2011 02:43
Oggetto: [OpenJDK 2D-Dev] Hardware-Accelerated Rendering Using OpenGL
A: <2d-dev@openjdk.java.net>
Hello,
I hope it is the correct list for this kind of problem. If not, don't bother
to read the rest of the message ;)
I am using OpenGL acceleration in a "soft real-time&q
Thanks, I will try this ASAP !!
Herve
Sent from my iPhone
On 19 juil. 2011, at 09:11, Roman Kennke wrote:
> Hi Herve,
>
>
>> I hope it is the correct list for this kind of problem. If not, don't
>> bother to read the rest of the message ;)
>
> Seems perfect.
>
>> I am using OpenGL accelera
Hi Herve,
> I hope it is the correct list for this kind of problem. If not, don't
> bother to read the rest of the message ;)
Seems perfect.
> I am using OpenGL acceleration in a "soft real-time" Java program by
> using JOGL, drawing in an external OpenGL context (coming from a
> master C app w
Hello,
I hope it is the correct list for this kind of problem. If not, don't bother
to read the rest of the message ;)
I am using OpenGL acceleration in a "soft real-time" Java program by using
JOGL, drawing in an external OpenGL context (coming from a master C app
which set it's OpenGL context a