Hi,
The last two days I worked on text-rendering, and although major parts
are missing (caching, optimizations, ...), it works already for no-AA
and grayscale-AA'ed glyphs (I will look at subpixel-rgb later,
frightens me somehow ;) ). I was able to solve the problem with the
corrupted
This is often a problem that can happen if you don't have a prototype
for the function. The default passing semantics for floating point is
to pass them as doubles unless there is a prototype that says that they
are floats.
Did you get the prototype correct, and did you make sure it was
Hi Jim,
This is often a problem that can happen if you don't have a prototype for
the function. The default passing semantics for floating point is to pass
them as doubles unless there is a prototype that says that they are floats.
Did you get the prototype correct, and did you make sure it
Hi again,
Are there rules that rendering has to be per-pixel consistent, with
what should I compare to see wether my implementation works correct?
Sorry about the traffic ... it seems different rounding errors were
the cause for the different results,
the rotated text was drawn to the BI at the