Hi, Phil.
The fix looks good.
This looks like its a driver bug. We use a scratch surface of size 1x1
when iterating through testing all the gl capable visuals and some of
them get a SIGFPE: FPE_INTDIV when as we try to make the context
current.
Since setting the scratch surface to 4x4 makes the crash go away it
seems that
Hello Phil,
the fix looks fine to me.
Thanks,
Andrew
On 10/10/2014 8:20 PM, Phil Race wrote:
This looks like its a driver bug. We use a scratch surface of size 1x1
when iterating through testing all the gl capable visuals and some of
them get a SIGFPE: FPE_INTDIV when as we try to make the