[zbmethod] Re: Advanced Team BLD

2005-11-29 Thread Dan

> When Heidi and I began trying team blindsolving in Orlando, we used
> OLL+PLL.  Now, she's learning COLL, and I'm already much faster with
> it than PLL.

What!!! Where did you find this girl? I can't even get Lisa to learn 
the 7 corner Orientations...

> 
> However, I'm not sure how you could explain the ZB alg very well. 
> There are 12 sub-cases within each COLL case.  I don't know how you
> would hope to distinguish between them verbally.

Sorry to harp on about it, but I think my naming scheme for the ZBLL 
case would be pretty useful. Using the "3 levels" concept 
(orientation, COLL case, edge permutation) you could always call it 
very easily. The codes for the edges are easy to learn, and are always 
the same for each case (I mean you never get anything outside of the 
set of 12)
 
> ZBF2L is very helpful, though.  Especially when you can get OLL skips
> out of it.  I think it's definitely something worth pursuing.
>

you also get OLL skips with VHF2L, although I don't know if one is 
better for it over the other, maybe Chris would calculate it for us :)

Dan - team[zb] :)






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Re: [zbmethod] Re: Definition of VH system.

2005-11-29 Thread David Barr



Is there a web page (or list of algorithms) for this step?

Thanks,

DavidOn 11/13/05, Jason Baum <[EMAIL PROTECTED]> wrote:




Hi Chris,

You have it right except for the 4th pair.  VHF2L is done in two
steps.  First, you pair up the fourth pair.  Then, you insert it while
orienting LL edges.  I'm not sure if the pair+insert cases count as
VHF2L or ZBF2L, though.  But yeah, VH is basically just a simplified
form of the ZB method.

-Jason
  



  




  
  
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Re: [zbmethod] Re: Definition of VH system.

2005-11-29 Thread Christophe Thiriot
Try this one :

http://www.necrophagous.co.uk/cubestation/f2l/f2ladvanced-influencingLLvh.php

Christophe



David Barr a écrit :

> Is there a web page (or list of algorithms) for this step?
>
> Thanks,
>
> David
>






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[zbmethod] Re: Advanced Team BLD

2005-11-29 Thread Bob Burton
--- In zbmethod@yahoogroups.com, "Dan" <[EMAIL PROTECTED]> wrote:

> you also get OLL skips with VHF2L, although I don't know if one is 
> better for it over the other, maybe Chris would calculate it for us :)

Shouldn't it also be 1/27?  As long as you are always ending with all
correctly oriented edges, since you are not doing anything special
with the corners, it should be the same.  There are, however, cases
that cannot be done using VH very easily (certain yucky connected
cases and such), but there are only a few of those.  Do you break them
up and do VHF2L in those cases, too, Dan?

~ Bob





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Re: [zbmethod] Re: Definition of VH system.

2005-11-29 Thread David Barr
That page doesn't include the "pair up" maneuvers that it makes
reference to.  For example on these F2L algorithms (taken from
Jessica's website), what are the "pair up" maneuvers that pair up the
pieces on the last layer:

1) R2 D2 R D R' D R D2 R
3) R' D R' D' B' D B R2
5a) [D2] R' D  B' D' B  D' R (I guess that RUR'U'RUR'U' would work)
15) [D2] R2 D2 R D R' D R2

Is there another page that has the algs I'm looking for?  Or, would VH
solvers revert to standard CFOP when this is the last pair?

David

On 11/29/05, Christophe Thiriot <[EMAIL PROTECTED]> wrote:
>  Try this one :
>
> http://www.necrophagous.co.uk/cubestation/f2l/f2ladvanced-influencingLLvh.php
>
>  Christophe
>
>
>
>  David Barr a écrit :
>
>  > Is there a web page (or list of algorithms) for this step?
>  >
>  > Thanks,
>  >
>  > David
>  >
>
>
>
>
>
>
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[zbmethod] Re: Definition of VH system.

2005-11-29 Thread Bob Burton
It says this right on the page:

"After the "pair-up" stage, there are only 32 possible configurations
of the pair and the LL edge-orientation. These are broken down into 2
groups of 16 cases, 1 group of connected pairs, and 1 group of
seperated pairs. So if you know just 32 little tricks, you can almost
always flip the LL edges to your advantage after the F2L. If you are
unlucky you will have a case for which your algorithm isn't a simple
pair up and insert, and in these cases it is very awkward to do
anything about it. That is where learning specialised algorithms has a
big advantage."

Also, "almost always" is in bold print. ;)

~ Bob

--- In zbmethod@yahoogroups.com, David Barr <[EMAIL PROTECTED]> wrote:
>
> That page doesn't include the "pair up" maneuvers that it makes
> reference to.  For example on these F2L algorithms (taken from
> Jessica's website), what are the "pair up" maneuvers that pair up the
> pieces on the last layer:
> 
> 1) R2 D2 R D R' D R D2 R
> 3) R' D R' D' B' D B R2
> 5a) [D2] R' D  B' D' B  D' R (I guess that RUR'U'RUR'U' would work)
> 15) [D2] R2 D2 R D R' D R2
> 
> Is there another page that has the algs I'm looking for?  Or, would VH
> solvers revert to standard CFOP when this is the last pair?
> 
> David
> 
> On 11/29/05, Christophe Thiriot <[EMAIL PROTECTED]> wrote:
> >  Try this one :
> >
> >
http://www.necrophagous.co.uk/cubestation/f2l/f2ladvanced-influencingLLvh.php
> >
> >  Christophe
> >
> >
> >
> >  David Barr a écrit :
> >
> >  > Is there a web page (or list of algorithms) for this step?
> >  >
> >  > Thanks,
> >  >
> >  > David
> >  >
> >
> >
> >
> >
> >
> >
> >
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>






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[zbmethod] Re: Advanced Team BLD

2005-11-29 Thread cmhardw
> Sorry to harp on about it, but I think my naming scheme for the ZBLL 
> case would be pretty useful. Using the "3 levels" concept 
> (orientation, COLL case, edge permutation) you could always call it 
> very easily. The codes for the edges are easy to learn, and are always 
> the same for each case (I mean you never get anything outside of the 
> set of 12)

Hey Dan,

Sorry I didn't do this sooner, but I will soon be adding your naming
scheme to my ZBLL pages.  I think the block method is not enough to
recognize quickly, and I think your idea for the edges is really good.

I've got a million things to do on my list for school and cubing, but
that is on my list.  I don't think block recognition will work by
itself, but will also require your edge technique to go with it.

Chris
team [zb]





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[zbmethod] Re: Definition of VH system.

2005-11-29 Thread cmhardw
Hey David,

Here are the ZBF2L algs that pair up those cases into a 3 move insert.
 Not sure if that is good enough though, or what you are looking for.

1) L' B' U2 B2 L' B' L2
2) F R U2 R' F'
5a) before [D2] do U' F' L F L'
15) before [D2] do U F' L F L'

Do a z2 rotation after the setup with Jessica's alg to get to my
notation (like F2 in case anyone does not like xyz notation).

If you are looking to pair up the c/e pair you could start from the 3
move insert case and pair but not place.  Not sure if that would work
though.

Chris

--- In zbmethod@yahoogroups.com, David Barr <[EMAIL PROTECTED]> wrote:
>
> That page doesn't include the "pair up" maneuvers that it makes
> reference to.  For example on these F2L algorithms (taken from
> Jessica's website), what are the "pair up" maneuvers that pair up the
> pieces on the last layer:
> 
> 1) R2 D2 R D R' D R D2 R
> 3) R' D R' D' B' D B R2
> 5a) [D2] R' D  B' D' B  D' R (I guess that RUR'U'RUR'U' would work)
> 15) [D2] R2 D2 R D R' D R2
> 
> Is there another page that has the algs I'm looking for?  Or, would VH
> solvers revert to standard CFOP when this is the last pair?
> 
> David
> 
> On 11/29/05, Christophe Thiriot <[EMAIL PROTECTED]> wrote:
> >  Try this one :
> >
> >
http://www.necrophagous.co.uk/cubestation/f2l/f2ladvanced-influencingLLvh.php
> >
> >  Christophe
> >
> >
> >
> >  David Barr a écrit :
> >
> >  > Is there a web page (or list of algorithms) for this step?
> >  >
> >  > Thanks,
> >  >
> >  > David
> >  >
> >
> >
> >
> >
> >
> >
> >
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Messenger
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Re: [zbmethod] Re: Definition of VH system.

2005-11-29 Thread David Barr
Sorry for not reading more carefully. :)

Dan acknowledges that the system breaks down at this point.  His
recommendation appears to be to learn more ZBF2L algs.

Short of that, would it be useful in these difficult cases to first
flip the edges and then solve the last pair using two-generator algs? 
Or am I better off just reverting to OLL?  Or maybe don't use VH
unless I'm willing to learn additional ZBF2L algs.

On 11/29/05, Bob Burton <[EMAIL PROTECTED]> wrote:
>  It says this right on the page:
>
>  "After the "pair-up" stage, there are only 32 possible configurations
>  of the pair and the LL edge-orientation. These are broken down into 2
>  groups of 16 cases, 1 group of connected pairs, and 1 group of
>  seperated pairs. So if you know just 32 little tricks, you can almost
>  always flip the LL edges to your advantage after the F2L. If you are
>  unlucky you will have a case for which your algorithm isn't a simple
>  pair up and insert, and in these cases it is very awkward to do
>  anything about it. That is where learning specialised algorithms has a
>  big advantage."
>
>  Also, "almost always" is in bold print. ;)
>
>  ~ Bob


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[zbmethod] Re: Advanced Team BLD

2005-11-29 Thread Mike Bennett
--- In zbmethod@yahoogroups.com, "Dan" <[EMAIL PROTECTED]> wrote:
>
> What!!! Where did you find this girl? I can't even get Lisa to learn 
> the 7 corner Orientations...

I found her in Minnesota. ;)  And the trick to getting her to learn
seems to be taking her to a competition.  She's almost halfway done
learning COLL since then, and she's working on VHF2L.  Getting her
pink and light blue stickers for her cube doesn't hurt, either. ;)
 
> > However, I'm not sure how you could explain the ZB alg very well. 
> > There are 12 sub-cases within each COLL case.  I don't know how you
> > would hope to distinguish between them verbally.
> 
> Sorry to harp on about it, but I think my naming scheme for the ZBLL 
> case would be pretty useful. Using the "3 levels" concept 
> (orientation, COLL case, edge permutation) you could always call it 
> very easily. The codes for the edges are easy to learn, and are always 
> the same for each case (I mean you never get anything outside of the 
> set of 12)

Just a thought, but what about identifying them as a PLL with a
certain corner orientation?
  
> > ZBF2L is very helpful, though.  Especially when you can get OLL skips
> > out of it.  I think it's definitely something worth pursuing.
> >
> 
> you also get OLL skips with VHF2L, although I don't know if one is 
> better for it over the other, maybe Chris would calculate it for us :)
> 
> Dan - team[zb] :)

Actually, right now I use VHF2L and a few extra tricks, and I'm
getting better at getting OLL skips by adjusting where the pair is
before inserting after edge orienting.  The odds without this are
about 3.7%, but I think I've doubled it to 7.4%, and I'm working on
another set of easy cases to get it up to 10.1%.  The only real
problem with this is that some of my PLL's are very slow.

-Mike
team [zb]





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[zbmethod] Re: Definition of VH system.

2005-11-29 Thread Mike Bennett
--- In zbmethod@yahoogroups.com, David Barr <[EMAIL PROTECTED]> wrote:
>
> Sorry for not reading more carefully. :)
> 
> Dan acknowledges that the system breaks down at this point.  His
> recommendation appears to be to learn more ZBF2L algs.
> 
> Short of that, would it be useful in these difficult cases to first
> flip the edges and then solve the last pair using two-generator algs? 
> Or am I better off just reverting to OLL?  Or maybe don't use VH
> unless I'm willing to learn additional ZBF2L algs.

I've been using it for a couple of months now, and I can say that the
system is fantastic.  I really only know and use the VH system for
edge orienting, but with a few added cases.  I've gotten as low as a
17.98 average with it, and times in the 14's.  The system works, I
promise. :)

That said, I think I may hold off on learning much more ZBF2L at the
moment, and switch to learning more ZBLL.  If my F2L average is 14 or
15, and my normal average is a little over 20, that means my LL is
taking entirely too long.  I think I may start with the rest of the
correctly permuted corner cases for each orientation, starting with
the L case (because I already know a few of those).

-Mike Bennett





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[zbmethod] Re: Advanced Team BLD

2005-11-29 Thread Bob Burton
--- In zbmethod@yahoogroups.com, "Mike Bennett" <[EMAIL PROTECTED]>
wrote:

> Just a thought, but what about identifying them as a PLL with a
> certain corner orientation?

Ewww!  I use block recognition for PLL.  If I recognize the PLL of a
non-all-oriented state, forget about it.  I would need some sort of
new system.  I haven't tried Dan's system yet, though, because I don't
use ZBLL yet. ;)
 
> Actually, right now I use VHF2L and a few extra tricks, and I'm
> getting better at getting OLL skips by adjusting where the pair is
> before inserting after edge orienting.  The odds without this are
> about 3.7%, but I think I've doubled it to 7.4%, and I'm working on
> another set of easy cases to get it up to 10.1%.  The only real
> problem with this is that some of my PLL's are very slow.

So work on them!  There are only 21 PLLs!  I have only 4 that take me
over 2.5 seconds now, and two of those are the damn N-perm. :(

~ Bob





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[zbmethod] Re: Definition of VH system.

2005-11-29 Thread Bob Burton
--- In zbmethod@yahoogroups.com, "Mike Bennett" <[EMAIL PROTECTED]>
wrote:

> That said, I think I may hold off on learning much more ZBF2L at the
> moment, and switch to learning more ZBLL.  If my F2L average is 14 or
> 15, and my normal average is a little over 20, that means my LL is
> taking entirely too long.  I think I may start with the rest of the
> correctly permuted corner cases for each orientation, starting with
> the L case (because I already know a few of those).

5-6 seconds for LL isn't bad.  I am pretty sure mine isn't much faster
than that. :)

~ Bob





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[zbmethod] Re: Definition of VH system.

2005-11-29 Thread Mike Bennett
--- In zbmethod@yahoogroups.com, "Bob Burton" <[EMAIL PROTECTED]> wrote:
>
> --- In zbmethod@yahoogroups.com, "Mike Bennett" <[EMAIL PROTECTED]>
> wrote:
> 
> > That said, I think I may hold off on learning much more ZBF2L at the
> > moment, and switch to learning more ZBLL.  If my F2L average is 14 or
> > 15, and my normal average is a little over 20, that means my LL is
> > taking entirely too long.  I think I may start with the rest of the
> > correctly permuted corner cases for each orientation, starting with
> > the L case (because I already know a few of those).
> 
> 5-6 seconds for LL isn't bad.  I am pretty sure mine isn't much faster
> than that. :)
> 
> ~ Bob

It just hurts me to look up during a solve and see that I have a
fantastic F2L and still be hampered by a slow LL to wind up with a 20+
solve.  Besides that, I know that the LL is where most of the moves in
a solve are saved, and that using VH+some corner control is helping to
make up for not knowing full ZBF2L.

-Mike
team [zb]






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[zbmethod] Re: Definition of VH system.

2005-11-29 Thread Mike Bennett
Ok.  I've calculated some odds and come up with a new gameplan.

1/27 solves (~3.7%)of the time (or more, with a little corner
orienting) you get an OLL skip and have a PLL for ZBLL.

26/27 solves you get a COLL case.

  Of those 26, 1/6 have corners correctly permuted.  Learning the ZB
  cases for those gives a 16% chance for a 1 look.

Add these together for just under 20% chance.

Now factor in the 1/12 chance for the other 5/6 of the 26/27 that COLL
still gives you.  That's an additional 6.7%, for a grand total of
about 26.5% chance of a 1 look LL, and at only the number of algs
required for COLL, PLL, and the correct corner ZB cases, of which I
think there are about 66.  However, 7 of these you will already know
from COLL, so 59 + 40 + 21 = 120 cases to learn, of which i know 65.

55 to go.  (4 of those are PLL's... :P)

-Mike
team [zb]






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[zbmethod] Re: Advanced Team BLD

2005-11-29 Thread Dan
Dont worry Chris,

I know your situation exactly. I have an equal number of tasks on my 
list, and having to go to darned work all the time means I can't even 
get started on it!

Thanks to this group there seems to be a growing interest in ZB, so I 
think one of the highest priority things to do on my website is get 
the ZBLL pages in some sort of order, and perhaps make it a little 
more user friendly. I'll also explain my edges system in a lot more 
detail!

Recognising the case as a PLL + Corner Orientation is very hard I 
think, it's hard enough to recognise the PLL on the 4x4x4 when you 
have only one edge flipped, let alone if the corners are all over the 
place. Maybe some see it better than others, I know I wouldn't be able 
to recognise the PLL without a complete top face :)

Dan :)

> Hey Dan,
> 
> Sorry I didn't do this sooner, but I will soon be adding your naming
> scheme to my ZBLL pages.  I think the block method is not enough to
> recognize quickly, and I think your idea for the edges is really 
good.
> 
> I've got a million things to do on my list for school and cubing, but
> that is on my list.  I don't think block recognition will work by
> itself, but will also require your edge technique to go with it.
> 
> Chris
> team [zb]
>






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[zbmethod] Re: Definition of VH system.

2005-11-29 Thread Dan
Hi,
> > 
> > Dan acknowledges that the system breaks down at this point.  His
> > recommendation appears to be to learn more ZBF2L algs.

I've read the posts on VH with a lot of interest, I'm very happy 
that other people are considering it and hopefully finding 
improvements! 

VHF2L + COLL was meant to be a stepping stone towards the full ZB. 
With it, you would learn some indirect ZBF2L, and of course some 
ZBLL algs (the one's that are COLL's). So the fact that you would 
have to learn some ZBF2L algorithms to cover the cases which you 
don't use pair up and insert for only helps this process along :)

> I've been using it for a couple of months now, and I can say that 
the
> system is fantastic.  I really only know and use the VH system for
> edge orienting, but with a few added cases.  I've gotten as low as 
a
> 17.98 average with it, and times in the 14's.  The system works, I
> promise. :)

I'm glad you are having success with it Mike!

Dan :)







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[zbmethod] Re: Advanced Team BLD

2005-11-29 Thread Dan
There are, however, cases
> that cannot be done using VH very easily (certain yucky connected
> cases and such), but there are only a few of those.  Do you break 
them
> up and do VHF2L in those cases, too, Dan?
> 
> ~ Bob


I have to be honest, if it's one of the yucky cases then I would not 
bother using VHF2L - esp in a competition. In practice however, I 
would still solve these cases, but it's hard to say whether you gain 
any time by doing this. If you hadn't flipped all the edges using 
VHF2L, who's to say that you wouldn't have had a tough OLL and an N 
perm? And if you did flip the edges in a yucky case, you might end up 
with the 1 in 12 skip. Or of course it could go horribly wrong the 
other way. All if's and but's!

Dan :)





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[zbmethod] Re: Advanced Team BLD

2005-11-29 Thread Bob Burton
I can't say I blame you.  I would do the same, especially in a
competition.  Have you learned all the ZBF2L for when the C/E pair is
trapped in the F2L?  This seems like the most logical first extension
to the VH system.

~ Bob

--- In zbmethod@yahoogroups.com, "Dan" <[EMAIL PROTECTED]> wrote:
>
> There are, however, cases
> > that cannot be done using VH very easily (certain yucky connected
> > cases and such), but there are only a few of those.  Do you break 
> them
> > up and do VHF2L in those cases, too, Dan?
> > 
> > ~ Bob
> 
> 
> I have to be honest, if it's one of the yucky cases then I would not 
> bother using VHF2L - esp in a competition. In practice however, I 
> would still solve these cases, but it's hard to say whether you gain 
> any time by doing this. If you hadn't flipped all the edges using 
> VHF2L, who's to say that you wouldn't have had a tough OLL and an N 
> perm? And if you did flip the edges in a yucky case, you might end up 
> with the 1 in 12 skip. Or of course it could go horribly wrong the 
> other way. All if's and but's!
> 
> Dan :)
>






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