Hi Patrick,
thank you for tracking down this problem.
to simplify testcase please do the following:
1) render to the offscreen bufferedimage, so no swing will be involved
Like this? (in a loop)
BufferedImage bimg = gconf.createCompatibleImage(100, 100);
Graphics g = bimg.getGraphics();
Hi Igor
Thanks for the reply. It will take a bit of time to track it down.
>From a quick test:
1) rendering just the single glyph to a buffered image, one image per
font, succeeds with Sun Java but fails with OpenJDK (will provide the
full details once I'm done testing)
2) testing using the Swin
Hi,
thank you for your report!
to simplify testcase please do the following:
1) render to the offscreen bufferedimage, so no swing will be involved
2) iterate through list of font files, we need to find which font
exactly causes the problem
In other words ideal testcase simply draws singl
Hi
First--if necessary, am glad to file a bug for this, but wanted to
check and see if there was something I'm missing.
In trying to render a table of characters using their Unicode
identifiers, I found that the character \u0DDD crashes my JVM as soon
as it is rendered to a Swing component. I'm n