Hi all,
This doesn't really showcase Novamente's learning ability very much --
it's basically a smoke test of the integration of Novamente probabilistic
learning with the AGISim sim world -- an integration which we've had
sorta working
for a while but has had a lot of kinks needing
It's difficult to judge how impressive or otherwise such demos are, since it
would be easy to produce an animation of this kind with trivial
programming. What are we really seeing here? How much does the baby AGI
know about fetching before it plays the game, and how much does it need to
learn?
On 3/17/07, Ben Goertzel [EMAIL PROTECTED] wrote:
This doesn't really showcase Novamente's learning ability very much --
it's basically a smoke test of the integration of Novamente probabilistic
learning with the AGISim sim world -- an integration which we've had
sorta working for a while but
What's the size of the space NM is searching for this plan?
If you rewarded it for, say, regularities in arithmetic, starting with set
theory, how long would it take it to come up with, say, Goldbach's
conjecture?
Josh
On Saturday 17 March 2007 16:05, Ben Goertzel wrote:
Hi all,
This
Bob Mottram wrote:
It's difficult to judge how impressive or otherwise such demos are,
since it would be easy to produce an animation of this kind with
trivial programming. What are we really seeing here? How much does
the baby AGI know about fetching before it plays the game, and how
What's the size of the space NM is searching for this plan?
Well that really depends on how you count things
One way to calculate it would be to look at the number of trees with 15
nodes, with say 20 possibilities at each node.
Because in practice the plans it comes up with, with