FWIW, using Jackpot to clean up these sorts of simple problems seems
like a good task to have around for people who want to get started
sending in patches.
Patrick
Looks like the netbeans jackpot module can also be used for this :
http://jackpot.netbeans.org/docs/transformer-module-tutorial.html#QueryDescription
I don't think it matters if its an IDE as long as you can just press
the "do it" button a small number of times.
-phil.
Ismael Juma wrote:
Phil
Just an update on this bug:
we've integrated Clemens' suggested fix into the team
workspace. It should appear in the next build (b22).
Thanks to Clemens for the fix and for bearing with
our internal process =)
Thanks,
Dmitri
Jim Graham wrote:
Clemens Eisserer wrote:
however
Hi again,
The reason why I asked is because the idea of a rasterizer is in my
head which is written in GLSL. Because the whole rasterization-process
is pixel-for-pixel (or in the case of AA, a pixel many times) a
fragment shader seems somehow cool.
Of course I know that the shader would run extre
One thing the bug report doesn't seem to mention is that the tiles are
32x32 (it implies it by talking about the 1024 values being copied), and
that there is a function which quickly tells you whether a tile is all
0s or all 1s so the renderer can either skip or do quicker fills of
regions that
Hi Clemens,
> > Hey come on! I'd like to know the answer too. Give us a pointer to this
> > bug report! ;-)
> Of course not ... here it is:
> http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=6529101 ;)
thanks alot!
> Although I don't understand / it does not mention all the details it
> seems