Re: [Yade-users] [Question #701581]: Difference between FrictMat and cohFrictMat without cohesion and moment
Question #701581 on Yade changed: https://answers.launchpad.net/yade/+question/701581 Status: Open => Answered Bruno Chareyre proposed the following answer: Hi, Unless you found a bug, yes, the two cases should be equivalent. It's hard to know if you made a mistake in converting materials or if there is really a difference due to the code. Currently, your scripts are way too complex to dive in. If you could elaborate a simpler example maybe someone could check in more details. Bruno -- You received this question notification because your team yade-users is an answer contact for Yade. ___ Mailing list: https://launchpad.net/~yade-users Post to : yade-users@lists.launchpad.net Unsubscribe : https://launchpad.net/~yade-users More help : https://help.launchpad.net/ListHelp
Re: [Yade-users] [Question #701581]: Difference between FrictMat and cohFrictMat without cohesion and moment
Question #701581 on Yade changed: https://answers.launchpad.net/yade/+question/701581 Jérôme Duriez posted a new comment: I think we can find logical that CohFrictMat without cohesion and moment would indeed be equivalent to FrictMat. Whether that is the case may indeed deserve attention, since the C++ implementations [1] look to be completely independent (no one is calling the other one, for instance). If you seek help in investigating this question, I would advice you further try to propose minimal scripts, though. [1] https://gitlab.com/yade- dev/trunk/-/blob/master/pkg/dem/CohesiveFrictionalContactLaw.cpp#L109 and https://gitlab.com/yade- dev/trunk/-/blob/master/pkg/dem/ElasticContactLaw.cpp#L56 -- You received this question notification because your team yade-users is an answer contact for Yade. ___ Mailing list: https://launchpad.net/~yade-users Post to : yade-users@lists.launchpad.net Unsubscribe : https://launchpad.net/~yade-users More help : https://help.launchpad.net/ListHelp