.
Ben
> -Original Message-
> From: Moderated discussion of advanced .NET topics.
> [mailto:[EMAIL PROTECTED]]On Behalf Of Craig Andera
> Sent: Wednesday, 22 January 2003 1:41 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [ADVANCED-DOTNET] Controls / DirectX and threading
>
> Rendering when the screen redrew or was invalidated worked fine ( as a
> Dialog) its just when you had a loop to render as fast as
> possible that it
> would not trigger close events.
Sounds like we're in violent agreement. :) So you just added an
Application.DoEvents call in the render loop to
ECTED]]On Behalf Of Craig Andera
> Sent: Tuesday, 21 January 2003 11:06 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [ADVANCED-DOTNET] Controls / DirectX and threading
>
>
> Actually, the rendering happens in OnPaint in the control I wrote.
> Presumably this is what you're
anuary 20, 2003 11:49 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [ADVANCED-DOTNET] Controls / DirectX and threading
>
>
> Thanks for this , but this part of my code works well as the
> only render I
> can see is in onpaint , is it in the Web service ? I only get
> the proble
to:[EMAIL PROTECTED]]On Behalf Of Gary Leighton
> Sent: Tuesday, 21 January 2003 6:01 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [ADVANCED-DOTNET] Controls / DirectX and threading
>
>
> I think I understand now.
>
> Your mainloop doesn't end until (mainWindow.Created) is fal
TED]]
Sent: 21 January 2003 05:43
To: [EMAIL PROTECTED]
Subject: Re: [ADVANCED-DOTNET] Controls / DirectX and threading
Yeah I know its dodgy , which is why im posting it here trying to find an
alternative ( one of the threads lock when a resize happens and stops
rendering) .
I had a read of the Clo
to:[EMAIL PROTECTED]]On Behalf Of Craig Andera
> Sent: Tuesday, 21 January 2003 12:00 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [ADVANCED-DOTNET] Controls / DirectX and threading
>
>
> D'oh! Forgot the reference to the code:
>
> http://staff.develop.com/candera/intelarticle.
nal Message-
> From: Moderated discussion of advanced .NET topics.
> [mailto:[EMAIL PROTECTED]]On Behalf Of Gary Leighton
> Sent: Monday, 20 January 2003 11:42 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [ADVANCED-DOTNET] Controls / DirectX and threading
>
>
> Application.Run cr
out your code tommorow moring.
Ben
> -Original Message-
> From: Moderated discussion of advanced .NET topics.
> [mailto:[EMAIL PROTECTED]]On Behalf Of Craig Andera
> Sent: Tuesday, 21 January 2003 12:00 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [ADVANCED-DOTNET] Cont
D'oh! Forgot the reference to the code:
http://staff.develop.com/candera/intelarticle.htm
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]
Sent: 18 January 2003 06:24
To: [EMAIL PROTECTED]
Subject: [ADVANCED-DOTNET] Controls / DirectX and threading
Ok I had a problem when using DirectX 9 to render to a control that the form
( actually a subform created from the mainform) would no longer handle close
events, all other events were handle
for disaster. But it could be I'm
missing what you're after.
> -Original Message-
> From: Ben Kloosterman [mailto:[EMAIL PROTECTED]]
> Sent: Saturday, January 18, 2003 1:24 AM
> To: [EMAIL PROTECTED]
> Subject: [ADVANCED-DOTNET] Controls / DirectX and threa
Ok I had a problem when using DirectX 9 to render to a control that the form
( actually a subform created from the mainform) would no longer handle close
events, all other events were handled properly . Looking at all the managed
DirectX samples they started the rendering loop from main() which I s
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