b01 and run my example, in 
the 5th column the blue one on the column is not interacting with the fixed 
blue one at the bottom

it was part of the analysis and the bottom of the initial post witht th
four possible choices for the collider and the full no or yes
interaction for all of them??? = not really linked to the bit mask
position

back here:
and the result for collider.avoidSelfInteractionMask
0b00 full interaction
0b01 full no interaction
0b10 full interaction
0b11 full no interaction

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Re: [Yade-users] [Question #682290]: the correct use of collider.avoidSelfInteractionMask ?

2019-08-08 Thread Bruno Chareyre
Question #682290 on Yade changed:
https://answers.launchpad.net/yade/+question/682290

Bruno Chareyre proposed the following answer:
Well, questions on bitmasks happen indeed, questions on
avoidSelfInteractionMask are not really frequent AFAIK.

This is my suggestion (a shorter rephrasing of the original doc):
"This mask is used to avoid the interactions inside a group of particles. If 
two particles have the exact same mask and that mask is compatible with 
Collider.avoidSelfInteractionMask then the particles do not collide."

Expanding this if needed could be easier than trying to summarize that long 
answer by Jérôme.
Feel free to add anything missing.

Bruno

p.s. If general considerations are needed they may fit in user manual or in the 
docstring of groupMask, probably.
:ref:`interaction-flow` is more or less already here (with no mention of 
bitmasks):
https://yade-dem.org/doc/formulation.html#creating-interaction-between-particles

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Re: [Yade-users] [Question #682290]: the correct use of collider.avoidSelfInteractionMask ?

2019-08-08 Thread Janek Kozicki
Question #682290 on Yade changed:
https://answers.launchpad.net/yade/+question/682290

Janek Kozicki posted a new comment:
I started this MR, because I had a feeling that this question is asked more 
often than necessary. I am not sure though if this is the right place for these 
detailed explanations. Maybe move it to a section in manual which discusses 
these masks?
That wuold be restructuredtext command:  :ref:`interaction-flow`

I have just added a link to 
https://en.cppreference.com/w/c/language/operator_arithmetic#Bitwise_logic
in case if someone is not familiar with that :)

(I notice that gitlab is sluggish now, and the new push is not visible
in the www interface yet)

If you want to remove some words, please go ahead. I did not fully
understood which last words you want to remove.

The general goal is of course to reduce number of questions regarding
this topic.

My commits there are by no means final. I hope that you will improve
this ;)

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Re: [Yade-users] [Question #682290]: the correct use of collider.avoidSelfInteractionMask ?

2019-08-07 Thread Bruno Chareyre
Question #682290 on Yade changed:
https://answers.launchpad.net/yade/+question/682290

Bruno Chareyre posted a new comment:
Also, for consistency, let's keep masks as integers in the doc.

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Re: [Yade-users] [Question #682290]: the correct use of collider.avoidSelfInteractionMask ?

2019-08-07 Thread Bruno Chareyre
Question #682290 on Yade changed:
https://answers.launchpad.net/yade/+question/682290

Bruno Chareyre posted a new comment:
Is there really anything missing in the original doc?
I would actually remove the last words of it :
"This mask is used to avoid the interactions inside a group of particles. To do 
so, the particles must have the exact same mask and that mask should have one 
bit in common with this Collider.avoidSelfInteractionMask"

The current text in [1] is excessively long. 
[1] https://gitlab.com/yade-dev/trunk/merge_requests/223

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Re: [Yade-users] [Question #682290]: the correct use of collider.avoidSelfInteractionMask ?

2019-08-07 Thread Janek Kozicki
Question #682290 on Yade changed:
https://answers.launchpad.net/yade/+question/682290

Janek Kozicki proposed the following answer:
Thank you Jerome for your great explanations. Maybe you and Luc Oger can
think of a better description into the documentation about this? You can
write as much as you want. Only make sure that it is clearly explained.
I have just prepared a "placeholder" merge request for you [1], where I
have just copied a part of your explanation.

[1] https://gitlab.com/yade-dev/trunk/merge_requests/223

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Re: [Yade-users] [Question #682290]: the correct use of collider.avoidSelfInteractionMask ?

2019-08-06 Thread Jérôme Duriez
Question #682290 on Yade changed:
https://answers.launchpad.net/yade/+question/682290

Jérôme Duriez proposed the following answer:
It again turns out that both #1 and #2 are somewhat incorrect... (thank
you Jan Stransky !)

I overlooked the fact that interaction possibility depends on mask
compatibility in the first place, before any avoidSelfInteractionMask
consideration..

So, in an example with 3 mask values assigned to particles (0b10 =
"blue", or 0b01 = "green", or 0b11 = "red"), and a with
collider.avoidSelfInteractionMask = 0b01:

green particles would not interact with blue particles because they are not 
mask-compatible (do not share any "1" bit in common)
green particles would not interact with other green particles because of 
avoidSelfInteractionMask,
red particles would not interact with themselves either, for the same reason
blue particles would interact with themselves, on the contrary

For the complete list of possibilities, see 
https://gitlab.com/yade-dev/trunk/blob/master/pkg/common/Collider.cpp#L15.
It can anyway not be more confusing than my comments here...

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Re: [Yade-users] [Question #682290]: the correct use of collider.avoidSelfInteractionMask ?

2019-08-05 Thread Jérôme Duriez
Question #682290 on Yade changed:
https://answers.launchpad.net/yade/+question/682290

Jérôme Duriez proposed the following answer:
It turns out my example in #1 is incorrect because of a somewhat special 
treatment of 0b00 in binary comparisons (see also [*])..
Let me rephrase again: 

for 3 mask values assigned to particles (0b10 = "blue", or 0b01 =
"green", or 0b11 = "red"), and a with collider.avoidSelfInteractionMask
= 0b01:

green particles would not interact with other green particles,
red particles would not interact with other red particles,
and all other interactions would be possible.


[*]https://gitlab.com/yade-dev/trunk/issues/106#note_199825825

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Re: [Yade-users] [Question #682290]: the correct use of collider.avoidSelfInteractionMask ?

2019-08-05 Thread Jérôme Duriez
Question #682290 on Yade changed:
https://answers.launchpad.net/yade/+question/682290

Status: Open => Answered

Jérôme Duriez proposed the following answer:
Hi,

As far as I'm concerned I did not completely get your objectives/question, 
sorry..
Just to rephrase the doc, and in your example of 3 mask values assigned to 
particles (0b10 = "blue", or 0b01 = "green", or 0b11 = "red"), and a with 
collider.avoidSelfInteractionMask = 0b00:

blue particles would not interact with other blue particles, 
green particles would not interact with green particles, 
and all other interactions would be possible.

(Assuming collider is defined e.g. as the label of the collider instance
in your O.engines, which does not seem to be the case in the Python
lines you showed us here)

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[Yade-users] [Question #682290]: the correct use of collider.avoidSelfInteractionMask ?

2019-07-24 Thread Luc OGER
New question #682290 on Yade:
https://answers.launchpad.net/yade/+question/682290

Hello,

 I am trying to setup properly the possible interaction between different group 
of sphere: some can interact with other, some cannot interact with themselves

here the basic code
# basic simulation showing sphere falling ball gravity,
# bouncing against another sphere representing the support

# DATA COMPONENTS

# add 2 particles to the simulation
# they the default material (utils.defaultMat)
mask1=0b10
mask2=0b01
mask3=0b11

O.bodies.append([
# fixed: particle's positionin space will not change (support)
sphere(center=(0,0,0),radius=.5,fixed=True,mask=mask1,color=(0,0,1)),   
#fond immobile
sphere(center=(0,0,2),radius=.5,fixed=False,mask=mask2,color=(0,1,0)),
# these particles are free, subject to dynamics
sphere(center=(0,0,4),radius=.5,fixed=False,mask=mask3,color=(1,0,0)),
sphere(center=(0,0,6),radius=.5,fixed=False,mask=mask3,color=(1,0,0)),
# fixed: particle's positionin space will not change (support)
sphere(center=(3,0,0),radius=.5,fixed=True,mask=mask1,color=(0,0,1)),   
#fond immobile
sphere(center=(3,0,2),radius=.5,fixed=False,mask=mask3,color=(1,0,0)),
# these particles are free, subject to dynamics
sphere(center=(3,0,4),radius=.5,fixed=False,mask=mask2,color=(0,1,0)),
sphere(center=(3,0,6),radius=.5,fixed=False,mask=mask2,color=(0,1,0)),
# fixed: particle's positionin space will not change (support)
sphere(center=(6,0,0),radius=.5,fixed=True,mask=mask3,color=(1,0,0)),   
#fond immobile
sphere(center=(6,0,2),radius=.5,fixed=False,mask=mask1,color=(0,0,1)),
# these particles are free, subject to dynamics
sphere(center=(6,0,4),radius=.5,fixed=False,mask=mask3,color=(1,0,0)),
sphere(center=(6,0,6),radius=.5,fixed=False,mask=mask2,color=(0,1,0)),
# fixed: particle's positionin space will not change (support)
sphere(center=(9,0,0),radius=.5,fixed=True,mask=mask2,color=(0,1,0)),   
#fond immobile
sphere(center=(9,0,2),radius=.5,fixed=False,mask=mask1,color=(0,0,1)),
# these particles are free, subject to dynamics
sphere(center=(9,0,4),radius=.5,fixed=False,mask=mask3,color=(1,0,0)),
sphere(center=(9,0,6),radius=.5,fixed=False,mask=mask2,color=(0,1,0)),
# fixed: particle's positionin space will not change (support)
sphere(center=(12,0,0),radius=.5,fixed=True,mask=mask1,color=(0,0,1)),  
 #fond immobile
sphere(center=(12,0,2),radius=.5,fixed=False,mask=mask1,color=(0,0,1)),
# these particles are free, subject to dynamics
sphere(center=(12,0,4),radius=.5,fixed=False,mask=mask3,color=(1,0,0)),
sphere(center=(12,0,6),radius=.5,fixed=False,mask=mask2,color=(0,1,0)),






])

# FUNCTIONAL COMPONENTS
collider.avoidSelfInteractionMask = 0b00


# simulation loop -- see presentation for the explanation
O.engines=[
ForceResetter(),
InsertionSortCollider([Bo1_Sphere_Aabb()]),
InteractionLoop(
[Ig2_Sphere_Sphere_ScGeom()],# collision geometry
[Ip2_FrictMat_FrictMat_FrictPhys()], # collision "physics"
[Law2_ScGeom_FrictPhys_CundallStrack()]   # contact law -- 
apply forces
),
# Apply gravity force to particles. damping: numerical dissipation of 
energy.
NewtonIntegrator(gravity=(0,0,-9.81),damping=0.1)

]

# set timestep to a fraction of the critical timestep
# the fraction is very small, so that the simulation is not too fast
# and the motion can be observed
O.dt=.5e-4*PWaveTimeStep()

# save the simulation, so that it can be reloaded later, for experimentation
O.saveTmp()

so the three masks are :
mask1=0b10  blue
mask2=0b01  green
mask3=0b11  red

and the result for  collider.avoidSelfInteractionMask
0b00full interaction
0b01full no interaction
0b10full interaction
0b11full no interaction

 according to the definiton of the mask "This mask is used to avoid the 
interactions inside a group of particles. To do so, the particles must have the 
exact same mask and that mask should have one bit in common with this 
avoidSelfInteractionMask as for their binary representations" this should not 
be ful or zero interactions???

where I made a mistake?


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