What I said was if you want a built server. It must be created on platform it
will run on
In my opinion everyone should be using a built client server. More control and
I think more security re connections
Regards
Chuck
Sent from my iPhone
> On Oct 18, 2019, at 12:05 PM, Kirk Brooks via
Chuck,
Nope. Compiled is compiled for either platform. As Miyako said you could
indicate if you wanted 64 bit and there is the question of the variable
definitions but aside from that 4D is wonderfully agnostic with regard to
platform - at least at this level.
On Fri, Oct 18, 2019 at 2:47 AM
I am confused when you are running on a windows server. I thought you had
to co pile on windows. I know that if you are building server and clients
that is true. What is also true is that you have to build the first Mac
client on a Mac and the first windows client on a pc. Once you have done.
Thanks!
Paul
> On 18 Oct 2019, at 06:17, Keisuke Miyako via 4D_Tech <4d_tech@lists.4d.com>
> wrote:
>
> that's basically right,
>
> v11 was the last version that supported i386 and ppc.
> the label back then was "Compile for PPC and Intel processors (Mac Intel and
> Windows)"
>
>
that's basically right,
v11 was the last version that supported i386 and ppc.
the label back then was "Compile for PPC and Intel processors (Mac Intel and
Windows)"
http://library.4d-japan.com/REFERENCE/v11/4D_v11_Design_Ref.pdf
---
stating with v12, we have the option to "also compile for
Hi,
We have been running a v15 server on Mac OSX clients. We now plan on moving to
v17 and running on Windows server with Mac clients.
I haven’t run a 4D database on a Windows server for about 10 years. I can no
longer find the option to compile for both platforms. Is this no longer
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