Re: SVG Text Width and Height

2017-03-25 Thread truegold via 4D_Tech
Hi Miyako, So if I understand how to replace “text” with “TextArea”… Here’s an existing code fragment with various height/width adjustments $fontAlign_D:=Align center $pnt_X:=$ctr_X+(($ctr_X*$radius)*Cos($Angle)) $pnt_Y:=$ctr_Y-(($ctr_Y*$radius)*Sin($Angle)) $display_t:=$Degree+”˚” `

Re: 4D Query error, Beware

2017-03-25 Thread npdennis via 4D_Tech
> there has been a couple of fixes related to the database engine > (transactional query in particular) in recent nightly builds, > part of the reasons why some hot-fixes were released during a relatively > short time span. Very cool that 4D is being responsive to these. Maybe HF3 will include

RE: DDOS Attack simulator - Some Results

2017-03-25 Thread Randy Engle via 4D_Tech
Tim, Very helpful. Many thanks! Randy Engle XC2 Software LLC -Original Message- From: 4D_Tech [mailto:4d_tech-boun...@lists.4d.com] On Behalf Of Timothy Penner via 4D_Tech Sent: Friday, March 24, 2017 7:46 PM To: 4D iNug Technical <4d_tech@lists.4d.com> Cc: Timothy Penner

4D email client from Dave Batton, where to get the old sample 4DB ?

2017-03-25 Thread Armin Deeg via 4D_Tech
Hi, I've found this pdf: ftp://ftp.4d.com/aci_product_reference_library/4D_PRODUCT_DOCUMENTATION/PDF_Docs_by_4D_Product_A-Z/4D_Web_2.0_Pack/v11_R2/4D_Email_Client_Beta.pdf this describes a sample database for a 4D email client. Someone knows how I can get this database or a newer improved

Re: v13 - Callendars and push to ical

2017-03-25 Thread ADeeg via 4D_Tech
Try this one from Miyako, it works fine. https://github.com/miyako/4d-plugin-ical/tree/v2 Regards Armin -- View this message in context: http://4d.1045681.n5.nabble.com/v13-Callendars-and-push-to-ical-tp5750882p5750943.html Sent from the 4D Tech mailing list archive at Nabble.com.

Re: SVG Text Width and Height

2017-03-25 Thread truegold via 4D_Tech
HI Miyako, Thanks for the info. > Ref: have you considered using instead of ? I haven’t but I will now. I’ll see if there’s a difference. Thanks for tips. John… > in general, it is best to instruct the rendering engine to decide how to > align objects, > rather than to compute the exact