[OpenJDK 2D-Dev] RFR: 8252133: The java/awt/GraphicsDevice/DisplayModes/CycleDMImage.java fails if metal pipeline is active

2020-10-08 Thread Sergey Bylokhov
This bug easily reproduced by the test in question on the dual video card systems when the metal pipeline is active. But it is possible to reproduce it in the OGL pipeline as well, but it is required some additional steps. Problem description: Our CGraphicsEnvironment maintains the list of act

Re: [OpenJDK 2D-Dev] RFR: 8182043: Access to Windows Large Icons

2020-10-08 Thread Alexey Ivanov
On Mon, 28 Sep 2020 15:20:33 GMT, Alexander Zuev wrote: > Moving review from Mercurial. See > https://mail.openjdk.java.net/pipermail/awt-dev/2020-August/016078.html for > previous > iteration. src/java.desktop/windows/native/libawt/windows/ShellFolder2.cpp line 986: > 984: hI

Re: [OpenJDK 2D-Dev] RFR: 8252133: The java/awt/GraphicsDevice/DisplayModes/CycleDMImage.java fails if metal pipeline is active [v2]

2020-10-08 Thread Sergey Bylokhov
> This bug easily reproduced by the test in question on the dual video card > systems > when the metal pipeline is active. But it is possible to reproduce it in the > OGL > pipeline as well, but it is required some additional steps. > > Problem description: >Our CGraphicsEnvironment maintain

Re: [OpenJDK 2D-Dev] RFR: 8252133: The java/awt/GraphicsDevice/DisplayModes/CycleDMImage.java fails if metal pipeline is active [v3]

2020-10-08 Thread Sergey Bylokhov
> This bug easily reproduced by the test in question on the dual video card > systems > when the metal pipeline is active. But it is possible to reproduce it in the > OGL > pipeline as well, but it is required some additional steps. > > Problem description: >Our CGraphicsEnvironment maintain

Re: [OpenJDK 2D-Dev] RFR: 8252133: The java/awt/GraphicsDevice/DisplayModes/CycleDMImage.java fails if metal pipeline is active [v4]

2020-10-08 Thread Sergey Bylokhov
> This bug easily reproduced by the test in question on the dual video card > systems > when the metal pipeline is active. But it is possible to reproduce it in the > OGL > pipeline as well, but it is required some additional steps. > > Problem description: >Our CGraphicsEnvironment maintain