Re: [OpenJDK 2D-Dev] Remove warnings

2007-10-01 Thread Patrick Wright
FWIW, using Jackpot to clean up these sorts of simple problems seems like a good task to have around for people who want to get started sending in patches. Patrick

Re: [OpenJDK 2D-Dev] Remove warnings

2007-10-01 Thread Phil Race
Looks like the netbeans jackpot module can also be used for this : http://jackpot.netbeans.org/docs/transformer-module-tutorial.html#QueryDescription I don't think it matters if its an IDE as long as you can just press the "do it" button a small number of times. -phil. Ismael Juma wrote: Phil

[OpenJDK 2D-Dev] Fix integrated [Was Re: 6603887: Where are transparent areas filled with bgColor?]

2007-10-01 Thread Dmitri Trembovetski
Just an update on this bug: we've integrated Clemens' suggested fix into the team workspace. It should appear in the next build (b22). Thanks to Clemens for the fix and for bearing with our internal process =) Thanks, Dmitri Jim Graham wrote: Clemens Eisserer wrote: however

Re: [OpenJDK 2D-Dev] How does antialiasing with the OpenGL pipeline work?

2007-10-01 Thread Clemens Eisserer
Hi again, The reason why I asked is because the idea of a rasterizer is in my head which is written in GLSL. Because the whole rasterization-process is pixel-for-pixel (or in the case of AA, a pixel many times) a fragment shader seems somehow cool. Of course I know that the shader would run extre

Re: [OpenJDK 2D-Dev] How does antialiasing with the OpenGL pipeline work?

2007-10-01 Thread Jim Graham
One thing the bug report doesn't seem to mention is that the tiles are 32x32 (it implies it by talking about the 1024 values being copied), and that there is a function which quickly tells you whether a tile is all 0s or all 1s so the renderer can either skip or do quicker fills of regions that

Re: [OpenJDK 2D-Dev] How does antialiasing with the OpenGL pipeline work?

2007-10-01 Thread Roman Kennke
Hi Clemens, > > Hey come on! I'd like to know the answer too. Give us a pointer to this > > bug report! ;-) > Of course not ... here it is: > http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=6529101 ;) thanks alot! > Although I don't understand / it does not mention all the details it > seems