Re: Packages-building an installer

2017-07-11 Thread James Crate via 4D_Tech
On Jul 11, 2017, at 7:12 AM, Nigel Greenlee via 4D_Tech <4d_tech@lists.4d.com> wrote: > > I wondered if anyone else has used ‘Packages’ for creating an installer(maybe > you can suggest a similar product). I am creating a simple installer for an > in-house application-i will rather give the

Re: Packages-building an installer

2017-07-11 Thread Keisuke Miyako via 4D_Tech
I believe there are some nice applications that makes the process easier, but you can still use basic command line tools to deploy a built 4D desktop application for macOS. if you want to create an installer package, the steps are: 1. sign the application and move it to /Applications (locally)

Re: Packages-building an installer

2017-07-11 Thread Spencer Hinsdale via 4D_Tech
Assuming you are talking about Apple's PackageMaker, you can use a shell script to set read-write. For the Package there is a Scripts tab with an entry for Postinstall that will run after install. I think you are using this for AppleScript already. You can create a shell script by going to

Packages-building an installer

2017-07-11 Thread Nigel Greenlee via 4D_Tech
Hi I wondered if anyone else has used ‘Packages’ for creating an installer(maybe you can suggest a similar product). I am creating a simple installer for an in-house application-i will rather give the users a link to an installer than a .zip as they have a habit of installing stuff on the