On Wed, 7 Apr 2021 05:20:18 GMT, Denis Konoplev wrote:
> There was no code to check num of work items in compute shader.
> Also, I've replaced four similar shaders.
This pull request has now been integrated.
Changeset: 926e3bc0
Author:Denis Konoplev
Committer: Jayathirth D V
URL: ht
On Thu, 15 Apr 2021 14:42:55 GMT, Denis Konoplev wrote:
> I've removed MaxTextureSize and replaced its usages with
> MTL_GPU_FAMILY_MAC_TXT_SIZE
In a few places we have such pattern "sh = MIN(sh,
MTL_GPU_FAMILY_MAC_TXT_SIZE);", in what cases we can use the data larger than
MTL_GPU_FAMILY_MAC_
On Fri, 16 Apr 2021 05:57:13 GMT, Ajit Ghaisas wrote:
> This PR makes Metal as the default Java2D rendering pipeline for macOS.
>
> Note : from JBS description :
> The plan of record has always been that for JDK 17 the new Metal pipeline
> will be OFF by default and must be explicitly enabled b
On Fri, 16 Apr 2021 05:57:13 GMT, Ajit Ghaisas wrote:
> This PR makes Metal as the default Java2D rendering pipeline for macOS.
>
> Note : from JBS description :
> The plan of record has always been that for JDK 17 the new Metal pipeline
> will be OFF by default and must be explicitly enabled b
On Fri, 16 Apr 2021 05:57:13 GMT, Ajit Ghaisas wrote:
> This PR makes Metal as the default Java2D rendering pipeline for macOS.
>
> Note : from JBS description :
> The plan of record has always been that for JDK 17 the new Metal pipeline
> will be OFF by default and must be explicitly enabled b
On Wed, 7 Apr 2021 19:00:17 GMT, Denis Konoplev wrote:
>> There was no code to check num of work items in compute shader.
>> Also, I've replaced four similar shaders.
>
> Denis Konoplev has updated the pull request incrementally with one additional
> commit since the last revision:
>
> 826414