Hi Roman,
Roman Kennke wrote:
This doesn't explain some methods that crept up into this class (like
getBounds and getNormalizingTransform). They should have been on GraphicsDevice.
Why? Isn't getBounds() used to indicate which part of the whole virtual
screen (Xinerama) a GC is represent
Hi Dmitri,
> > I think my mental model regarding the GD/GC/DisplayMode API is a bit
> > messed up, or the API is a bit messed up.
>
>It's the API that's a bit messed up.
Phew. ;-)
>Basically, GD represents a real graphics device - like a video board on
> windows, and screen on X11 (w/o
Hi Roman,
Roman Kennke wrote:
I think my mental model regarding the GD/GC/DisplayMode API is a bit
messed up, or the API is a bit messed up.
It's the API that's a bit messed up.
Basically, GD represents a real graphics device - like a video board on
windows, and screen on X11 (w/o xin
Hi,
I think my mental model regarding the GD/GC/DisplayMode API is a bit
messed up, or the API is a bit messed up.
So far I was always assuming that the GCs (as returned by
GD.getGraphicsConfigurations()) represent all the possible settings
(resolution, color model, etc) that the GD can use. BUT,