Hi Martin,
Apologies for late reply(mail got lost and I forgot about checking it).
I was under the impression that we have another implementation of RenderedImage
which we can use, but looks like there are none.
Doing that for just this test case is not needed.
webrev.01 looks good to me.
Than
Hi Laurent,
> Does metal support correct color blending ?
> I mean not the basic srgb mixing but gamma corrected at least.
No, metal does not support it out of the box but I think it should not be a
problem to implement the conversion in shaders or computational kernels.
> FYI I am implement
Congratulations !
I suppose it was an intense task.
Does metal support correct color blending ?
I mean not the basic srgb mixing but gamma corrected at least.
FYI I am implementing a new experimental color blender in pure java for the
future Marlin renderer to achieve higher quality like gimp 2.