Re: [OpenJDK 2D-Dev] JVM Crash: printing character \u0DDD in Swing app

2008-11-27 Thread Igor Nekrestyanov
Hi Patrick, thank you for tracking down this problem. to simplify testcase please do the following: 1) render to the offscreen bufferedimage, so no swing will be involved Like this? (in a loop) BufferedImage bimg = gconf.createCompatibleImage(100, 100); Graphics g = bimg.getGraphics();

Re: [OpenJDK 2D-Dev] JVM Crash: printing character \u0DDD in Swing app

2008-11-27 Thread Patrick Wright
Hi Igor Thanks for the reply. It will take a bit of time to track it down. >From a quick test: 1) rendering just the single glyph to a buffered image, one image per font, succeeds with Sun Java but fails with OpenJDK (will provide the full details once I'm done testing) 2) testing using the Swin

Re: [OpenJDK 2D-Dev] JVM Crash: printing character \u0DDD in Swing app

2008-11-27 Thread Igor Nekrestyanov
Hi, thank you for your report! to simplify testcase please do the following: 1) render to the offscreen bufferedimage, so no swing will be involved 2) iterate through list of font files, we need to find which font exactly causes the problem In other words ideal testcase simply draws singl

[OpenJDK 2D-Dev] JVM Crash: printing character \u0DDD in Swing app

2008-11-27 Thread Patrick Wright
Hi First--if necessary, am glad to file a bug for this, but wanted to check and see if there was something I'm missing. In trying to render a table of characters using their Unicode identifiers, I found that the character \u0DDD crashes my JVM as soon as it is rendered to a Swing component. I'm n