Re: Split Screen Support with 4D and MacOS?

2019-05-01 Thread Tom Benedict via 4D_Tech
It appears that Mission Control Split View is not supported in 4D versions prior to 17. I verified that it doesn’t work in 15.6 and 16.4 but it does work in 17R3, possibly in other v17 versions. Tom > On Apr 30, 2019, at 15:15, Jeffrey Kain via 4D_Tech <4d_tech@lists.4d.com> > wrote: > > You

Re: Split Screen Support with 4D and MacOS?

2019-05-01 Thread Tom Benedict via 4D_Tech
Thanks for the suggestions Chip. Yes, I’ve got Dani Beaubein’s Code Analysis component which I can use to export and compare. This particular situation is relatively small and I was hoping for a quick and simple solution. Tom > On May 1, 2019, at 06:45, Chip Scheide <4d_o...@pghrepository.org>

Re: Split Screen Support with 4D and MacOS?

2019-05-01 Thread Chip Scheide via 4D_Tech
you can still do this - just expand the explorer windows to show the 'preview' or I do not remember who created it/them - but I know there are components which will export all methods to text you can then compare using something like Textwrangler's diff functions, or a Code management system, o

Re: Split Screen Support with 4D and MacOS?

2019-05-01 Thread Charles Miller via 4D_Tech
You could write code to export methods as text into two folders one for v15 and one for v16 and then use BBEdit to compare the methods. It will Illustrate the differences Regards Chuck On Wed, May 1, 2019 at 12:34 AM Tom Benedict via 4D_Tech < 4d_tech@lists.4d.com> wrote: > Thanks Chip, > > >- d

Re: Split Screen Support with 4D and MacOS?

2019-04-30 Thread Tom Benedict via 4D_Tech
Thanks Chip, >- display the explorer in both > > - adjust the windows so you can see the column (list of methods/forms > whatever) in the destination. Drag and Drop between Explorer windows will work, but since I’m moving code between versions (15 to 16) I’m reluctant to replace whole methods

Re: Split Screen Support with 4D and MacOS?

2019-04-30 Thread Wayne Stewart via 4D_Tech
Hi, Like Chip said - two copies of 4D This is also a really useful app from the App Store if you want something splitscreenie (is there such a thing?) https://itunes.apple.com/au/app/bettersnaptool/id417375580?mt=12 Regards, Wayne On Wed, 1 May 2019 at 08:25, Chip Scheide via 4D_Tech <4d_te

Re: Split Screen Support with 4D and MacOS?

2019-04-30 Thread Chip Scheide via 4D_Tech
Tom, don't copy/paste drag n drop - open 2 copies of 4D with what ever systems you want - display the explorer in both - adjust the windows so you can see the column (list of methods/forms whatever) in the destination. - drag from the source to destination. -- release when the cursor is a gre

Re: Split Screen Support with 4D and MacOS?

2019-04-30 Thread Jeffrey Kain via 4D_Tech
You could use Exposé to put your code windows side by side. Or just drag methods from one Explorer window to another. > On Apr 30, 2019, at 6:05 PM, Tom Benedict via 4D_Tech <4d_tech@lists.4d.com> > wrote: > > Am I missing something? If not, how do others work with two 4D structures on > MacO

Split Screen Support with 4D and MacOS?

2019-04-30 Thread Tom Benedict via 4D_Tech
After 25 years of using 4D on Windows I have started using 4D on Mac. I am rather surprised at how many useful productivity features in Windows are extremely hard to accomplish on MacOS. I suspect it’s mostly a newbie thing. Right now I’m trying to copy/paste a lot of code edit from one 4D stru