RE: Updated OBJ Module

2017-01-24 Thread Stephen J. Orth
ech@lists.4d.com> Subject: Re: Updated OBJ Module For those of you who are interested in the OBJ module and are still way back on v15 :-) I’ve back-ported the OBJ module to that version and it is available here: <http://www.synergyfarmsolutions.com/styled/index.html> -- Cannon.S

Re: Updated OBJ Module

2017-01-24 Thread Cannon Smith
For those of you who are interested in the OBJ module and are still way back on v15 :-) I’ve back-ported the OBJ module to that version and it is available here: -- Cannon.Smith Synergy Farm Solutions Inc. Hill Spring, AB Canada 4

Re: Updated OBJ Module

2017-01-22 Thread Arnaud de Montard
> Le 22 janv. 2017 à 00:15, David Adams a écrit : > > Thanks Cannon! > > I'd assume pretty much everyone is already using Cannon's tool. If not, go > snag a copy. We should call him Cannon "dot" Smith… ;-) GUIAnchor and UITimer Module are great too! -- Arnaud de Montard ***

Re: Updated OBJ Module

2017-01-21 Thread David Adams
Thanks Cannon! I'd assume pretty much everyone is already using Cannon's tool. If not, go snag a copy. Apart from the excellent functionality the tool provides out of the box, Cannon also includes the source code. This makes it very easy to learn from the code, tweak it, compile it as a component

Updated OBJ Module

2017-01-21 Thread Cannon Smith
Hi Everyone, I've updated the OBJ module. The biggest addition is that it now supports direct array element access using a [x] notation. Examples: OBJ_Get_Long ($oObject;"contact[3].phone[2].number) //Traversing through two object arrays in the keypath OBJ_Set_Text ($oObject;"person.notes[12];”