Me:
"Ya BF is a simpler idea and easy to code up but the wait time and memory size
isn't simple to deal with now is it. So BF is not the simplest way to get the
target. It ends up being the WORST. However for small narrow tasks, it can be
best."
Matt:
"There is a 4 way trade-off between
There is a 4 way trade-off between compression ratio, speed, memory, and
code complexity. Evolution is simple, but only because it uses 10^46 DNA
copy operations on 10^37 bits.
On Sat, Jan 25, 2020, 1:39 PM wrote:
> Ya BF is a simpler idea and easy to code up but the wait time and memory
> size
How does your AGI you plan to create generate related data to goal data?
(future data, using past data) How does it understand a sentence / its meaning?
Does it use frequency, reward, context, etc? Explain it all here.
--
Artificial General Intelligence
I don't really understand what you just said. I make a program that writes
programs given a set of functions and a few examples. Live stream scheduled for
tomorrow: https://www.youtube.com/watch?v=d7XWxMnIUpM
--
Artificial General Intelligence List: AGI
Ya BF is a simpler idea and easy to code up but the wait time and memory size
isn't simple to deal with now is it. So BF is not the simplest way to get the
target. It ends up being the WORST. However for small narrow tasks, it can be
best.
--
Artificial
brute force algorythms actually have less commands in them, than non brute
force.
--
Artificial General Intelligence List: AGI
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