The fastest method I have found is to demote the server. :o)
I seem to recall Dean posting something once upon a time to force objects to
get yanked out. Can't find it at the moment, check the archives.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
C'mon Joe, I knew I could do that, I was trying to find a way to speed up
nature/evolution.
Dan
-Original Message-
From: joe [mailto:[EMAIL PROTECTED]
Sent: Friday, July 16, 2004 2:28 PM
To: [EMAIL PROTECTED]
Subject: RE: [ActiveDir] GC removal
The fastest method I have found
:o)
Nod, the serious part was about Dean's previous post.
joe
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gilbert, Daniel L
Mr ANOSC/FCBS
Sent: Friday, July 16, 2004 5:47 PM
To: [EMAIL PROTECTED]
Subject: RE: [ActiveDir] GC removal
C'mon Joe, I
be slow to remove objects. I'll submit a change request to
get that fixed.
~Eric
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of joe
Sent: Friday, July 16, 2004 5:11 PM
To: [EMAIL PROTECTED]
Subject: RE: [ActiveDir] GC removal
:o)
Nod, the serious part
: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eric Fleischman
Sent: Friday, July 16, 2004 3:58 PM
To: [EMAIL PROTECTED]
Subject: RE: [ActiveDir] GC removal
In 2k03 we introduced rapid gc demotion.
Out of the box on 2k, we'll clean out 500 objects per KCC run. Since KCC
runs every 15 mins
Note that the article says 2k. The code path in question is in 2k03 out
of the fox.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Daniel Gilbert
Sent: Friday, July 16, 2004 9:29 PM
To: [EMAIL PROTECTED]
Subject: RE: [ActiveDir] GC removal
Thanks
, 2004 11:50 PM
To: '[EMAIL PROTECTED]'
Subject: RE: [ActiveDir] GC removal
Note that the article says 2k. The code path in question is in 2k03 out
of the fox.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Daniel Gilbert
Sent: Friday, July 16, 2004 9:29